FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/HLJOtmTc"]
[Date "2026.05.26"]
[Round "-"]
[White "TsotneT"]
[Black "Hridoyking1"]
[Result "0-1"]
[GameId "HLJOtmTc"]
[UTCDate "2026.05.26"]
[UTCTime "15:23:25"]
[WhiteElo "1500"]
[BlackElo "1464"]
[WhiteRatingDiff "-266"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.5] } 2... e6?? { (-0.50 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ne2?? { (Mate in 14 → -0.23) Lost forced checkmate sequence. b4 was best. } { [%eval -0.23] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd2 { [%eval 0.32] } 5. Kxd2? { (0.32 → -0.92) Mistake. Nxd2 was best. } { [%eval -0.92] } (5. Nxd2 Bb4) 5... Ba3 { [%eval -0.06] } 6. Nxa3?? { (-0.06 → Mate in 12) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-12] } (6. bxa3 a5) 6... b5 { [%eval #-12] } 7. Nxb5 { [%eval #-11] } 7... a6?? { (Mate in 11 → 1.74) Lost forced checkmate sequence. a5 was best. } { [%eval 1.74] } (7... a5 8. Nxc7 Bb7 9. Nxa8 Bxg2 10. Bxg2 Nc6 11. Bxc6 Kd7 12. Bxd7 h6 13. Bxe6) 8. Nxc7 { [%eval 1.63] } 8... e5?? { (1.63 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (8... Nd7 9. Nxa6) 9. Nxe8?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Nxa6 was best. } { [%eval #-9] } (9. Nxa6 Nxa6 10. b4 Nxb4 11. c4 Rxa2 12. Rxa2 Nxa2 13. Nd4 Nxc1 14. Qxc1 exd4) 9... e4 { [%eval #-14] } 10. Nxg7 { [%eval #-13] } 10... e3 { [%eval #-13] } 11. fxe3 { [%eval #-12] } 11... Be6?? { (Mate in 12 → 4.32) Lost forced checkmate sequence. Bf5 was best. } { [%eval 4.32] } (11... Bf5 12. Nxf5 Ne7 13. Nxe7 Rc8 14. Nxc8 Ra7 15. Nxa7 Nc6 16. Nxc6 a5 17. Nxa5) 12. Nxe6 { [%eval 3.9] } 12... Nd7?! { (3.90 → 5.17) Inaccuracy. Ne7 was best. } { [%eval 5.17] } (12... Ne7 13. Nf8) 13. Nc5 { [%eval #15] } 13... Nxc5 { [%eval #15] } 14. b4?? { (Mate in 15 → Mate in 6) Lost forced checkmate sequence. e4 was best. } { [%eval #-6] } (14. e4 Nxe4 15. Nf4 Nxd2 16. Bxa6 Rxa6 17. Qxd2 Rxa2 18. Rxa2 h6 19. Ra3 h5) 14... Ne7?? { (Mate in 6 → 1.05) Lost forced checkmate sequence. Rf8 was best. } { [%eval 1.05] } (14... Rf8 15. bxc5 Rxf1 16. Qxf1 Nf6 17. Qxf6 Re8 18. Qxa6 Rxe3 19. Kxe3 h6 20. Qxh6#) 15. bxc5 { [%eval 0.9] } 15... Nc8?? { (0.90 → 2.92) Blunder. Ra7 was best. } { [%eval 2.92] } (15... Ra7 16. Kd3) 16. Kc3?? { (2.92 → Mate in 5) Checkmate is now unavoidable. c6 was best. } { [%eval #-5] } (16. c6 Ra7 17. Kd3 Ra8 18. Rg1 Ra7 19. Kd4 Rd7 20. cxd7 Re8 21. dxc8=N Rxe3) 16... Nb6 { [%eval #-5] } 17. cxb6 { [%eval #-4] } 17... Ra7 { [%eval #-4] } 18. bxa7 { [%eval #-3] } 18... Rb8?? { (Mate in 3 → 7.30) Lost forced checkmate sequence. Rd8 was best. } { [%eval 7.3] } (18... Rd8 19. Qxd8 a5 20. Qxa5 h5 21. Qxh5#) 19. axb8=K { [%eval 5.4] } 19... h5 { [%eval 4.84] } 20. g4 { [%eval 8.53] } 20... hxg4 { [%eval 5.37] } 21. h3?? { (5.37 → 0.24) Blunder. Bh3 was best. } { [%eval 0.24] } (21. Bh3 gxh3) 21... gxh3 { [%eval 0.0] } 22. Bxh3 { [%eval 0.0] } 22... a5 { [%eval 0.0] } 23. Bd2 { [%eval 0.06] } 23... a4 { [%eval 0.01] } 24. Kb3?? { (0.01 → Mate in 1) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-1] } (24. Ng1 a3) 24... axb3 { [%eval #-1] } 25. cxb3# { Game ends by variant rule. } 0-1