lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "hola Arena"] [Site "https://lichess.org/H5pJwoED"] [Date "2022.04.06"] [White "JOEL31"] [Black "rcordobabaule"] [Result "0-1"] [UTCDate "2022.04.06"] [UTCTime "01:26:00"] [WhiteElo "1128"] [BlackElo "1387"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3 c5 2. Ba6 Nxa6 3. c3 Qb6 4. Qh5 Qxb2 5. Bxb2 Rb8 6. Qxc5 Nxc5 7. a3 Ne6) 1... h6?? { (Mate in 15 → 1.59) Lost forced checkmate sequence. b5 was best. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. e5?? { (1.59 → Mate in 16) Checkmate is now unavoidable. Qg4 was best. } (2. Qg4 Rh7) 2... d5?? { (Mate in 16 → 5.22) Lost forced checkmate sequence. b5 was best. } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxg2 5. Bxe8 Bxh1 6. Bxf7 Qxd2 7. Bxg8 Rxg8 8. Bxd2 h5 9. Qxh5) 3. exd6 Qxd6 4. Bb5?? { (5.01 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (4. Ba6) 4... Qxd2 5. Bxe8 Qxc1?? { (Mate in 14 → 1.73) Lost forced checkmate sequence. Qxf2 was best. } (5... Qxf2 6. Bxf7 Qxg2 7. Bxh6 gxh6 8. Bxg8 Qxg1 9. Rxg1 Rxg8 10. Rxg8 Bh3 11. Rxf8 Nd7 12. Rxa8) 6. Qxc1?? { (1.73 → Mate in 12) Checkmate is now unavoidable. Bxf7 was best. } (6. Bxf7 Qxd1) 6... Rh7?? { (Mate in 12 → Mate in 19) Lost forced checkmate sequence. a5 was best. } (6... a5 7. Bxf7 Rh7 8. Bxg8 h5 9. Bxh7 g6 10. Bxg6 Bd7 11. Bxh5 Be8 12. Bxe8 Nd7 13. Bxd7) 7. Qxh6 Nxh6 8. Bxf7 Nxf7 9. Nf3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g4 was best. } (9. g4 Bxg4 10. Kd1 Bxd1 11. a3 Bxc2 12. Ra2 Bxb1 13. Nf3 Bxa2 14. Nh4 Rxh4 15. Rd1 Rxh2) 9... Rxh2 10. Rxh2 Bh3 11. gxh3 Ne5 12. Nxe5 g6 13. Nxg6 e6 14. Nxf8 Nd7 15. Nxe6 Nc5 16. Nxc7 a6?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. b6 was best. } (16... b6 17. Nxa8 a5 18. Nxb6 Na4 19. Nxa4#) 17. Nxa6 Rxa6 18. b3?? { (Mate in 9 → 1.64) Lost forced checkmate sequence. a4 was best. } (18. a4 Rxa4 19. Rxa4 Nxa4 20. Kd1 Nxb2 21. Rg2 Nxd1 22. Rg5 Nxf2 23. c4 Nxh3 24. Nd2 Nxg5) 18... Nxb3?? { (1.64 → Mate in 7) Checkmate is now unavoidable. Rxa2 was best. } (18... Rxa2 19. Rxa2) 19. axb3 Rxa1 20. Na3 Rxa3 21. Rg2?? { (Mate in 6 → Mate in 15) Lost forced checkmate sequence. c3 was best. } (21. c3 Rxb3 22. f3 Rxc3 23. Kd1 Rxf3 24. Re2 Rxh3 25. Re3 Rxe3 26. Ke1 Rxe1#) 21... Rxb3 22. cxb3 b5 23. Rg5 b4 24. Rg3# { Game ends by variant rule. } 0-1