- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Blitz Championship 3+0"] [Site "https://lichess.org/GpkfCUai"] [Date "2025.04.27"] [White "pjdevries"] [Black "fws1234"] [Result "0-1"] [GameId "GpkfCUai"] [UTCDate "2025.04.27"] [UTCTime "12:26:55"] [WhiteElo "1790"] [BlackElo "1567"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+120"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.12] } 3... Nf6 { [%eval 0.1] } 4. Nc3 { [%eval 0.0] } 4... Bc5 { [%eval 0.09] } 5. d3 { [%eval 0.08] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... h6 { [%eval 0.1] } 6. Be3 { [%eval 0.03] } 6... Bb6 { [%eval 0.1] } 7. Qd2 { [%eval 0.0] } 7... d6 { [%eval 0.0] } 8. Nd5 { [%eval -0.07] } 8... Nxd5 { [%eval 0.18] } 9. Bxd5 { [%eval 0.13] } 9... Bxe3 { [%eval 0.19] } 10. Qxe3 { [%eval -0.08] } 10... Ne7 { [%eval -0.02] } 11. Bb3 { [%eval -0.01] } 11... O-O { [%eval 0.17] } 12. h4?! { (0.17 → -0.38) Inaccuracy. d4 was best. } { [%eval -0.38] } (12. d4 Ng6) 12... Be6 { [%eval 0.13] } 13. c4?? { (0.13 → -1.54) Blunder. d4 was best. } { [%eval -1.54] } (13. d4 Bxb3 14. Qxb3 Nc6 15. dxe5 dxe5 16. O-O Nd4 17. Nxd4 Qxd4 18. g3 Rfd8) 13... f5?! { (-1.54 → -0.93) Inaccuracy. c5 was best. } { [%eval -0.93] } (13... c5 14. h5 Nc6 15. Bd1 f5 16. exf5 Bxf5 17. O-O Bd7 18. Nd2 Nd4 19. Nf3) 14. exf5?! { (-0.93 → -1.56) Inaccuracy. d4 was best. } { [%eval -1.56] } (14. d4 fxe4) 14... Nxf5 { [%eval -1.73] } 15. Qe4 { [%eval -1.59] } 15... Rb8 { [%eval -1.03] } 16. O-O-O { [%eval -1.48] } 16... c5 { [%eval -1.45] } 17. g4?! { (-1.45 → -2.16) Inaccuracy. Rde1 was best. } { [%eval -2.16] } (17. Rde1) 17... Nd4?! { (-2.16 → -1.06) Inaccuracy. Ne7 was best. } { [%eval -1.06] } (17... Ne7 18. Rdg1 Rf4 19. Qe3 Qf8 20. Bd1 b5 21. Nd2 bxc4 22. dxc4 Bxc4 23. Bc2) 18. Nxd4 { [%eval -1.13] } 18... cxd4 { [%eval -1.08] } 19. f3 { [%eval -1.64] } 19... b5?! { (-1.64 → -0.54) Inaccuracy. Rf4 was best. } { [%eval -0.54] } (19... Rf4 20. Qe2) 20. Kb1? { (-0.54 → -1.95) Mistake. c5 was best. } { [%eval -1.95] } (20. c5 Bxb3) 20... a5?? { (-1.95 → -0.10) Blunder. Rf4 was best. } { [%eval -0.1] } (20... Rf4 21. Qg6 Qe8 22. Qxe8+ Rxe8 23. cxb5 Bxb3 24. axb3 Rxf3 25. Rhf1 Rh3 26. h5) 21. a3?? { (-0.10 → -2.53) Blunder. c5 was best. } { [%eval -2.53] } (21. c5) 21... a4 { [%eval -2.21] } 22. Ba2 { [%eval -1.97] } 22... b4 { [%eval -1.92] } 23. axb4 { [%eval -2.07] } 23... Rxb4 { [%eval -2.08] } 24. g5 { [%eval -2.16] } 24... Qb6 { [%eval -2.47] } 25. Rd2 { [%eval -2.38] } 25... h5? { (-2.38 → -1.10) Mistake. a3 was best. } { [%eval -1.1] } (25... a3 26. Rhh2) 26. Qg6 { [%eval -1.16] } 26... Bf7 { [%eval -1.15] } 27. Qe4?? { (-1.15 → -3.94) Blunder. Qxh5 was best. } { [%eval -3.94] } (27. Qxh5 Bxh5) 27... Rb8 { [%eval -3.26] } 28. Rhh2 { [%eval -3.98] } 28... a3 { [%eval -3.88] } 29. g6 { [%eval -3.78] } 29... Be6 { [%eval -3.87] } 30. f4?! { (-3.87 → -4.93) Inaccuracy. Qe2 was best. } { [%eval -4.93] } (30. Qe2 axb2 31. Rxb2 Rxb2+ 32. Qxb2 Qc7 33. Bb3 Bf5 34. Qa2 Bxd3+ 35. Kc1 Kf8) 30... Rxb2+?? { (-4.93 → 0.00) Blunder. axb2 was best. } { [%eval 0.0] } (30... axb2) 31. Rxb2 { [%eval 0.0] } 31... axb2 { [%eval 0.0] } 32. f5 { [%eval 0.0] } 32... Qa5 { [%eval 0.0] } 33. fxe6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rxb2 was best. } { [%eval #-3] } (33. Rxb2 Rf8 34. c5 Bxa2+ 35. Rxa2 Qxc5 36. Ra8 d5 37. Rxf8+ Kxf8 38. Qxe5 Qb4+) 33... Qa4?? { (Mate in 3 → 4.70) Lost forced checkmate sequence. Qxa2+ was best. } { [%eval 4.7] } (33... Qxa2+ 34. Kxa2 b1=Q+ 35. Ka3 Qb3#) 34. Rh1?? { (4.70 → -3.03) Blunder. Qe1 was best. } { [%eval -3.03] } (34. Qe1 Ra8 35. Rxb2 Qe8 36. c5 Qxg6 37. e7+ Rxa2 38. Rxa2 Qxd3+ 39. Ka1 Kf7) 34... Ra8 { [%eval -3.2] } 35. Qxa8+ { [%eval -3.15] } 35... Qxa8 { [%eval -2.62] } 36. e7?? { (-2.62 → -6.44) Blunder. Rh2 was best. } { [%eval -6.44] } (36. Rh2 Kf8) 36... Qe8?? { (-6.44 → 6.65) Blunder. Qxh1+ was best. } { [%eval 6.65] } { Black wins on time. } (36... Qxh1+ 37. Kxb2 Qb7+ 38. Bb3 Qxe7 39. Bd1 Qb7+ 40. Ka3 Qg2 41. Bxh5 Kf8 42. Ka4) 0-1