FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/H40W8gGN"]
[Date "2024.08.26"]
[White "leoissmart"]
[Black "Evil-Sunny"]
[Result "1-0"]
[GameId "H40W8gGN"]
[UTCDate "2024.08.26"]
[UTCTime "18:55:58"]
[WhiteElo "1822"]
[BlackElo "2275"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e5 { [%eval 0.91] } 3. Bxd7 { [%eval 0.75] } 3... Nxd7 { [%eval 0.57] } 4. b4 { [%eval 0.34] } 4... Bxb4 { [%eval 0.86] } 5. d4?? { (0.86 → -9.53) Blunder. c4 was best. } { [%eval -9.53] } (5. c4 Bxd2 6. Kxd2 c5 7. Ne2 Qh4 8. Qc2 Qxf2 9. Qxh7 Qxg2) 5... exd4?? { (-9.53 → Mate in 13) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #13] } (5... Bxe1) 6. Qxd4 { [%eval #13] } 6... Bxe1 { [%eval #12] } 7. Qxd7 { [%eval #12] } 7... Bxd7 { [%eval #10] } 8. h3?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-15] } (8. Ba3 Bxf2 9. Ne2 Bxe3 10. g4 Bxg4 11. Rf1 Bxe2 12. Rxf7 Kxf7 13. h4 Qxh4) 8... Bxh3?? { (Mate in 15 → Mate in 9) Lost forced checkmate sequence. Bxf2 was best. } { [%eval #9] } (8... Bxf2 9. e4 Bxg1 10. Rxg1 Bxh3 11. gxh3 Qd6 12. Rxg7 Qd4 13. Rxh7 Qxa1 14. Rxh8) 9. Rxh3 { [%eval #9] } 9... Bxf2 { [%eval #8] } 10. Rxh7 { [%eval #8] } 10... Bxg1 { [%eval #7] } 11. Rxg7 { [%eval #8] } 11... Bxe3 { [%eval #7] } 12. Bxe3?? { (Mate in 7 → -2.11) Lost forced checkmate sequence. Rxg8 was best. } { [%eval -2.11] } (12. Rxg8 Rxg8 13. Bxe3 Rxg2 14. Bxa7 Rxa7 15. a3 Rxc2 16. Nd2 Rxd2 17. Rb1 Rxa3) 12... Qd4 { [%eval -0.91] } 13. Rxg8 { [%eval -1.41] } 13... Qxa1?? { (-1.41 → Mate in 11) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #11] } (13... Qxe3 14. Rxe8) 14. Bxa7 { [%eval #11] } 14... Qxa2 { [%eval #10] } 15. Rxh8 { [%eval #10] } 15... Qxc2 { [%eval #9] } 16. Rxe8 { [%eval #9] } 16... Qxb1 { [%eval #8] } 17. Rxa8 { [%eval #8] } 17... c5 { [%eval #7] } 18. Bxc5 { [%eval #7] } 18... f6 { [%eval #3] } 19. Bb4 { [%eval #3] } 19... Qxb4 { [%eval #2] } 20. g4 { [%eval #2] } 20... Qxg4 { [%eval #1] } 21. Rc8 { [%eval #1] } 21... Qxc8# { Game ends by variant rule. } 1-0