Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/H7YivafV"] [Date "2026.06.01"] [Round "-"] [White "rinquoree"] [Black "Lychees_org"] [Result "0-1"] [GameId "H7YivafV"] [UTCDate "2026.06.01"] [UTCTime "02:53:11"] [WhiteElo "1286"] [BlackElo "1378"] [WhiteRatingDiff "-108"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.80 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qc2?? { (Mate in 16 → -2.23) Lost forced checkmate sequence. e4 was best. } { [%eval -2.23] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Ne2 Bxe2) 2... Bh3 { [%eval -2.37] } 3. Qxh7?? { (-2.37 → -5.19) Blunder. gxh3 was best. } { [%eval -5.19] } (3. gxh3 f5) 3... Bxg2?? { (-5.19 → -0.16) Blunder. Rxh7 was best. } { [%eval -0.16] } (3... Rxh7 4. Nxh3) 4. Bxg2?! { (-0.16 → -1.04) Inaccuracy. Qxh8 was best. } { [%eval -1.04] } (4. Qxh8 Bxf1) 4... Rxh7 { [%eval -1.13] } 5. Bxd5 { [%eval -1.32] } 5... Rxh2?! { (-1.32 → -0.31) Inaccuracy. Qxd5 was best. } { [%eval -0.31] } (5... Qxd5) 6. Bxf7?! { (-0.31 → -1.05) Inaccuracy. Rxh2 was best. } { [%eval -1.05] } (6. Rxh2 Qxd5) 6... Kxf7 { [%eval -2.23] } 7. Rxh2 { [%eval -2.01] } 7... Qxd2 { [%eval -1.59] } 8. Kxd2?! { (-1.59 → -2.54) Inaccuracy. Bxd2 was best. } { [%eval -2.54] } (8. Bxd2 e6 9. Rh6 gxh6 10. Bxh6 Nxh6 11. f4 Ba3 12. Nxa3 e5 13. fxe5 b5) 8... Nd7?? { (-2.54 → -0.35) Blunder. e6 was best. } { [%eval -0.35] } (8... e6) 9. Rh6?! { (-0.35 → -1.19) Inaccuracy. e4 was best. } { [%eval -1.19] } (9. e4 Nb8) 9... gxh6 { [%eval -1.06] } 10. Nh3?! { (-1.06 → -2.23) Inaccuracy. e4 was best. } { [%eval -2.23] } (10. e4 Nb8) 10... h5 { [%eval -1.67] } 11. Ng1? { (-1.67 → -3.46) Mistake. Kc2 was best. } { [%eval -3.46] } (11. Kc2 e6 12. Bh6 Nxh6 13. Nd2 e5 14. b4 Bxb4 15. cxb4 Rb8 16. Nf1 e4) 11... Bg7?! { (-3.46 → -2.18) Inaccuracy. e6 was best. } { [%eval -2.18] } (11... e6 12. e4 Ba3 13. bxa3 Nf8 14. a4 Ne7 15. a5 b5 16. axb6 cxb6 17. a3) 12. c4?? { (-2.18 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (12. e4 Bxc3 13. bxc3 Nb8 14. c4 h4 15. Ne2 h3 16. Nbc3 Kg6 17. e5 a5) 12... Bxb2 { [%eval #-9] } 13. Bxb2 { [%eval #-8] } 13... b5 { [%eval #-9] } 14. cxb5 { [%eval #-8] } 14... c6 { [%eval #-8] } 15. bxc6 { [%eval #-7] } 15... Re8 { [%eval #-8] } 16. cxd7 { [%eval #-7] } 16... Kg7 { [%eval #-7] } 17. dxe8=B { [%eval #-5] } 17... Kf7?? { (Mate in 5 → 0.98) Lost forced checkmate sequence. a5 was best. } { [%eval 0.98] } (17... a5 18. Bxg7 a4 19. Bxa4 e5 20. Bxe5 Nf6 21. Bxf6 h4 22. Bxh4#) 18. Bxf7 { [%eval 0.89] } 18... h4 { [%eval 1.06] } 19. Bxg8 { [%eval 1.06] } 19... e6 { [%eval 0.91] } 20. Bxe6 { [%eval 0.23] } 20... h3 { [%eval 0.3] } 21. Bxh3?? { (0.30 → Mate in 3) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-3] } (21. Nxh3 a5 22. a3 a4 23. Bb3 axb3 24. Ra2 bxa2 25. e4 axb1=B 26. Kd3 Bxd3) 21... a5 { [%eval #-3] } 22. a4# { Game ends by variant rule. } 0-1