lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/H05v1gHH"] [Date "2021.02.03"] [White "evane"] [Black "Nick2105"] [Result "1-0"] [UTCDate "2021.02.03"] [UTCTime "16:48:31"] [WhiteElo "1233"] [BlackElo "1418"] [WhiteRatingDiff "+65"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.90) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... c5?? { (-4.90 → 0.16) Blunder. e5 was best. } (1... e5 2. a3 Bxa3 3. Rxa3 a6 4. Rxa6 Nxa6 5. c4 b5 6. cxb5) 2. e4?? { (0.16 → Mate in 15) Checkmate is now unavoidable. g3 was best. } (2. g3 d6 3. Bh3 Bxh3 4. Nxh3 Kd7 5. Ng5 Nf6 6. Nxh7 Nxh7) 2... b5 3. Bxb5 a6?? { (Mate in 14 → 5.43) Lost forced checkmate sequence. Nf6 was best. } (3... Nf6 4. Bxd7 Nxe4 5. Bxe8 Qxd2 6. Nxd2 Nxd2 7. Bxf7 Nb1 8. Rxb1 c4 9. Bxc4 Rg8 10. Bxg8) 4. Bxa6?? { (5.43 → -0.26) Blunder. Bxd7 was best. } (4. Bxd7) 4... Rxa6 5. Qa4?! { (-0.36 → -1.05) Inaccuracy. Qb3 was best. } (5. Qb3 Rxa2) 5... Rxa4 6. a3 Rxa3 7. bxa3 Na6?? { (-2.15 → 3.05) Blunder. h6 was best. } (7... h6 8. Ne2) 8. Ne2?? { (3.05 → Mate in 13) Checkmate is now unavoidable. c4 was best. } (8. c4 g5) 8... Nb4 9. axb4 cxb4 10. cxb4 Ba6 11. Rxa6 Qa5?? { (Mate in 10 → 1.68) Lost forced checkmate sequence. f5 was best. } (11... f5 12. exf5 g5 13. fxg6 hxg6 14. Rxg6 Rxh2 15. Rxh2 Bg7 16. Rxg7 Nh6 17. Rxh6 Kf7 18. Rxf7) 12. Rxa5 d5?? { (1.66 → 4.53) Blunder. f5 was best. } (12... f5 13. Rxf5) 13. exd5 e6 14. dxe6 Bxb4 15. exf7 Bxd2?! { (4.40 → 6.83) Inaccuracy. Kxf7 was best. } (15... Kxf7) 16. fxe8=B?? { (6.83 → Mate in 5) Checkmate is now unavoidable. Kxd2 was best. } (16. Kxd2 Kxf7) 16... Bxe1 17. Rxe1 g6?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. h5 was best. } (17... h5 18. Rxh5 Rxh5 19. Bxh5 g6 20. Bxg6 Nh6 21. Bxh6#) 18. Bxg6 hxg6 19. Rh5 Rxh5 20. h4 Rxh4 21. Bh6 Nxh6 22. Rh1 Rxh1 23. Ng1 Rxg1 24. Nd2 Rxg2 25. Nc4 Rxf2 26. Nd2 Rxd2# { Game ends by variant rule. } 1-0