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[Event "rated variant:antichess game"] [Site "https://lichess.org/HOhinIrT"] [Date "2022.09.24"] [Round "-"] [White "ALucasM"] [Black "Yasean_69"] [Result "0-1"] [GameId "HOhinIrT"] [UTCDate "2022.09.24"] [UTCTime "00:28:53"] [WhiteElo "1319"] [BlackElo "1202"] [WhiteRatingDiff "-53"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... Na6?? { (1.30 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 3.08) Lost forced checkmate sequence. Qe2 was best. } { [%eval 3.08] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... g6?! { (3.08 → 4.00) Inaccuracy. a5 was best. } { [%eval 4.0] } (3... a5 4. Qxh7) 4. Qxg6?! { (4.00 → 2.80) Inaccuracy. Qxh7 was best. } { [%eval 2.8] } (4. Qxh7) 4... fxg6 { [%eval 2.38] } 5. d3? { (2.38 → 1.14) Mistake. a4 was best. } { [%eval 1.14] } (5. a4 a5 6. Ne2 Kf7 7. Ra3 Rb8 8. b3 Rxb3 9. cxb3 Ke6 10. Ng3 Kf5 11. Nxf5 gxf5) 5... a5?? { (1.14 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (5... Rb8) 6. b4 { [%eval #14] } 6... axb4 { [%eval #13] } 7. Nc3 { [%eval #13] } 7... bxc3 { [%eval #12] } 8. Bb2 { [%eval #12] } 8... cxb2 { [%eval #11] } 9. h4 { [%eval #12] } 9... bxa1=K { [%eval #11] } 10. h5?? { (Mate in 11 → -2.00) Lost forced checkmate sequence. f4 was best. } { [%eval -2.0] } (10. f4 Kxa2 11. f5 gxf5 12. g4 fxg4 13. Nf3 gxf3 14. Ke2 fxe2 15. Rb1 Kxb1 16. h5 Kxc2) 10... Kxa2 { [%eval -1.85] } 11. hxg6 { [%eval -1.91] } 11... hxg6 { [%eval -1.89] } 12. Rxh8 { [%eval -1.67] } 12... c5 { [%eval -1.15] } 13. Rxg8 { [%eval -1.2] } 13... Qc7?? { (-1.20 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (13... a5 14. Rxf8 Kxf8 15. d4 cxd4 16. exd4 Kg7 17. g4 e5 18. dxe5 Qf6 19. exf6 Kxf6 20. Kd2) 14. Rxf8 { [%eval #8] } 14... Kxf8 { [%eval #7] } 15. g3?? { (Mate in 7 → -2.68) Lost forced checkmate sequence. d4 was best. } { [%eval -2.68] } (15. d4 cxd4 16. exd4 Qxc2 17. f4 Qxg2 18. Nf3 Qxf3 19. Kd2 Qxf4 20. Kd1 Qxd4 21. Kd2 Qxd2#) 15... Qxg3 { [%eval -3.0] } 16. fxg3 { [%eval -3.07] } 16... Kb3?? { (-3.07 → -0.63) Blunder. c4 was best. } { [%eval -0.63] } (16... c4 17. dxc4) 17. cxb3 { [%eval -0.69] } 17... c4 { [%eval -0.52] } 18. dxc4?! { (-0.52 → -1.50) Inaccuracy. bxc4 was best. } { [%eval -1.5] } (18. bxc4 d5 19. cxd5 Bh3 20. Nxh3 a5 21. e4 g5 22. Nxg5 a4 23. e5 a3 24. e6 a2) 18... d5 { [%eval -1.62] } 19. cxd5 { [%eval -1.05] } 19... Be6 { [%eval -1.55] } 20. dxe6 { [%eval -1.11] } 20... Kf7?? { (-1.11 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (20... a5 21. Kd2) 21. exf7 { [%eval #16] } 21... Re8 { [%eval #12] } 22. fxe8=N { [%eval #11] } 22... e6 { [%eval #10] } 23. Ng7?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-3] } (23. Ne2 e5 24. e4 a6 25. Nc3 g5 26. g4 a5 27. b4 axb4 28. Ke2 bxc3 29. Nc7 c2) 23... a6?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (23... a5 24. Nxe6 a4 25. bxa4 g5 26. Nxg5#) 24. Nxe6 { [%eval #10] } 24... g5 { [%eval #9] } 25. Nxg5 { [%eval #9] } 25... a5 { [%eval #8] } 26. b4 { [%eval #8] } 26... axb4 { [%eval #7] } 27. Kd2 { [%eval #8] } 27... b3 { [%eval #7] } 28. Kc2?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. N1f3 was best. } { [%eval 0.0] } (28. N1f3 b2 29. Nf7 b1=K 30. Kc1 Kxc1 31. Nd2 Kxd2 32. Ne5 Kxe3 33. Nf3 Kxf3 34. g4 Kxg4#) 28... bxc2 { [%eval 0.0] } 29. N1f3 { [%eval 0.0] } 29... c1=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. c1=K was best. } { [%eval #3] } (29... c1=K 30. Nh4 Kd1 31. Nh3 Ke1 32. Ng5 Kd1) 30. Ne1 { [%eval #4] } 30... Rxe1 { [%eval #3] } 31. g4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-4] } (31. Nh3 Rxe3 32. Ng1 Rxg3 33. Nf3 Rxf3#) 31... Rxe3 { [%eval #-4] } 32. Ne4 { [%eval #-3] } 32... Rxe4 { [%eval #-3] } 33. g5 { [%eval #-2] } 33... Rf4 { [%eval #-2] } 34. g6 { [%eval #-1] } 34... Rf7 { [%eval #-1] } 35. gxf7# { Game ends by variant rule. } 0-1