FEN
[Event "Halloooooween Arena"]
[Site "https://lichess.org/H4r4j3hJ"]
[Date "2024.11.04"]
[Round "-"]
[White "EXP012"]
[Black "ChessLessons2024"]
[Result "1-0"]
[GameId "H4r4j3hJ"]
[UTCDate "2024.11.04"]
[UTCTime "16:37:24"]
[WhiteElo "1488"]
[BlackElo "2186"]
[WhiteRatingDiff "+151"]
[BlackRatingDiff "-173"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... d5?? { (0.05 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. g4?? { (Mate in 14 → -0.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.51] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3 7. Nc4 dxc4) 3... Bxg4 { [%eval -0.08] } 4. Qxg4 { [%eval -0.38] } 4... d4?? { (-0.38 → 3.43) Blunder. g5 was best. } { [%eval 3.43] } (4... g5 5. Qxg5 d4 6. Qxe7 Nxe7 7. exd4 Qxd4 8. b3 Qxd2 9. Kxd2 Rg8 10. Ne2) 5. exd4 { [%eval 2.64] } 5... Qxd4 { [%eval 3.18] } 6. Qxd4 { [%eval 2.38] } 6... Nd7?? { (2.38 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (6... a5 7. Qxa7) 7. Qxd7?? { (Mate in 12 → 1.53) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 1.53] } (7. Qxg7 Bxg7 8. b4 Bxa1 9. Bb2 Bxb2 10. Na3 Bxa3 11. d3 Bxb4 12. c3 Bxc3) 7... Kxd7 { [%eval 0.9] } 8. d3?? { (0.90 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (8. Na3 g6 9. Kd1 Bh6 10. f4 Bxf4 11. Ne2 Bxd2 12. Kxd2 Nh6 13. Rd1 Rag8) 8... e5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (8... g5 9. Bxg5 Rb8 10. Bxe7 Rxb2 11. Bxf8 Rxa2 12. Rxa2 h5 13. Rxa6 h4 14. Rxa7) 9. Bh6 { [%eval #10] } 9... gxh6 { [%eval #9] } 10. d4 { [%eval #10] } 10... exd4 { [%eval #9] } 11. c3?? { (Mate in 9 → 1.30) Lost forced checkmate sequence. b4 was best. } { [%eval 1.3] } (11. b4 Bxb4 12. h4 Bxe1 13. h5 Bxf2 14. Rh2 Bxg1 15. Na3 Bxh2 16. c3 dxc3) 11... dxc3 { [%eval 1.16] } 12. bxc3?! { (1.16 → 0.33) Inaccuracy. Nxc3 was best. } { [%eval 0.33] } (12. Nxc3 Ba3 13. bxa3 Kc6 14. Nd1 f5 15. Kd2 f4 16. Nf3 Nf6 17. Nh4 Kc5) 12... Ba3?? { (0.33 → 2.54) Blunder. Bb4 was best. } { [%eval 2.54] } (12... Bb4 13. cxb4) 13. Nxa3 { [%eval 2.53] } 13... Rb8?? { (2.53 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (13... a5 14. Ne2 f5 15. Nc1 Re8 16. Nc2 Rxe1 17. Nxe1 Ne7 18. Nc2 Nc6 19. Nd4) 14. Rb1?? { (Mate in 8 → 2.31) Lost forced checkmate sequence. Nb5 was best. } { [%eval 2.31] } (14. Nb5 axb5 15. c4 bxc4 16. Rb1 Rxb1 17. h3 Rxe1 18. Nf3 Rxh1 19. Nd4 Rxh3) 14... Rxb1 { [%eval 2.42] } 15. Nxb1 { [%eval 2.34] } 15... Nf6 { [%eval 2.79] } 16. Nf3 { [%eval 2.15] } 16... Ng4?? { (2.15 → 5.69) Blunder. h5 was best. } { [%eval 5.69] } (16... h5 17. h4 Ke6 18. Ne5 Kxe5 19. Kd2 Kd6 20. Na3 Ke6 21. Ke2 a5 22. Ke3) 17. Ng5?? { (5.69 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (17. h4 Nxf2) 17... hxg5? { (0.00 → 1.61) Mistake. Nxh2 was best. } { [%eval 1.61] } (17... Nxh2 18. Rxh2 hxg5 19. Rxh7 Rxh7 20. a4 Ke6 21. a5 c5 22. c4 Ke5 23. Kd2) 18. f3?? { (1.61 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (18. Rf1 Nxf2 19. Kxf2 g4 20. Na3 Rd8 21. Nc2 f5 22. h4 gxh3 23. Na1 f4) 18... Nxh2 { [%eval #-7] } 19. Rxh2 { [%eval #-6] } 19... Rb8 { [%eval #-7] } 20. Rxh7 { [%eval #-6] } 20... Rxb1 { [%eval #-6] } 21. Rxf7 { [%eval #-5] } 21... Rxe1 { [%eval #-5] } 22. Rxd7 { [%eval #-4] } 22... Re7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. c5 was best. } { [%eval #3] } (22... c5 23. Rxa7 c4 24. Rxa6 Re6 25. Rxe6 g4 26. fxg4#) 23. Rxc7 { [%eval #3] } 23... Rxc7 { [%eval #2] } 24. f4?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (24. a4 Rxc3 25. a5 Rxf3#) 24... gxf4?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Rxc3 was best. } { [%eval #2] } (24... Rxc3 25. fxg5 Rc1 26. g6 a5 27. g7 Rb1 28. a3 Rb6 29. g8=K Re6 30. Kh8) 25. c4 { [%eval #2] } 25... Rxc4 { [%eval #1] } 26. a4 { [%eval #1] } 26... Rxa4# { Game ends by variant rule. } 1-0
