- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/HYM2UHTa"] [Date "2021.12.14"] [Round "-"] [White "Matig2020"] [Black "Speedcube_Solver"] [Result "0-1"] [GameId "HYM2UHTa"] [UTCDate "2021.12.14"] [UTCTime "13:29:37"] [WhiteElo "1238"] [BlackElo "1253"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+37"] [Variant "Antichess"] [TimeControl "1800+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... b6?! { (-0.14 → 0.87) Inaccuracy. e6 was best. } { [%eval 0.87] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. b4? { (0.87 → -0.42) Mistake. e3 was best. } { [%eval -0.42] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Bxd7 5. b4 Bxb4 6. a4 Bxd2) 2... b5 { [%eval -0.24] } 3. c4 { [%eval -0.44] } 3... bxc4 { [%eval 0.42] } 4. Qb3?? { (0.42 → Mate in 16) Checkmate is now unavoidable. a3 was best. } { [%eval #-16] } (4. a3 c3) 4... cxb3 { [%eval #-16] } 5. axb3 { [%eval #-15] } 5... c5 { [%eval #-15] } 6. Rxa7 { [%eval #-14] } 6... Rxa7 { [%eval #-14] } 7. bxc5 { [%eval #-13] } 7... Qb6 { [%eval #-13] } 8. cxb6 { [%eval #-12] } 8... Bb7?? { (Mate in 12 → 3.40) Lost forced checkmate sequence. d5 was best. } { [%eval 3.4] } (8... d5 9. bxa7 g5 10. axb8=Q h5 11. Qxc8 Rh6 12. Qxe8 e5 13. Qxe5 d4 14. Qxg5 Ra6 15. Qxh5) 9. bxa7 { [%eval 2.9] } 9... Bxg2 { [%eval 3.13] } 10. axb8=B?? { (3.13 → Mate in 9) Checkmate is now unavoidable. axb8=Q was best. } { [%eval #-9] } (10. axb8=Q) 10... Bxf1 { [%eval #-9] } 11. Kxf1 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Bxe5 { [%eval #-7] } 12... Bd6?? { (Mate in 7 → -0.42) Lost forced checkmate sequence. Be7 was best. } { [%eval -0.42] } (12... Be7 13. Bxg7 Bd6 14. Bxh8 Bxh2 15. Rxh2 h5 16. Rxh5 d5 17. Rxd5 Nf6 18. Bxf6 Kd7 19. Rxd7#) 13. Bxd6?? { (-0.42 → Mate in 7) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-7] } (13. Bxg7 Bxh2 14. Bxh8 Bxg1 15. Rxh7 Bxf2 16. Rxf7 Kxf7 17. Kxf2 d5 18. Bg7 Kxg7 19. d4 Kf7) 13... Ke7?? { (Mate in 7 → 3.02) Lost forced checkmate sequence. Kf8 was best. } { [%eval 3.02] } (13... Kf8 14. Bxf8 h5 15. Bxg7 h4 16. Bxh8 Nf6 17. Bxf6 d5 18. Bxh4 f6 19. Bxf6 d4 20. Bxd4#) 14. Bxe7 { [%eval 3.14] } 14... Nxe7 { [%eval 3.05] } 15. Nc3?! { (3.05 → 2.26) Inaccuracy. Kg2 was best. } { [%eval 2.26] } (15. Kg2 Rf8 16. e3 Ng6 17. Na3 Nh8 18. Ne2 d6 19. b4 f6 20. b5 Rd8 21. h3 Nf7) 15... Ra8?? { (2.26 → Mate in 9) Checkmate is now unavoidable. Nc8 was best. } { [%eval #9] } (15... Nc8 16. Nd1) 16. Na2 { [%eval #11] } 16... Rxa2 { [%eval #10] } 17. Ba3?? { (Mate in 10 → 1.12) Lost forced checkmate sequence. Bb2 was best. } { [%eval 1.12] } (17. Bb2 Rxb2 18. f4 Rxd2 19. f5 Rxe2 20. Nxe2 Nxf5 21. Nd4 Nxd4 22. Ke2 Nxe2 23. Rc1 Nxc1) 17... Rxd2 { [%eval 1.95] } 18. Bxe7 { [%eval 1.21] } 18... Rxe2 { [%eval 1.3] } 19. Kxe2 { [%eval 1.54] } 19... d5?? { (1.54 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (19... d6) 20. Bf6 { [%eval #16] } 20... gxf6 { [%eval #14] } 21. Kd2?? { (Mate in 14 → 5.13) Lost forced checkmate sequence. f4 was best. } { [%eval 5.13] } (21. f4 d4 22. Kf3 d3 23. b4 d2 24. Nh3 f5 25. b5 h6 26. b6 h5 27. b7 d1=K) 21... h5?? { (5.13 → Mate in 14) Checkmate is now unavoidable. f5 was best. } { [%eval #14] } (21... f5) 22. Nh3?? { (Mate in 14 → 4.30) Lost forced checkmate sequence. h4 was best. } { [%eval 4.3] } (22. h4 d4 23. Kc1 d3 24. Kb2 d2 25. Ne2 d1=K 26. Rxd1 f5 27. Nc3 f4 28. Rg1 f6) 22... f5?? { (4.30 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #14] } (22... d4) 23. Ng1?? { (Mate in 14 → 0.55) Lost forced checkmate sequence. f4 was best. } { [%eval 0.55] } (23. f4 d4 24. Kc1 d3 25. Kb2 d2 26. Nf2 d1=K 27. Rxd1 h4 28. h3 f6 29. Ne4 fxe4) 23... f6?? { (0.55 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #9] } (23... f4 24. Ke2 h4 25. h3 d4 26. Kf1 d3 27. Kg2 d2 28. b4 f3 29. Kxf3 f5 30. Ke4) 24. b4?? { (Mate in 9 → 1.93) Lost forced checkmate sequence. f4 was best. } { [%eval 1.93] } (24. f4 h4 25. h3 d4 26. Kc1 d3 27. Kc2 dxc2 28. Rh2 c1=B 29. b4 Bxf4 30. Rd2 Bxd2) 24... f4 { [%eval 1.75] } 25. f3 { [%eval 1.6] } 25... f5? { (1.60 → 3.44) Mistake. h4 was best. } { [%eval 3.44] } (25... h4 26. h3 d4 27. Kc1 d3 28. Ne2 dxe2 29. b5 e1=K 30. Rxe1 f5 31. Re4 fxe4 32. fxe4) 26. Ke3?? { (3.44 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (26. h4) 26... fxe3 { [%eval #-5] } 27. Nh3 { [%eval #-3] } 27... f4 { [%eval #-3] } 28. Nxf4 { [%eval #-2] } 28... e2?? { (Mate in 2 → Mate in 19) Lost forced checkmate sequence. h4 was best. } { [%eval #19] } (28... h4 29. Nxd5 h3 30. Nxe3#) 29. Nxe2?? { (Mate in 19 → Mate in 9) Lost forced checkmate sequence. Nxh5 was best. } { [%eval #-9] } (29. Nxh5 d4 30. b5 d3 31. Re1 d2 32. Rxe2 d1=K 33. b6 Kxe2 34. Nf4 Kxf3 35. Ng2 Kxg2) 29... d4 { [%eval #-9] } 30. Nxd4 { [%eval #-8] } 30... h4 { [%eval #-8] } 31. Rg1 { [%eval #-7] } 31... h3 { [%eval #-7] } 32. Rg2 { [%eval #-6] } 32... hxg2 { [%eval #-6] } 33. b5 { [%eval #-2] } 33... g1=B?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. g1=R was best. } { [%eval #4] } (33... g1=R 34. f4 Rg5 35. fxg5#) 34. f4?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Nc2 was best. } { [%eval #-10] } (34. Nc2 Bxh2 35. f4 Bxf4 36. Ne3 Bxe3 37. b6 Bxb6#) 34... Bxd4 { [%eval #-10] } 35. b6 { [%eval #-6] } 35... Bxb6 { [%eval #-6] } 36. f5 { [%eval #-5] } 36... Bc5 { [%eval #-5] } 37. h4 { [%eval #-3] } 37... Bb4 { [%eval #-4] } 38. h5 { [%eval #-3] } 38... Be7 { [%eval #-5] } 39. f6 { [%eval #-2] } 39... Bxf6 { [%eval #-2] } 40. h6 { White offers draw } { [%eval #-1] } 40... Bg7 { [%eval #-1] } 41. hxg7# { Game ends by variant rule. } 0-1