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[Event "rated variant:antichess game"] [Site "https://lichess.org/HeBrcriQ"] [Date "2026.05.29"] [Round "-"] [White "VikusikKikusik222"] [Black "FGW2026"] [Result "1-0"] [GameId "HeBrcriQ"] [UTCDate "2026.05.29"] [UTCTime "19:03:42"] [WhiteElo "995"] [BlackElo "1117"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-142"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. e4 { [%eval #15] } 3... dxe4 { [%eval #13] } 4. Qf3?? { (Mate in 13 → 0.13) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.13] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. h4 Bxg2) 4... exf3 { [%eval 1.18] } 5. gxf3?? { (1.18 → -0.88) Blunder. Nxf3 was best. } { [%eval -0.88] } (5. Nxf3 Qxd2 6. Nfxd2 Bh3 7. gxh3 h5 8. c4 Rh6 9. a4 Rd6) 5... Qxd2 { [%eval -4.12] } 6. Bxd2?? { (-4.12 → Mate in 12) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-12] } (6. Kxd2 Bg4 7. fxg4 f5 8. gxf5 Nf6 9. Na3 e6 10. fxe6 Bxa3) 6... Bg4 { [%eval #-12] } 7. fxg4 { [%eval #-11] } 7... f5 { [%eval #-11] } 8. gxf5 { [%eval #-10] } 8... g6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (8... e5 9. fxe6 Bb4 10. Bxb4 Kf8 11. Bxf8 Nc6 12. Bxg7 Na5 13. Bxh8 Nf6 14. Bxf6) 9. fxg6 { [%eval #13] } 9... hxg6 { [%eval #12] } 10. Bh6?? { (Mate in 12 → 2.96) Lost forced checkmate sequence. Bf4 was best. } { [%eval 2.96] } (10. Bf4 Rxh2 11. Bxc7 Rxf2 12. Kxf2 Nd7 13. Be5 Nxe5 14. c4 Nxc4 15. Ne2 Nxb2) 10... Bxh6?? { (2.96 → Mate in 9) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #9] } (10... Nxh6 11. Ne2) 11. Nd2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. f4 was best. } { [%eval #-10] } (11. f4 Bxf4 12. Kf2 Bxh2 13. Rxh2 Rxh2 14. b4 Rxf2 15. Ne2 Rxe2 16. Nc3 Rxc2) 11... Bxd2 { [%eval #-10] } 12. Kxd2 { [%eval #-9] } 12... Rxh2 { [%eval #-9] } 13. Rxh2 { [%eval #-8] } 13... Nh6 { [%eval #-8] } 14. Rxh6 { [%eval #-7] } 14... e6 { [%eval #-7] } 15. Rxg6 { [%eval #-6] } 15... Ke7?? { (Mate in 6 → 2.51) Lost forced checkmate sequence. a5 was best. } { [%eval 2.51] } (15... a5 16. Rxe6 a4 17. Rxe8 Nc6 18. Rxa8 Ne5 19. Rxa7 c5 20. Rxa4 Nc4 21. Rxc4#) 16. Rxe6 { [%eval 1.68] } 16... Kxe6 { [%eval 1.75] } 17. a4 { [%eval 1.46] } 17... Nc6?? { (1.46 → Mate in 7) Checkmate is now unavoidable. Nd7 was best. } { [%eval #7] } (17... Nd7 18. Ra3 Re8 19. f4 Rh8 20. Rb3 Rh3 21. Rxh3 Kd6 22. Ne2 Kc6 23. f5) 18. a5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. b4 was best. } { [%eval #-6] } (18. b4 Nxb4 19. Ke3 Nxc2 20. Kf4 Nxa1 21. Kf5 Kxf5 22. f4 Kxf4 23. Nf3 Kxf3) 18... Nxa5 { [%eval #-6] } 19. Rxa5 { [%eval #-5] } 19... c5 { [%eval #-5] } 20. Rxa6 { [%eval #-4] } 20... Rb8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rc8 was best. } { [%eval #5] } (20... Rc8 21. Rxa7 Kd7 22. Rxd7 Rc7 23. Rxc7 c4 24. Rxc4#) 21. Rxe6 { [%eval #5] } 21... Rxb2 { [%eval #4] } 22. Rb6?? { (Mate in 4 → 1.65) Lost forced checkmate sequence. c4 was best. } { [%eval 1.65] } (22. c4 Rxd2 23. Nf3 Rxf2 24. Nh2 Rxh2 25. Rh6 Rxh6#) 22... Rxc2?? { (1.65 → Mate in 19) Checkmate is now unavoidable. Rxb6 was best. } { [%eval #19] } (22... Rxb6 23. Kc1) 23. Kxc2 { [%eval #25] } 23... axb6 { [%eval #22] } 24. Ne2?? { (Mate in 22 → 1.59) Lost forced checkmate sequence. f4 was best. } { [%eval 1.59] } (24. f4 c4 25. f5 c3 26. Kxc3 b5 27. Kd2 b4 28. Ne2 b3 29. f6 b2) 24... c4?? { (1.59 → Mate in 21) Checkmate is now unavoidable. b5 was best. } { [%eval #21] } (24... b5 25. Ng3) 25. Kb3 { [%eval #22] } 25... cxb3 { [%eval 7.14] } 26. f3?? { (7.14 → 0.87) Blunder. f4 was best. } { [%eval 0.87] } (26. f4) 26... b5 { [%eval 0.75] } 27. f4 { [%eval 0.82] } 27... b4 { [%eval 0.81] } 28. f5 { [%eval 1.17] } 28... b2 { [%eval 0.61] } 29. Nc1?? { (0.61 → Mate in 20) Checkmate is now unavoidable. Ng3 was best. } { [%eval #-20] } (29. Ng3 b3) 29... bxc1=Q { [%eval #-21] } 30. f6 { [%eval #-19] } 30... Qc8 { [%eval #-23] } 31. f7 { [%eval #-31] } 31... Qe8?? { (Mate in 31 → Mate in 3) Lost forced checkmate sequence. Qg4 was best. } { [%eval #3] } (31... Qg4) 32. fxe8=Q { [%eval #3] } 32... b3 { [%eval #2] } 33. Qe1 { [%eval #2] } 33... b2 { [%eval #1] } 34. Qc1 { [%eval #1] } 34... bxc1=N# { Game ends by variant rule. } 1-0