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[Event "rated variant:antichess game"] [Site "https://lichess.org/HMR3q5tp"] [Date "2022.10.06"] [Round "-"] [White "onewaytogo"] [Black "ING_CANGe_08"] [Result "1-0"] [GameId "HMR3q5tp"] [UTCDate "2022.10.06"] [UTCTime "04:48:28"] [WhiteElo "1500"] [BlackElo "1042"] [WhiteRatingDiff "+76"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... f6?? { (Mate in 14 → 26.07) Lost forced checkmate sequence. Ba3 was best. } { [%eval 26.07] } (2... Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. exf6 { [%eval 19.66] } 3... gxf6?! { (19.66 → Mate in 14) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #14] } (3... Qxf6 4. Qxd7 Nxd7 5. b4 Qxa1 6. g3 Qxb1 7. h4 Qxc1 8. e4) 4. Qxd7 { [%eval #14] } 4... Qxd7 { [%eval #13] } 5. Bg5 { [%eval #13] } 5... fxg5 { [%eval #12] } 6. f4 { [%eval #12] } 6... gxf4 { [%eval #11] } 7. e3 { [%eval #11] } 7... fxe3 { [%eval #10] } 8. Nd2 { [%eval #11] } 8... Qxd2 { [%eval #9] } 9. Kxd2 { [%eval #9] } 9... exd2 { [%eval #8] } 10. Ba6 { [%eval #8] } 10... bxa6 { [%eval #7] } 11. b4 { [%eval #8] } 11... Bxb4 { [%eval #7] } 12. c3 { [%eval #7] } 12... Bxc3 { [%eval #6] } 13. a4 { [%eval #6] } 13... Bxa1 { [%eval #5] } 14. g4?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-14] } (14. Nh3 Bxh3 15. Rxa1 Bxg2 16. h3 Bxh3 17. Rc1 dxc1=Q 18. a5 Qc2#) 14... Bxg4 { [%eval #-14] } 15. Nf3 { [%eval #-11] } 15... Bxf3 { [%eval #-11] } 16. Rxa1 { [%eval #-10] } 16... d1=B?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bd1 was best. } { [%eval #4] } (16... Bd1 17. Rxd1 Nd7 18. Rxd2 Kf8 19. Rxd7 h5 20. Rxc7 Rb8 21. Rxa7 h4 22. Rxa6 Ra8 23. Rxa8) 17. Rxd1 { [%eval #4] } 17... Bxd1 { [%eval #3] } 18. h3?? { (Mate in 3 → -6.78) Lost forced checkmate sequence. h4 was best. } { [%eval -6.78] } (18. h4 Bxa4 19. h5 Ne7 20. h6 Ng8#) 18... Bxa4 { [%eval -5.2] } 19. h4 { [%eval -7.92] } 19... Ne7 { [%eval -6.12] } 20. h5 { [%eval -8.3] } 20... Nec6?? { (-8.30 → Mate in 1) Checkmate is now unavoidable. Rg8 was best. } { [%eval #1] } (20... Rg8) 21. h6 { [%eval #1] } 21... Nb4# { Game ends by variant rule. } 1-0