- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/HQ0x3aUf"] [Date "2021.09.27"] [White "bluedolls"] [Black "Rehanbhat"] [Result "0-1"] [GameId "HQ0x3aUf"] [UTCDate "2021.09.27"] [UTCTime "11:13:28"] [WhiteElo "1450"] [BlackElo "1122"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+22"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -4.91) Blunder. e3 was best. } { [%eval -4.91] } (1. e3 b5) 1... g5 { [%eval -4.75] } 2. hxg5 { [%eval -2.89] } 2... Bh6 { [%eval -5.72] } 3. Rxh6 { [%eval -5.02] } 3... Nxh6 { [%eval -6.4] } 4. gxh6 { [%eval -7.24] } 4... d5?? { (-7.24 → Mate in 14) Checkmate is now unavoidable. Kf8 was best. } { [%eval #14] } (4... Kf8 5. d3 c6 6. Nh3 Kg7 7. hxg7 Qa5 8. gxh8=Q Qxe1 9. Qxe1) 5. e4 { [%eval #15] } 5... dxe4 { [%eval #13] } 6. Ba6 { [%eval #13] } 6... bxa6 { [%eval #12] } 7. Nf3?? { (Mate in 12 → -9.44) Lost forced checkmate sequence. Qg4 was best. } { [%eval -9.44] } (7. Qg4 Bxg4 8. Kd1 Bxd1 9. Nc3 Bxc2 10. Nxe4 Bxe4 11. f4 Bxg2 12. Nh3 Bxh3 13. d3 Qxd3) 7... Qxd2 { [%eval #-15] } 8. Qxd2 { [%eval #-11] } 8... exf3 { [%eval #-11] } 9. gxf3 { [%eval #-10] } 9... Bg4 { [%eval #-10] } 10. fxg4 { [%eval #-9] } 10... f5 { [%eval #-9] } 11. gxf5 { [%eval #-8] } 11... e6 { [%eval #-8] } 12. fxe6 { [%eval #-7] } 12... Kf7 { [%eval #-7] } 13. exf7 { [%eval #-6] } 13... Re8 { [%eval #-7] } 14. fxe8=K { [%eval #-6] } 14... Nd7?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. a5 was best. } { [%eval #14] } (14... a5 15. Qxa5 Nd7 16. Qxc7 Rxe8 17. Qxd7 Rxe1 18. Qxh7 Rxc1 19. Qxa7 Rxb1 20. Rxb1#) 15. Qxd7 { [%eval #14] } 15... Rxe8 { [%eval #13] } 16. Qxc7?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #-6] } (16. Qxe8 c6 17. Qxc6 a5 18. b4 axb4 19. Qb6 axb6 20. a3 bxa3 21. Rxa3 b5 22. c4 bxc4) 16... Rxe1 { [%eval #-6] } 17. Qxa7 { [%eval #-5] } 17... Rxc1 { [%eval #-5] } 18. Qxa6 { [%eval #-1] } 18... Rxb1 { [%eval #-1] } 19. Rxb1# { Game ends by variant rule. } 0-1