FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/GrMc12hV"]
[Date "2025.07.20"]
[White "Pierre39"]
[Black "CARLOS_CORDOVA"]
[Result "0-1"]
[GameId "GrMc12hV"]
[UTCDate "2025.07.20"]
[UTCTime "02:07:57"]
[WhiteElo "1450"]
[BlackElo "1461"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+83"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (-2.16 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. f4?? { (Mate in 17 → 0.35) Lost forced checkmate sequence. b4 was best. } { [%eval 0.35] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4) 2... exf4 { [%eval 0.75] } 3. g3?? { (0.75 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (3. b4 Bxb4 4. e3 Bxd2 5. Nxd2 fxe3 6. Ba6 bxa6 7. Qg4 exd2) 3... fxg3 { [%eval #-17] } 4. hxg3 { [%eval #-16] } 4... Ba3 { [%eval #-18] } 5. Rxh7 { [%eval #-14] } 5... Bxb2?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #13] } (5... Rxh7 6. bxa3 Rh3 7. Nxh3 Qg5 8. Nxg5 Kd8 9. Nxf7 d5 10. Nxd8 Be6 11. Nxe6) 6. Bxb2 { [%eval #13] } 6... Rxh7 { [%eval #12] } 7. Bxg7 { [%eval #12] } 7... Rxg7 { [%eval #11] } 8. Bg2?? { (Mate in 11 → -0.57) Lost forced checkmate sequence. e4 was best. } { [%eval -0.57] } (8. e4 Rxg3 9. Bc4 Rxg1 10. Bxf7 Kxf7 11. Kf2 Rxd1 12. Nc3 Rxa1 13. a3 Rxa3) 8... Rxg3 { [%eval -0.76] } 9. Bxb7 { [%eval -0.37] } 9... Rxg1 { [%eval -0.37] } 10. Bxc8 { [%eval -0.52] } 10... Rxe1 { [%eval -0.28] } 11. Qxe1 { [%eval -0.63] } 11... Qxc8 { [%eval -0.07] } 12. e3?? { (-0.07 → -1.92) Blunder. Na3 was best. } { [%eval -1.92] } (12. Na3 Na6 13. Nc4 c6 14. Na3 Qb7 15. Qg1 Nc5 16. Qxg8 Qb4 17. Qxf7 Qxa3) 12... Qb7 { [%eval -4.5] } 13. e4?? { (-4.50 → Mate in 9) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-9] } (13. Qc1 Qxb1) 13... Qxb1?? { (Mate in 9 → -6.89) Lost forced checkmate sequence. Qxe4 was best. } { [%eval -6.89] } (13... Qxe4 14. Qxe4 Kf8 15. Qxa8 a5 16. Qxb8 c6 17. Qxf8 Nf6 18. Qxf7 d6 19. Qxf6) 14. Qxb1 { [%eval -7.03] } 14... Nh6 { [%eval -6.71] } 15. Qxb8 { [%eval -6.3] } 15... Rxb8 { [%eval -6.1] } 16. Rb1 { [%eval -7.3] } 16... Rxb1 { [%eval -6.69] } 17. e5?? { (-6.69 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (17. a4 Rb7) 17... Rb3 { [%eval #-12] } 18. axb3 { [%eval #-11] } 18... f6 { [%eval #-11] } 19. exf6 { [%eval #-10] } 19... Ke7?? { (Mate in 10 → -5.59) Lost forced checkmate sequence. Nf7 was best. } { [%eval -5.59] } (19... Nf7 20. c4 d5 21. cxd5 a6 22. d3 Kf8 23. d6 cxd6 24. b4 a5 25. bxa5) 20. fxe7 { [%eval -0.68] } 20... c5?? { (-0.68 → Mate in 17) Checkmate is now unavoidable. Nf7 was best. } { [%eval #17] } (20... Nf7 21. b4) 21. b4 { [%eval #17] } 21... cxb4 { [%eval 7.93] } 22. c3?? { (7.93 → 0.00) Blunder. e8=R was best. } { [%eval 0.0] } (22. e8=R b3 23. cxb3 d6 24. d4 Nf7 25. Re3 Nh6 26. d5 Nf7 27. Rc3 Ng5) 22... bxc3 { [%eval 0.0] } 23. dxc3 { [%eval -0.13] } 23... a5?? { (-0.13 → Mate in 11) Checkmate is now unavoidable. Ng8 was best. } { [%eval #11] } (23... Ng8 24. c4 Nxe7 25. c5 d5 26. cxd6 Nf5 27. d7 a5 28. d8=N Ne3 29. Ne6) 24. c4?? { (Mate in 11 → 1.21) Lost forced checkmate sequence. e8=R was best. } { [%eval 1.21] } (24. e8=R a4 25. Rc8 Nf7 26. Rc6 dxc6 27. c4 a3 28. c5 Nd6 29. cxd6 a2) 24... a4 { [%eval 1.28] } 25. e8=R? { (1.28 → 0.00) Mistake. c5 was best. } { [%eval 0.0] } (25. c5) 25... d5 { [%eval 0.0] } 26. cxd5 { [%eval 0.0] } 26... a3 { [%eval 0.0] } 27. Rb8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Re2 was best. } { [%eval #-8] } (27. Re2 Ng4 28. Rh2 Nxh2 29. d6 a2 30. d7 Nf3 31. d8=B Nh4 32. Bxh4 a1=K) 27... Ng8 { [%eval #-8] } 28. Rxg8 { [%eval #-7] } 28... a2 { [%eval #-7] } 29. Rb8 { [%eval #-4] } 29... a1=K?? { (Mate in 4 → 1.99) Lost forced checkmate sequence. a1=Q was best. } { [%eval 1.99] } (29... a1=Q 30. Rb1 Qxb1 31. d6 Qe4 32. d7 Qe8 33. dxe8=K#) 30. Rb2?? { (1.99 → 0.00) Blunder. Rf8 was best. } { [%eval 0.0] } (30. Rf8) 30... Kxb2 { [%eval 0.0] } 31. d6 { [%eval 0.0] } 31... Kb3 { [%eval 0.0] } 32. d7 { [%eval 0.0] } 32... Kc4 { [%eval 0.0] } 33. d8=K { [%eval 0.0] } 33... Kd5 { [%eval 0.0] } 34. Kc8 { [%eval 0.0] } 34... Kc5 { [%eval 0.0] } 35. Kb8 { [%eval 0.0] } 35... Kb5 { [%eval 0.0] } 36. Ka8 { [%eval 0.0] } 36... Kc6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc5 was best. } { [%eval #1] } (36... Kc5 37. Kb8 Kc4 38. Kb7 Kd4 39. Kc7 Ke4 40. Kd7 Kf4 41. Kc6 Kf5 42. Kc5) 37. Kb8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kb7 was best. } { [%eval #-1] } (37. Kb7 Kxb7#) 37... Kc7 { [%eval #-1] } 38. Kxc7# { Game ends by variant rule. } 0-1
