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[Event "rated variant:antichess game"] [Site "https://lichess.org/HOBL8JnK"] [Date "2025.12.09"] [Round "-"] [White "Viking2014"] [Black "Aisy1233"] [Result "0-1"] [GameId "HOBL8JnK"] [UTCDate "2025.12.09"] [UTCTime "13:40:58"] [WhiteElo "1240"] [BlackElo "1123"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Bd3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd3?? { (Mate in 13 → -0.52) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.52] } (3... Qxg2 4. Bxh7 Qxh1 5. Bxg8 Qxg1 6. Bxf7 Qxh2 7. Bxe8 Qxf2 8. Kxf2) 4. cxd3 { [%eval -0.82] } 4... Bh3 { [%eval -0.39] } 5. gxh3?? { (-0.39 → -2.52) Blunder. Nxh3 was best. } { [%eval -2.52] } (5. Nxh3 Nd7) 5... e6?? { (-2.52 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (5... Nd7 6. h4) 6. Nc3?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (6. b4 Bxb4 7. Qg4 Bxd2 8. Qxg7 Bxe1 9. Qxf7 Bxf2 10. Qxg8 Bxg1 11. Qxh7 Bxh2) 6... Ba3 { [%eval #-12] } 7. bxa3 { [%eval #-11] } 7... Nf6?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (7... b5 8. Nxb5 a5 9. Nxc7 e5 10. Nxa8 a4 11. Qxa4 Nc6 12. Qxc6 h5 13. Qxe8) 8. Nd5 { [%eval #14] } 8... Nxd5 { [%eval #13] } 9. Qf3?? { (Mate in 13 → -4.76) Lost forced checkmate sequence. f4 was best. } { [%eval -4.76] } (9. f4 Nxf4 10. h4 Nxd3 11. Qg4 Nxc1 12. Qxg7 Nxa2 13. Qxh7 Rxh7 14. Rxa2 Rxh4) 9... Nc3?? { (-4.76 → 3.31) Blunder. Kd7 was best. } { [%eval 3.31] } (9... Kd7 10. Qxd5) 10. Qxf7?? { (3.31 → Mate in 10) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-10] } (10. Qxb7) 10... Nxa2?? { (Mate in 10 → 7.28) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 7.28] } (10... Kxf7 11. dxc3 g5 12. Bxg5 Kf6 13. Bxf6 a6 14. Bxh8 e5 15. Bxe5 Ra7 16. Bxc7) 11. Rxa2?? { (7.28 → Mate in 13) Checkmate is now unavoidable. Qxe6 was best. } { [%eval #-13] } (11. Qxe6) 11... Kxf7 { [%eval -12.26] } 12. Ne2?! { (-12.26 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (12. a4 Nd7) 12... Nc6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Na6 was best. } { [%eval #11] } (12... Na6 13. a4 Rag8 14. a5 b5 15. axb6 axb6 16. Rxa6 c6 17. Rxb6 h5 18. Rxc6) 13. Nd4 { [%eval #11] } 13... Nxd4 { [%eval #10] } 14. Rc2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-10] } (14. Ke2 Nxe2 15. Rc2 Nxc1 16. Rxc7 Nxd3 17. Rxf7 Nxf2 18. Rxb7 Nxh1 19. Rxa7 Rxa7) 14... Nxc2 { [%eval #-10] } 15. Bb2 { [%eval #-9] } 15... Nxe1 { [%eval #-9] } 16. Bxg7 { [%eval #-8] } 16... Kxg7 { [%eval #-8] } 17. Rxe1 { [%eval #-7] } 17... e5?! { (Mate in 7 → -12.39) Lost forced checkmate sequence. Rhb8 was best. } { [%eval -12.39] } (17... Rhb8 18. Rxe6 Kh6 19. Rxh6 Re8 20. Rxh7 a5 21. Rxc7 a4 22. Rxb7 Re4 23. dxe4) 18. Rxe5 { [%eval -11.45] } 18... c5 { [%eval -11.46] } 19. Rxc5 { [%eval #-9] } 19... b5 { [%eval #-9] } 20. Rxb5 { [%eval #-8] } 20... Rab8 { [%eval #-8] } 21. Rxb8 { [%eval #-7] } 21... Rxb8 { [%eval #-7] } 22. a4 { [%eval #-6] } 22... Rb5 { [%eval #-7] } 23. axb5 { [%eval #-6] } 23... a6 { [%eval #-6] } 24. bxa6 { [%eval #-5] } 24... h5 { [%eval #-7] } 25. a7 { [%eval #-6] } 25... h4 { [%eval #-6] } 26. a8=B { [%eval #-5] } 26... Kg6 { [%eval #-5] } 27. Bc6 { [%eval #-4] } 27... Kf5 { [%eval #-4] } 28. f4 { [%eval #-3] } 28... Kxf4 { [%eval #-3] } 29. Bf3 { [%eval #-2] } 29... Kxf3 { [%eval #-2] } 30. d4 { [%eval #-1] } 30... Ke3 { [%eval #-1] } 31. dxe3# { Game ends by variant rule. } 0-1