FEN
[Event "casual blitz game"]
[Site "https://lichess.org/H2aLSAo9"]
[Date "2020.05.06"]
[Round "-"]
[White "TAN2376"]
[Black "Jazzmaster11"]
[Result "1/2-1/2"]
[GameId "H2aLSAo9"]
[UTCDate "2020.05.06"]
[UTCTime "22:39:57"]
[WhiteElo "1181"]
[BlackElo "1213"]
[Variant "Standard"]
[TimeControl "300+1"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Canal Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. Nf3 { [%eval 0.24] } 2... Nc6 { [%eval 0.32] } 3. Nc3 { [%eval 0.16] } 3... Nf6 { [%eval 0.23] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.17] } 5. d3 { [%eval 0.0] } 5... d6 { [%eval 0.18] } 6. Bg5 { [%eval 0.03] } { C50 Italian Game: Giuoco Pianissimo, Canal Variation } 6... Be6 { [%eval 0.29] } 7. Bxe6 { [%eval 0.2] } 7... fxe6 { [%eval 0.17] } 8. O-O { [%eval -0.09] } 8... h6 { [%eval -0.05] } 9. Bxf6 { [%eval -0.45] } 9... Qxf6 { [%eval -0.25] } 10. Nb5?! { (-0.25 → -0.92) Inaccuracy. Na4 was best. } { [%eval -0.92] } (10. Na4 O-O-O 11. a3 a6 12. Nxc5 dxc5 13. Nd2 g5 14. Nc4 Qe7 15. Qe2 h5 16. c3 b6) 10... O-O-O { [%eval -0.94] } 11. a3?! { (-0.94 → -1.61) Inaccuracy. c3 was best. } { [%eval -1.61] } (11. c3) 11... d5 { [%eval -1.05] } 12. exd5?! { (-1.05 → -1.63) Inaccuracy. b4 was best. } { [%eval -1.63] } (12. b4 Bb6 13. Qe2 a6 14. Nc3 Bd4 15. Nxd4 Nxd4 16. Qd1 Rhf8 17. a4 Kb8 18. Rb1 Qg5) 12... exd5 { [%eval -1.63] } 13. b4 { [%eval -1.85] } 13... Bd4?? { (-1.85 → 0.83) Blunder. Be7 was best. } { [%eval 0.83] } (13... Be7 14. Nd2 Rhf8 15. Nc3 Kb8 16. Nb3 g5 17. Rb1 Qg7 18. b5 Nd4 19. Nxd4 exd4 20. Ne2) 14. Nbxd4 { [%eval 0.97] } 14... Nxd4 { [%eval 0.85] } 15. Nxd4 { [%eval 0.69] } 15... exd4 { [%eval 0.93] } 16. f3?! { (0.93 → -0.10) Inaccuracy. Qg4+ was best. } { [%eval -0.1] } (16. Qg4+ Kb8) 16... b6 { [%eval 0.0] } 17. c4?? { (0.00 → -2.75) Blunder. Qd2 was best. } { [%eval -2.75] } (17. Qd2 Rhe8 18. Rae1 Kb7 19. f4 Rxe1 20. Rxe1 Rf8 21. a4 Qxf4 22. Qxf4 Rxf4 23. Re7 Rf6) 17... Qg6?? { (-2.75 → 0.52) Blunder. dxc4 was best. } { [%eval 0.52] } (17... dxc4 18. Qa4 Kb7 19. Rae1 c3 20. Re4 a6 21. Rfe1 Qc6 22. Qxc6+ Kxc6 23. a4 a5 24. Re6+) 18. cxd5 { [%eval 0.0] } 18... Rxd5?! { (0.00 → 0.64) Inaccuracy. Rhe8 was best. } { [%eval 0.64] } (18... Rhe8 19. f4 Rxd5 20. Qf3 Qd6 21. Rfe1 Re3 22. Rxe3 dxe3 23. Re1 Rxd3 24. Rxe3 Rxe3 25. Qxe3) 19. Qa4?! { (0.64 → -0.36) Inaccuracy. Re1 was best. } { [%eval -0.36] } (19. Re1 Re8 20. Re4 Rxe4 21. fxe4 Re5 22. Rc1 Qd6 23. Qg4+ Qd7 24. Qg3 Re7 25. Qf2 Kb7) 19... Kb8 { [%eval -0.35] } 20. Rac1? { (-0.35 → -1.80) Mistake. Qb3 was best. } { [%eval -1.8] } (20. Qb3 Re5) 20... Qxd3 { [%eval -1.59] } 21. Qc6 { [%eval -1.45] } 21... Rc8?? { (-1.45 → 7.91) Blunder. Qe3+ was best. } { [%eval 7.91] } (21... Qe3+ 22. Kh1) 22. Qxd5 { [%eval 7.8] } 22... Qxa3 { [%eval 8.33] } 23. Qxd4 { [%eval 8.0] } 23... a5 { [%eval 15.07] } 24. bxa5 { [%eval 14.43] } 24... Qxa5 { [%eval 18.95] } 25. Qxg7 { [%eval 11.4] } 25... b5 { [%eval 12.93] } 26. Qxh6 { [%eval 11.14] } 26... b4 { [%eval 12.69] } 27. Rb1 { [%eval 9.95] } 27... Qb6+ { [%eval 20.4] } 28. Kh1?? { (20.40 → 3.93) Blunder. Qxb6+ was best. } { [%eval 3.93] } (28. Qxb6+) 28... b3?? { (3.93 → 20.24) Blunder. Qxh6 was best. } { [%eval 20.24] } (28... Qxh6 29. Rxb4+ Ka7 30. Ra1+ Qa6 31. Rxa6+ Kxa6 32. g4 c5 33. Rb1 c4 34. g5 Ka5 35. f4) 29. Qxb6+ { [%eval 19.55] } 29... cxb6 { [%eval 18.78] } 30. Rxb3 { [%eval 16.53] } 30... Rc6 { [%eval 18.13] } 31. Rd1 { [%eval 17.53] } 31... Kb7 { [%eval 16.48] } 32. g4 { [%eval 14.84] } 32... b5 { [%eval 77.47] } 33. h4 { [%eval 14.59] } 33... Kb6 { [%eval 13.77] } 34. f4 { [%eval 10.84] } 34... b4 { [%eval 147.92] } 35. Rxb4+ { [%eval 65.41] } 35... Kc5?! { (65.41 → Mate in 13) Checkmate is now unavoidable. Kc7 was best. } { [%eval #13] } (35... Kc7 36. h5) 36. Re1?! { (Mate in 13 → 12.33) Lost forced checkmate sequence. Rc1+ was best. } { [%eval 12.33] } (36. Rc1+ Kd6 37. Rxc6+ Kxc6 38. h5 Kc5 39. h6 Kxb4 40. h7 Kb5 41. h8=Q Kc6 42. g5 Kd5) 36... Kxb4 { [%eval 11.21] } 37. f5 { [%eval 10.39] } 37... Kc4?! { (10.39 → Mate in 13) Checkmate is now unavoidable. Rc4 was best. } { [%eval #13] } (37... Rc4 38. Rg1) 38. h5?! { (Mate in 13 → 12.72) Lost forced checkmate sequence. Rc1+ was best. } { [%eval 12.72] } (38. Rc1+ Kb5 39. Rxc6 Kxc6 40. h5 Kd6 41. h6 Ke5 42. h7 Kd6 43. g5 Kd5 44. h8=Q Ke4) 38... Kd3 { [%eval 24.12] } 39. g5 { [%eval 18.82] } 39... Kd2 { [%eval 62.66] } 40. Rf1 { [%eval 58.36] } 40... Rc8 { [%eval 60.61] } 41. Kg1 { [%eval 18.38] } 41... Rc4?! { (18.38 → Mate in 21) Checkmate is now unavoidable. Kc2 was best. } { [%eval #21] } (41... Kc2 42. g6) 42. f6 { [%eval #20] } 42... Rg4+ { [%eval 147.92] } 43. Kh1 { [%eval 71.95] } 43... Rxg5?! { (71.95 → Mate in 19) Checkmate is now unavoidable. Ke2 was best. } { [%eval #19] } (43... Ke2 44. f7) 44. f7 { [%eval #18] } 44... Rxh5+ { [%eval #18] } 45. Kg1 { [%eval #18] } 45... Rg5+ { [%eval #17] } 46. Kh1 { [%eval #19] } 46... Rh5+ { [%eval #18] } 47. Kg2 { [%eval #19] } 47... Rg5+ { [%eval #16] } 48. Kh3 { [%eval #15] } 48... Rh5+ { [%eval #15] } 49. Kg4 { [%eval #14] } 49... Rh8 { [%eval #14] } 50. f8=Q { [%eval #13] } 50... Rxf8 { [%eval #13] } 51. Rxf8 { [%eval #12] } 51... Kd3 { [%eval #12] } 52. Rf4 { [%eval #11] } 52... Kc3 { [%eval #10] } 53. Kf5 { [%eval #12] } 53... Kd3 { [%eval #12] } 54. Ke5 { [%eval #11] } 54... Ke3 { [%eval #11] } 55. Re4+ { [%eval #11] } 55... Kf3 { [%eval #8] } 56. Rd4 { [%eval #11] } 56... Ke3 { [%eval #11] } 57. Ra4 { [%eval #11] } 57... Kd3 { [%eval #11] } 58. Kf4 { [%eval #10] } 58... Kc3 { [%eval #9] } 59. Ke3 { [%eval #8] } 59... Kb3 { [%eval #8] } 60. Rh4 { [%eval #7] } 60... Kc3 { [%eval #7] } 61. Kf3 { [%eval #9] } 61... Kd3 { [%eval #9] } 62. Rh3 { [%eval #12] } 62... Kd4 { [%eval #11] } 63. Rh4+ { [%eval #13] } 63... Kd5 { [%eval #13] } 64. Kf4 { [%eval #13] } 64... Kd4 { [%eval #13] } 65. Kf5+ { [%eval #12] } 65... Kd5 { [%eval #11] } 66. Kf4 { [%eval #13] } 66... Kd4 { [%eval #13] } 67. Kf5+ { [%eval #12] } 67... Kd5 { [%eval #11] } 68. Rh5 { [%eval #13] } 68... Kd4 { [%eval #13] } 69. Ke6 { [%eval #13] } 69... Ke4 { [%eval #12] } 70. Rh4+ { [%eval #13] } 70... Kf3 { [%eval #12] } 71. Kf5 { [%eval #12] } 71... Kg3 { [%eval #7] } 72. Rg4+ { [%eval #8] } 72... Kf3 { [%eval #8] } 73. Rf4+ { [%eval #12] } 73... Ke3 { [%eval #12] } 74. Ra4 { [%eval #11] } 74... Kf3 { [%eval #8] } 75. Rf4+ { [%eval #12] } 75... Ke3 { [%eval #12] } 76. Kg4 { [%eval #12] } 76... Kd3 { [%eval #10] } 77. Kf3 { [%eval #9] } 77... Kc3 { [%eval #7] } 78. Ke3 { [%eval #7] } 78... Kb3 { [%eval #5] } 79. Kd2 { [%eval #4] } 79... Ka3 { [%eval #2] } 80. Rf3+ { [%eval #10] } 80... Kb4 { [%eval #10] } 81. Rf4+ { [%eval #13] } 81... Kc5 { [%eval #13] } 82. Kd3 { [%eval #13] } 82... Kd5 { [%eval #12] } 83. Rf5+ { [%eval #12] } 83... Ke6 { [%eval #12] } 84. Rf4 { [%eval #14] } 84... Ke5 { [%eval #14] } 85. Re4+ { [%eval #13] } 85... Kd5 { [%eval #13] } 86. Rd4+ { [%eval #12] } 86... Ke5 { [%eval #13] } 87. Rc4 { [%eval #13] } 87... Kd5 { [%eval #12] } 88. Rd4+?? { (Mate in 12 → 5.17) Lost forced checkmate sequence. Re4 was best. } { [%eval 5.17] } (88. Re4 Kc5 89. Rd4 Kb5 90. Rd5+ Kb6 91. Kc4 Kc6 92. Rd1 Kb6 93. Rd6+ Kc7 94. Kc5 Kb7) 88... Ke5 { [%eval 52.75] } 89. Kc4?? { (52.75 → 0.00) Blunder. Ra4 was best. } { [%eval 0.0] } (89. Ra4) 89... Kf5?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Ke6 was best. } { [%eval #12] } (89... Ke6 90. Rd3 Kf5 91. Rd1 Kg4 92. Rh1 Kf5) 90. Kc5?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.0] } (90. Kd5 Kf6 91. Rf4+ Ke7 92. Rf1 Kd7 93. Re1 Kc7 94. Kc5 Kd7 95. Re2 Kc7 96. Rd2 Kb7) 90... Ke5 { [%eval 0.0] } 91. Rd5+ { [%eval 0.0] } 91... Ke4 { [%eval 0.0] } 92. Rd4+ { [%eval 0.0] } 92... Ke5 { [%eval 0.0] } 93. Rh4 { [%eval 0.0] } 93... Kf5 { [%eval 0.0] } 94. Rh5+ { [%eval 0.0] } 94... Kf4 { [%eval 0.0] } 95. Rh4+ { [%eval 0.0] } 95... Ke5 { [%eval 0.0] } 96. Rh8 { [%eval 0.0] } 96... Ke4 { [%eval 0.0] } 97. Re8+ { [%eval 0.0] } 97... Kf5 { [%eval 0.0] } 98. Rd8 { [%eval 0.0] } 98... Ke4 { [%eval 0.0] } 99. Rd5 { [%eval 0.0] } 99... Kf4 { [%eval 0.0] } 100. Kd4 { [%eval 0.0] } 100... Kf3 { [%eval 0.0] } 101. Re5 { The game is a draw. } 1/2-1/2