FEN
[Event "FVVWC2 Antichess #4"]
[Site "https://lichess.org/GvEJdpke"]
[Date "2018.12.08"]
[Round "-"]
[White "FirstRyan"]
[Black "Krebee"]
[Result "1-0"]
[GameId "GvEJdpke"]
[UTCDate "2018.12.08"]
[UTCTime "13:53:40"]
[WhiteElo "1563"]
[BlackElo "1425"]
[WhiteRatingDiff "+48"]
[BlackRatingDiff "-37"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.35] } 2. d3?? { (2.35 → -4.91) Blunder. Ba6 was best. } { [%eval -4.91] } (2. Ba6 Nxa6) 2... Ba3 { [%eval -5.37] } 3. bxa3 { [%eval -5.65] } 3... Qh4?! { (-5.65 → -4.21) Inaccuracy. Na6 was best. } { [%eval -4.21] } (3... Na6 4. Qh5 Qg5 5. Qxh7 Rxh7 6. g3 Rxh2 7. Rxh2 Qxg3 8. fxg3 d5 9. Nd2 Kf8 10. Rh6) 4. d4?? { (-4.21 → Mate in 13) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-13] } (4. Qg4 Qxg4 5. Be2 Qxg2 6. Bh5 Qxf2 7. Kxf2 c5 8. Bxf7 Kxf7 9. Ne2 c4 10. dxc4 Nc6) 4... Qxf2 { [%eval #-13] } 5. Kxf2 { [%eval #-12] } 5... c5?! { (Mate in 12 → -12.14) Lost forced checkmate sequence. b5 was best. } { [%eval -12.14] } (5... b5 6. Bxb5 d5 7. Bxe8 Ba6 8. Bxf7 Ne7 9. Bxe6 Rf8 10. Bxd5 Rxf2 11. Bxa8 Rxg2 12. Bxg2) 6. dxc5 { [%eval -9.3] } 6... d6?? { (-9.30 → 4.46) Blunder. Nc6 was best. } { [%eval 4.46] } (6... Nc6) 7. cxd6?? { (4.46 → Mate in 10) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-10] } (7. Qxd6) 7... Ke7?? { (Mate in 10 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (7... b5 8. Bxb5 e5 9. Bxe8 e4 10. Bxf7 Ne7 11. dxe7 Be6 12. Bxe6 Rc8 13. Bxc8 Na6 14. Bxa6) 8. dxe7 { [%eval #15] } 8... Nxe7 { [%eval #14] } 9. Ba6 { [%eval #15] } 9... bxa6 { [%eval #14] } 10. Qd7?? { (Mate in 14 → 3.16) Lost forced checkmate sequence. Qd5 was best. } { [%eval 3.16] } (10. Qd5 Nxd5 11. Nc3 Nxe3 12. Bxe3 Nd7 13. Bxa7 Rxa7 14. Nb5 axb5 15. Rb1 Rxa3 16. Rxb5 Rxa2) 10... Bxd7?? { (3.16 → Mate in 11) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #11] } (10... Nxd7 11. a4) 11. Nc3?? { (Mate in 11 → -2.73) Lost forced checkmate sequence. a4 was best. } { [%eval -2.73] } (11. a4 Bxa4 12. e4 Bxc2 13. Na3 Bxe4 14. Ke1 Bxg2 15. h4 Bxh1 16. Bh6 gxh6 17. Nf3 Bxf3) 11... Ba4?? { (-2.73 → 0.15) Blunder. Bb5 was best. } { [%eval 0.15] } (11... Bb5 12. Nxb5 axb5 13. a4 bxa4 14. Bd2 a5 15. Bxa5 Rxa5 16. Rf1 e5 17. Rc1 Nbc6 18. Ke1) 12. Nxa4 { [%eval 0.0] } 12... Ng6?? { (0.00 → 3.81) Blunder. Nbc6 was best. } { [%eval 3.81] } (12... Nbc6 13. Bd2 Nb8 14. Bc1 Nbc6) 13. Nb6?? { (3.81 → -1.89) Blunder. Ne2 was best. } { [%eval -1.89] } (13. Ne2) 13... axb6 { [%eval -2.14] } 14. Bb2?? { (-2.14 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (14. Ne2 a5) 14... Nf4 { [%eval #-10] } 15. Bxg7 { [%eval #-9] } 15... Nxg2 { [%eval #-9] } 16. Bxh8 { [%eval #-8] } 16... Nxe3 { [%eval #-8] } 17. Kxe3 { [%eval #-7] } 17... b5?? { (Mate in 7 → 12.80) Lost forced checkmate sequence. f6 was best. } { [%eval 12.8] } (17... f6 18. Bxf6 e5 19. Bxe5 Ra7 20. Bxb8 a5 21. Bxa7 h5 22. Bxb6 h4 23. Bxa5 h3 24. Nxh3#) 18. a4 { [%eval 10.65] } 18... bxa4 { [%eval 11.81] } 19. Rb1?? { (11.81 → Mate in 7) Checkmate is now unavoidable. Be5 was best. } { [%eval #-7] } (19. Be5 Ra7) 19... a3?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Ra7 was best. } { [%eval #12] } (19... Ra7 20. Rxb8 f6 21. Bxf6 e5 22. Bxe5 Ra8 23. Rxa8 a5 24. Rxa5 h5 25. Rxa4 h4 26. Rxh4#) 20. Rxb8 { [%eval #12] } 20... Rxb8 { [%eval #11] } 21. c3? { (Mate in 11 → 7.92) Lost forced checkmate sequence. Ne2 was best. } { [%eval 7.92] } (21. Ne2 Rxh8 22. Rd1 Rd8 23. Rxd8 e5 24. Kd4 exd4 25. Rxd4 h6 26. h4 f6 27. h5 f5) 21... Rxh8 { [%eval 8.13] } 22. Kd4?? { (8.13 → 3.37) Blunder. Ne2 was best. } { [%eval 3.37] } (22. Ne2) 22... Rb8 { [%eval 3.27] } 23. Kd5 { [%eval 2.66] } 23... exd5 { [%eval 2.36] } 24. h3?? { (2.36 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (24. h4) 24... d4 { [%eval 0.0] } 25. cxd4 { [%eval 0.0] } 25... Rb3?? { (0.00 → 2.22) Blunder. f5 was best. } { [%eval 2.22] } (25... f5 26. Nf3 f4 27. d5 h5 28. h4 a5 29. d6 Rc8 30. Rh2 Rb8 31. Rh1) 26. axb3 { [%eval 2.03] } 26... f6?! { (2.03 → 2.78) Inaccuracy. a2 was best. } { [%eval 2.78] } (26... a2 27. h4 a5 28. Rh3 f5 29. Nf3 f4 30. h5 a1=K 31. d5 a4 32. bxa4 Kb2 33. d6) 27. d5 { [%eval 2.38] } 27... h6?? { (2.38 → 7.71) Blunder. a2 was best. } { [%eval 7.71] } (27... a2 28. h4) 28. d6 { [%eval 3.61] } 28... h5?? { (3.61 → Mate in 11) Checkmate is now unavoidable. a2 was best. } { [%eval #11] } (28... a2) 29. Ne2?? { (Mate in 11 → 3.41) Lost forced checkmate sequence. h4 was best. } { [%eval 3.41] } (29. h4 f5 30. d7 f4 31. d8=R a2 32. Rh3 f3 33. Nxf3 a1=K 34. Ne1 a5 35. b4 axb4) 29... a2 { [%eval 3.27] } 30. Ng1?? { (3.27 → 0.65) Blunder. Nc1 was best. } { [%eval 0.65] } (30. Nc1 a5 31. Nxa2 a4 32. bxa4 f5 33. Rc1 f4 34. a5 f3 35. d7 f2 36. Rc6 f1=K) 30... a1=R?? { (0.65 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #5] } (30... h4 31. d7 a1=K 32. d8=R f5 33. Rd4 a5 34. Rxh4 Kb1 35. Rg4 fxg4 36. hxg4 Kc1 37. b4) 31. Nf3 { [%eval #5] } 31... Rxh1 { [%eval #4] } 32. Ng1?? { (Mate in 4 → -2.45) Lost forced checkmate sequence. Nh2 was best. } { [%eval -2.45] } (32. Nh2 Rxh2 33. d7 Rxh3 34. d8=N Rxb3 35. Nb7 Rxb7#) 32... Rxg1 { [%eval -2.15] } 33. d7 { [%eval -1.89] } 33... Rg4?? { (-1.89 → Mate in 5) Checkmate is now unavoidable. Rg8 was best. } { [%eval #5] } (33... Rg8) 34. hxg4 { [%eval #5] } 34... hxg4 { [%eval #4] } 35. d8=R { [%eval #4] } 35... f5 { [%eval #3] } 36. Rb8 { [%eval #3] } 36... a5 { [%eval #1] } 37. Rb4 { [%eval #1] } 37... axb4# { Game ends by variant rule. } 1-0