FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/GySHRsqf"]
[Date "2021.04.30"]
[White "Chess_for_some"]
[Black "AgostinoBraca"]
[Result "0-1"]
[GameId "GySHRsqf"]
[UTCDate "2021.04.30"]
[UTCTime "19:21:39"]
[WhiteElo "1910"]
[BlackElo "1988"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+5"]
[Variant "Three-check"]
[TimeControl "300+8"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.13] } { A00 Van't Kruijs Opening } 1... Nc6 { [%eval 0.05] } 2. Nc3 { [%eval 0.0] } 2... Nf6 { [%eval -0.32] } 3. Nf3 { [%eval -0.52] } 3... d5?! { (-0.52 → 0.56) Inaccuracy. e5 was best. } { [%eval 0.56] } (3... e5 4. Bb5 a6 5. Bxc6 dxc6 6. Nxe5 Bd6 7. Nc4 O-O 8. Nxd6) 4. Nb5?? { (0.56 → -2.19) Blunder. d4 was best. } { [%eval -2.19] } (4. d4 Bg4 5. Bb5 Qd7 6. e4 a6 7. Bxc6 Qxc6 8. e5 Ne4) 4... e5 { [%eval -2.25] } 5. Nxe5? { (-2.25 → -4.28) Mistake. c4 was best. } { [%eval -4.28] } (5. c4 Be7) 5... Bc5?? { (-4.28 → -0.50) Blunder. Nxe5 was best. } { [%eval -0.5] } (5... Nxe5) 6. Nxc7+?? { (-0.50 → -4.00) Blunder. Nd3 was best. } { [%eval -4.0] } (6. Nd3 Be7) 6... Qxc7 { [%eval -3.67] } 7. Nxc6 { [%eval -3.9] } 7... bxc6 { [%eval -3.88] } 8. a3 { [%eval -3.95] } 8... Bg4 { [%eval -3.97] } 9. Be2 { [%eval -3.9] } 9... h5?! { (-3.90 → -2.59) Inaccuracy. Bxe2 was best. } { [%eval -2.59] } (9... Bxe2 10. Qxe2 O-O 11. b4 Bd4 12. Ra2 Rfe8 13. Bb2 c5 14. Bxd4 cxd4 15. O-O Rac8 16. Qd3) 10. b4 { [%eval -2.66] } 10... Bd6 { [%eval -2.67] } 11. b5?? { (-2.67 → -6.10) Blunder. Bb2 was best. } { [%eval -6.1] } (11. Bb2 Be5 12. Bxe5 Qxe5 13. O-O Qg5 14. f3 Bh3 15. Rf2 O-O 16. Bd3 Bf5 17. Bxf5 Qxf5) 11... Bxh2 { [%eval -5.56] } 12. Bxg4 { [%eval -6.28] } 12... Nxg4 { [%eval -6.33] } 13. a4?! { (-6.33 → -17.93) Inaccuracy. Qf3 was best. } { [%eval -17.93] } (13. Qf3 O-O) 13... Nxf2 { [%eval -21.46] } 14. Qf3 { [%eval -19.7] } 14... Nd3+ { [%eval -15.28] } 15. cxd3?! { (-15.28 → Mate in 2) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-2] } (15. Kf1 Ne5) 15... Qg3+ { [%eval #-1] } 16. Qxg3 { [%eval #-1] } 16... Bxg3+ { Game ends by variant rule. } 0-1