FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/HViORYPc"]
[Date "2021.04.22"]
[Round "-"]
[White "LinaPosada"]
[Black "Jemaicahmndz_8_romb"]
[Result "0-1"]
[GameId "HViORYPc"]
[UTCDate "2021.04.22"]
[UTCTime "04:09:46"]
[WhiteElo "811"]
[BlackElo "1160"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "240+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.37] } 1... b6? { (-0.37 → 0.91) Mistake. e6 was best. } { [%eval 0.91] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g4?? { (0.91 → -0.91) Blunder. e3 was best. } { [%eval -0.91] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Bxd7 5. b4 Bxb4 6. c3 Bxc3) 2... f5? { (-0.91 → 0.50) Mistake. Nc6 was best. } { [%eval 0.5] } (2... Nc6 3. b4 Nxb4 4. a3 Nxc2 5. Qxc2 g6 6. Qxg6 fxg6 7. Ra2) 3. gxf5 { [%eval 0.05] } 3... e6?? { (0.05 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (3... g6 4. fxg6 hxg6 5. h4 Rxh4 6. Rxh4 d6 7. Rg4 Bxg4 8. Nc3) 4. fxe6 { [%eval #15] } 4... dxe6 { [%eval #14] } 5. Nf3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-14] } (5. Bb2 Qxd2 6. Bxg7 Qxc2 7. Qxc2 Bxg7 8. Qxc7 Bxa1 9. Qxa7 Rxa7 10. Kd1 Rxa2 11. e4 Rxf2) 5... Qxd2 { [%eval #-14] } 6. Qxd2 { [%eval #-12] } 6... Bb4 { [%eval #-12] } 7. Qxb4 { [%eval #-11] } 7... Kf8?? { (Mate in 11 → 1.87) Lost forced checkmate sequence. e5 was best. } { [%eval 1.87] } (7... e5 8. Nxe5 Nc6 9. Nxc6 g5 10. Nxa7 Rxa7 11. Qxb6 cxb6 12. Bxg5 Rxa2 13. Rxa2 Bh3 14. Bxh3) 8. Qxf8 { [%eval 1.88] } 8... e5?? { (1.88 → 5.61) Blunder. g6 was best. } { [%eval 5.61] } (8... g6 9. Qxg8) 9. Nxe5 { [%eval 5.39] } 9... Bh3?? { (5.39 → Mate in 15) Checkmate is now unavoidable. g6 was best. } { [%eval #15] } (9... g6) 10. Qxg8?? { (Mate in 15 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (10. Qxg7 Bxf1 11. Qxc7 Bxe2 12. Qxb8 Rxb8 13. Kxe2 Nh6 14. Bxh6 Rbd8 15. Ng6 hxg6 16. Rf1 Rxh6) 10... Bxf1?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #11] } (10... Rxg8 11. Bxh3 Nc6 12. Nxc6 Raf8 13. Nxa7 Rxf2 14. Kxf2 b5 15. Nxb5 h5 16. Nxc7 Re8 17. Nxe8) 11. Kxf1 { [%eval #11] } 11... Rxg8 { [%eval #10] } 12. Ng6?? { (Mate in 10 → 5.03) Lost forced checkmate sequence. Nc6 was best. } { [%eval 5.03] } (12. Nc6 Nxc6 13. Bh6 gxh6 14. Kg2 Rxg2 15. h4 Rxf2 16. h5 Rxe2 17. Nd2 Rxd2 18. Rh4 Rxc2) 12... hxg6 { [%eval 4.62] } 13. Bh6 { [%eval 4.82] } 13... gxh6 { [%eval 5.12] } 14. Nc3?? { (5.12 → 1.91) Blunder. Kg2 was best. } { [%eval 1.91] } (14. Kg2) 14... b5 { [%eval 1.23] } 15. Nxb5 { [%eval 1.14] } 15... Re8?? { (1.14 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (15... a5 16. Nxc7) 16. Nxc7?? { (Mate in 9 → 5.07) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 5.07] } (16. Nxa7 Rxa7 17. Rd1 Rxa2 18. Rd5 Rxe2 19. Kxe2 Rxc2 20. f4 Rxe2 21. Rb1 Rxh2 22. Rb2 Rxb2) 16... Rxe2 { [%eval 5.59] } 17. Kxe2 { [%eval 4.67] } 17... Nc6 { [%eval 5.25] } 18. Nxa8 { [%eval 6.11] } 18... Ne7 { [%eval 6.05] } 19. Nb6?! { (6.05 → 4.08) Inaccuracy. Ke3 was best. } { [%eval 4.08] } (19. Ke3 g5 20. Kd4 a6 21. f4 gxf4 22. c4 Ng6 23. Ke5 Nxe5 24. Rhg1 Nxc4 25. bxc4 f3) 19... axb6 { [%eval 4.13] } 20. Rhd1?? { (4.13 → 0.24) Blunder. Ke3 was best. } { [%eval 0.24] } (20. Ke3 h5) 20... Nd5 { [%eval 0.2] } 21. Rxd5 { [%eval 0.5] } 21... b5 { [%eval 0.19] } 22. Rxb5 { [%eval 0.19] } 22... h5 { [%eval 0.09] } 23. Rxh5 { [%eval 0.27] } 23... gxh5 { [%eval 0.19] } 24. Rg1 { [%eval 0.0] } 24... h4 { [%eval 0.27] } 25. Rg3?? { (0.27 → Mate in 1) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-1] } (25. Rg2 h3 26. Ke1 hxg2 27. h4 g1=K 28. Kd2 Kxf2 29. Kc3 Kf3 30. h5 Kg4 31. h6 Kf5) 25... hxg3 { [%eval #-1] } 26. hxg3# { Game ends by variant rule. } 0-1