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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/H7WuMTwU"] [Date "2025.03.13"] [Round "-"] [White "evasq01"] [Black "D1ony"] [Result "0-1"] [GameId "H7WuMTwU"] [UTCDate "2025.03.13"] [UTCTime "17:15:36"] [WhiteElo "1715"] [BlackElo "1191"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+62"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Be4?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Qxc2 { [%eval #13] } 8... Rxg8 { [%eval #16] } 9. Qxc7 { [%eval 10.62] } 9... Nc6 { [%eval 9.23] } 10. Qxe7?? { (9.23 → 2.64) Blunder. Qxa7 was best. } { [%eval 2.64] } (10. Qxa7) 10... Bxe7?? { (2.64 → Mate in 9) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #9] } (10... Nxe7) 11. b4 { [%eval #10] } 11... Nxb4 { [%eval #9] } 12. Na3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. h4 was best. } { [%eval #-7] } (12. h4 Nxa2 13. Rxa2 Bxh4 14. Rxa7 Bxf2 15. Rxg7 Rxg7 16. Ke2 Bxg1 17. Kf2 Bxf2) 12... Nxa2 { [%eval #-7] } 13. Rxa2 { [%eval #-6] } 13... Bxa3 { [%eval #-6] } 14. Bxa3 { [%eval #-5] } 14... Rab8?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rgf8 was best. } { [%eval #7] } (14... Rgf8 15. Bxf8 Rxf8 16. Rxa7 Rxf2 17. Rxg7 Rxd2 18. Rxh7 Rxh2 19. Rxh2#) 15. Bb4?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-5] } (15. Bb2 Rxb2 16. Rxa7 Rxd2 17. Rxg7 Rxg7 18. Nf3 Rxf2 19. Ne5 Rxh2 20. Ng4 Rxg4) 15... Rxb4 { [%eval #-5] } 16. Rxa7 { [%eval #-4] } 16... g5 { [%eval #-4] } 17. Rxh7 { [%eval #-3] } 17... Rg7 { [%eval #-3] } 18. Rxg7 { [%eval #-2] } 18... Ra4 { [%eval #-2] } 19. Rxg5 { [%eval #-1] } 19... Ra5 { [%eval #-1] } 20. Rxa5# { Game ends by variant rule. } 0-1