FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/GvHns7nA"]
[Date "2025.07.12"]
[Round "-"]
[White "CeruleanSetDoctor"]
[Black "lichess AI level 1"]
[Result "0-1"]
[GameId "GvHns7nA"]
[UTCDate "2025.07.12"]
[UTCTime "04:16:24"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Nf3?? { (Mate in 14 → 0.88) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.88] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 0.95] } 5. Bxd2?? { (0.95 → Mate in 12) Checkmate is now unavoidable. Nfxd2 was best. } { [%eval #-12] } (5. Nfxd2 Bh3 6. gxh3 g6 7. Qh5 gxh5 8. Nf1 Nh6 9. a4 f6) 5... g6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bh3 was best. } { [%eval #13] } (5... Bh3 6. gxh3 e5 7. Nxe5 f5 8. Nxc6 Rc8 9. Nxa7 Bd6 10. Nxc8 Bxh2 11. Rxh2) 6. Ne5?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (6. g4 Bxg4 7. Qc1 Bxf3 8. b4 Bxh1 9. f3 Bxf3 10. Ke2 Bxe2 11. Qd1 Bxd1) 6... a6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rb8 was best. } { [%eval #13] } (6... Rb8 7. Nxg6 Rxb2 8. Nxe7 Rxa2 9. Nxc6 Rxa1 10. Nxa7 Rxb1 11. Nxc8 Rxd1 12. Kxd1) 7. Nxc6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Nxg6 was best. } { [%eval #-12] } (7. Nxg6 fxg6 8. Qg4 Bxg4 9. Ke2 Bxe2 10. Rf1 Bxf1 11. f3 Bxg2 12. e4 Bxf3) 7... Bh6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bh3 was best. } { [%eval #13] } (7... Bh3 8. gxh3 e5 9. Nxe5 Bb4 10. Nxf7 Kxf7 11. Bxb4 c5 12. Bxc5 Rd8 13. Qxd8) 8. Nxe7 { [%eval #13] } 8... Nxe7 { [%eval #12] } 9. e4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-11] } (9. Qg4 Bxg4 10. Ke2 Bxe3 11. Bxe3 Bxe2 12. Ba7 Rxa7 13. Rf1 Bxf1 14. Nc3 Bxg2) 9... Bxd2 { [%eval #-11] } 10. Qxd2 { [%eval #-9] } 10... Kf8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Bh3 was best. } { [%eval #11] } (10... Bh3 11. gxh3 Kd7 12. Qxd7 h5 13. Qxe7 c6 14. Qxf7 Rad8 15. Qxg6 h4 16. Qxc6) 11. Nc3?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (11. g4 Bxg4 12. Qd8 Rxd8 13. Ke2 Bxe2 14. Nd2 Rxd2 15. a4 Rxc2 16. a5 Rxb2) 11... a5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Bh3 was best. } { [%eval #10] } (11... Bh3 12. gxh3 Nd5 13. Qxd5 f6 14. Qxa8 Ke7 15. Qxh8 Kd7 16. Qxh7 Ke6 17. Qxg6) 12. a3?? { (Mate in 10 → -2.31) Lost forced checkmate sequence. Qd7 was best. } { [%eval -2.31] } (12. Qd7 Bxd7 13. Na4 Bxa4 14. h4 Bxc2 15. g4 Bxe4 16. a4 Bxh1 17. f3 Bxf3) 12... Bg4?? { (-2.31 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (12... g5) 13. f3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qd7 was best. } { [%eval 0.0] } (13. Qd7 Bxd7 14. Na4 Bxa4 15. g4 Bxc2 16. h4 Bxe4 17. a4 Bxh1 18. f3 Bxf3) 13... Bxf3 { [%eval 0.0] } 14. gxf3 { [%eval -0.24] } 14... c5?? { (-0.24 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (14... g5 15. Qxg5 Nd5 16. Qxd5 Rb8 17. Qxf7 Rxb2 18. Qxh7 Rxc2 19. Qxc7 Rhxh2 20. Qxa5) 15. b3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qd8 was best. } { [%eval #-8] } (15. Qd8 Rxd8 16. b4 cxb4 17. axb4 axb4 18. Ke2 bxc3 19. Ra8 Rxa8 20. Ra1 Rxa1) 15... Rd8?? { (Mate in 8 → 3.98) Lost forced checkmate sequence. a4 was best. } { [%eval 3.98] } (15... a4 16. Nxa4 Rxa4 17. bxa4 g5 18. Qxg5 Nc8 19. Qxc5 Ke8 20. Qxc8 Ke7 21. Qxh8) 16. Qxd8 { [%eval 2.84] } 16... Nc8?? { (2.84 → Mate in 10) Checkmate is now unavoidable. Ng8 was best. } { [%eval #10] } (16... Ng8 17. Qxf8) 17. Qxc8?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-6] } (17. Qxf8 Rxf8 18. b4 cxb4 19. axb4 axb4 20. e5 bxc3 21. e6 fxe6 22. Ra5 Rxf3) 17... f5?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Ke7 was best. } { [%eval #10] } (17... Ke7 18. Qxh8 h6 19. Qxh6 g5 20. Qxg5 Ke6 21. Qxc5 f6 22. Qxa5 Kf5 23. exf5#) 18. exf5 { [%eval #10] } 18... gxf5 { [%eval #9] } 19. Qxf5 { [%eval #10] } 19... Ke7 { [%eval #8] } 20. Qxc5?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-4] } (20. Qxh7 Rxh7 21. Rg1 Rxh2 22. Rg6 Rxc2 23. f4 Rxc3 24. a4 Rxb3 25. Rb1 Rxb1) 20... Ra8?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Ke6 was best. } { [%eval #9] } (20... Ke6 21. Qxa5 Ke5 22. Qxe5 h6 23. Qxh8 h5 24. Qxh5#) 21. Qxe7?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Qxa5 was best. } { [%eval #-3] } (21. Qxa5 Rxa5 22. Rb1 Rxa3 23. b4 Rxc3 24. h4 Rxf3 25. Kf2 Rxf2 26. h5 Rxc2) 21... Rd8 { [%eval #-3] } 22. Qxd8 { [%eval #-2] } 22... a4?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. h6 was best. } { [%eval #14] } (22... h6 23. Qxa5 h5 24. Qxh5#) 23. bxa4?? { (Mate in 14 → 3.94) Lost forced checkmate sequence. Nxa4 was best. } { [%eval 3.94] } (23. Nxa4 h6 24. Qa8 h5 25. Qg8 h4 26. b4 h3 27. Qg2 hxg2 28. Nc3 gxh1=K) 23... h6?? { (3.94 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (23... h5 24. Qb8) 24. Qh8?? { (Mate in 13 → Mate in 1) Lost forced checkmate sequence. a5 was best. } { [%eval #-1] } (24. a5 h5 25. Qg8 h4 26. a6 h3 27. Qg2 hxg2 28. a7 gxh1=R 29. Kf2 Rxh2) 24... h5 { [%eval #-1] } 25. Qxh5# { Game ends by variant rule. } 0-1