Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:atomic game"] [Site "https://lichess.org/HEiU7XiD"] [Date "2024.08.12"] [Round "-"] [White "DashaDariaDasha"] [Black "fnnqpa"] [Result "1-0"] [GameId "HEiU7XiD"] [UTCDate "2024.08.12"] [UTCTime "11:30:35"] [WhiteElo "1669"] [BlackElo "1656"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-13"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.9] } 1... f6?? { (2.90 → Mate in 4) Checkmate is now unavoidable. e6 was best. } { [%eval #4] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3?? { (Mate in 4 → 1.35) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 1.35] } (2. Qh5+ g6 3. Qd5 d6 4. Qf7+ Kd7 5. Qxe7#) 2... c6? { (1.35 → 2.75) Mistake. d5 was best. } { [%eval 2.75] } (2... d5) 3. Bd3?? { (2.75 → 0.16) Blunder. Qg4 was best. } { [%eval 0.16] } (3. Qg4 e6) 3... f5?? { (0.16 → Mate in 4) Checkmate is now unavoidable. g6 was best. } { [%eval #4] } (3... g6 4. Nh3) 4. Qh5+ { [%eval #3] } 4... g6 { [%eval #3] } 5. Qg5?? { (Mate in 3 → 0.98) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.98] } (5. Qh4 Nf6 6. Bxf5 g5 7. Qh5#) 5... Nf6 { [%eval 1.0] } 6. Nf3 { [%eval 1.0] } 6... Bh6?? { (1.00 → 3.44) Blunder. e5 was best. } { [%eval 3.44] } (6... e5 7. Nxe5) 7. Ne5 { [%eval 3.13] } 7... d6 { [%eval 3.41] } 8. Qxg6?? { (3.41 → -6.63) Blunder. b4 was best. } { [%eval -6.63] } (8. b4 e6) 8... Qa5?? { (-6.63 → 2.67) Blunder. dxe5 was best. } { [%eval 2.67] } (8... dxe5 9. Na3) 9. c3?? { (2.67 → -3.63) Blunder. b4 was best. } { [%eval -3.63] } (9. b4) 9... Qa4?! { (-3.63 → -2.51) Inaccuracy. dxe5 was best. } { [%eval -2.51] } (9... dxe5 10. Bc4) 10. b3 { [%eval -2.35] } 10... Qh4 { [%eval -2.67] } 11. g3 { [%eval -3.08] } 11... Qh3 { [%eval -2.74] } 12. Kd1 { [%eval -2.31] } 12... Qg2?? { (-2.31 → 1.88) Blunder. dxe5 was best. } { [%eval 1.88] } (12... dxe5) 13. Nd7?? { (1.88 → Mate in 3) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-3] } (13. Rg1 Qh3 14. Bf1 Qxf1 15. Nd7 Na6 16. d4 h6 17. a4 e5 18. Nd2 f4) 13... Na6?? { (Mate in 3 → -0.72) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -0.72] } (13... Qf3+ 14. Kc2 Qd1+ 15. Kb2 Qxb3#) 14. Be2 { [%eval -0.68] } 14... Nc5?? { (-0.68 → 2.79) Blunder. h5 was best. } { [%eval 2.79] } (14... h5 15. d3) 15. Nxc5?? { (2.79 → -1.83) Blunder. Bh5+ was best. } { [%eval -1.83] } (15. Bh5+) 15... f4?? { (-1.83 → 1.28) Blunder. h5 was best. } { [%eval 1.28] } (15... h5 16. h3) 16. Rg1?? { (1.28 → -8.07) Blunder. Bh5+ was best. } { [%eval -8.07] } (16. Bh5+ Kd8) 16... fxe3?! { (-8.07 → -5.38) Inaccuracy. Qxf2 was best. } { [%eval -5.38] } (16... Qxf2 17. d4 f3 18. Kc2 f2 19. Nd2 Bg4 20. Kb2 Be2 21. a4 O-O 22. a5) 17. Rxg2 { [%eval -5.64] } 17... Bg4+ { [%eval -5.31] } 18. f3 { [%eval -5.17] } 18... Bh3? { (-5.17 → -2.65) Mistake. O-O was best. } { [%eval -2.65] } (18... O-O 19. d4 Bxf3 20. Bg5 Rf1+ 21. Ke2 Rf2+ 22. Ke1 Re2+ 23. Kd1 Rd2+ 24. Ke1) 19. d3 { [%eval -2.36] } 19... Bf1? { (-2.36 → -0.61) Mistake. h6 was best. } { [%eval -0.61] } (19... h6 20. Bb2 O-O 21. c4 e5 22. Kc1 Rae8 23. g4 Rf7 24. f4 Bf1 25. h4) 20. Bg5 { [%eval -0.71] } 20... e6?! { (-0.71 → 0.15) Inaccuracy. e5 was best. } { [%eval 0.15] } (20... e5) 21. h4?! { (0.15 → -0.52) Inaccuracy. Kc1 was best. } { [%eval -0.52] } (21. Kc1 Be2 22. Be7 a5 23. f4 d5 24. d4 Kd7 25. Nd2 Rhg8 26. a4 Bd1) 21... Be2+ { [%eval -0.66] } 22. Ke1 { [%eval -0.53] } 22... h6 { [%eval -0.36] } 23. Bf6 { [%eval -0.63] } 23... Rg8 { [%eval -0.66] } 24. c4 { [%eval -0.75] } 24... h5 { [%eval -0.46] } 25. Na3 { [%eval -0.91] } 25... a6?! { (-0.91 → -0.32) Inaccuracy. a5 was best. } { [%eval -0.32] } (25... a5) 26. d4 { [%eval -0.54] } 26... e5 { [%eval -0.07] } 27. Nc2 { [%eval -0.22] } 27... e4 { [%eval 0.0] } 28. f4?! { (0.00 → -0.94) Inaccuracy. Bg5 was best. } { [%eval -0.94] } (28. Bg5 d5 29. cxd5 Rg6 30. Ne3 exf3 31. Bf4 O-O-O 32. Kd2 Re6 33. Be5 Rxd4) 28... Bd1? { (-0.94 → 0.37) Mistake. Rg4 was best. } { [%eval 0.37] } (28... Rg4 29. f5 Kf7 30. Bd8 Bd1 31. Kf1 e3 32. Kg1 e2 33. a3 Bxc2 34. Re1) 29. Ne3 { [%eval 0.6] } 29... Kf7?? { (0.60 → 2.56) Blunder. Rg4 was best. } { [%eval 2.56] } (29... Rg4 30. Nxg4) 30. Nf5?! { (2.56 → 1.80) Inaccuracy. g4 was best. } { [%eval 1.8] } (30. g4 d5 31. c5 b6 32. Bg7 bxc5 33. g5 c5 34. dxc5 d4 35. g6+ Ke8) 30... e3?! { (1.80 → 2.84) Inaccuracy. Ke8 was best. } { [%eval 2.84] } (30... Ke8 31. Bd8) 31. Nh6+ { [%eval 2.28] } 31... Ke6?? { (2.28 → Mate in 2) Checkmate is now unavoidable. Ke8 was best. } { [%eval #2] } (31... Ke8 32. f5 b5 33. Be7 Rg6 34. Bd8 Kf8 35. f6 Rxd8 36. f7 Bg4 37. Nf5) 32. Nxg8?? { (Mate in 2 → 0.14) Lost forced checkmate sequence. d5+ was best. } { [%eval 0.14] } (32. d5+ Kd7 33. dxc6#) 32... e2?? { (0.14 → 4.32) Blunder. Bg4 was best. } { [%eval 4.32] } (32... Bg4 33. f5+ Kf7 34. Be7 a5 35. f6 a4 36. b4 Be2 37. Bd8 Bg4 38. d5) 33. Be5?? { (4.32 → 0.67) Blunder. g4 was best. } { [%eval 0.67] } (33. g4) 33... Kf7 { [%eval 0.65] } 34. Bf6 { [%eval 0.7] } 34... Re8 { [%eval 0.69] } 35. Be7 { [%eval 0.72] } 35... Kg6 { [%eval 0.68] } 36. f5+ { [%eval 0.82] } 36... Kf7 { [%eval 0.91] } 37. f6 { [%eval 1.0] } 37... Bc2 { [%eval 0.76] } 38. g4?? { (0.76 → Mate in 7) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-7] } (38. Rc1 Rg8 39. Bf8 Rg4 40. Bh6 a5 41. d5 cxd5 42. Be3 d5 43. cxd5 Re4) 38... Rg8?? { (Mate in 7 → 4.75) Lost forced checkmate sequence. hxg4 was best. } { [%eval 4.75] } (38... hxg4 39. Bf8 Re3 40. Rc1 Rf3 41. Rxc2 Rf1+ 42. Kd2 e1=Q+ 43. Kd3 Qe2+ 44. Kc3) 39. g5 { [%eval 4.62] } 39... Rg6?! { (4.62 → 6.70) Inaccuracy. Kg6 was best. } { [%eval 6.7] } (39... Kg6 40. f7) 40. Bf8 { [%eval 5.86] } 40... d5 { [%eval 7.69] } 41. c5 { [%eval 7.51] } 41... Bb1 { [%eval 8.25] } 42. a4 { [%eval 8.08] } 42... a5 { [%eval 9.4] } 43. b4 { [%eval 8.4] } 43... b5 { [%eval 17.35] } 44. axb5 { [%eval 13.9] } 44... axb4?! { (13.90 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #11] } (44... Ke6 45. b5) 45. Ra7+ { [%eval #14] } 45... Ke8 { [%eval #3] } 46. Re7+?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. f7+ was best. } { [%eval 0.0] } (46. f7+ Kd8 47. Be7+ Kc8 48. f8=R#) 46... Kd8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rxf6 was best. } { [%eval #3] } (46... Rxf6 47. g6 Bxg6 48. Bd6 Kd7 49. Be5 Ke6 50. Bd6 Kf5 51. Be5 Ke4 52. Bc7) 47. Re8+ { [%eval #3] } 47... Kc7 { [%eval #2] } 48. Rc8+ { [%eval #1] } 48... Kb7 { [%eval #1] } 49. Rxc6# { Game ends by variant rule. } 1-0