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[Event "rated variant:antichess game"] [Site "https://lichess.org/GpWFeQ7a"] [Date "2026.05.18"] [Round "-"] [White "chessfox4102"] [Black "saiansh_ch"] [Result "1-0"] [GameId "GpWFeQ7a"] [UTCDate "2026.05.18"] [UTCTime "14:32:24"] [WhiteElo "1185"] [BlackElo "1098"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-68"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (-0.80 → Mate in 13) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-13] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Bxb2 { [%eval #-13] } 4. Bxb2 { [%eval #-11] } 4... Qxd7 { [%eval #-12] } 5. Bxg7 { [%eval #-11] } 5... Qxd2 { [%eval #-11] } 6. Bxh8 { [%eval #-10] } 6... Qxe2 { [%eval #-12] } 7. Bxe2 { [%eval #-9] } 7... Bh3 { [%eval #-9] } 8. gxh3 { [%eval #-8] } 8... Nf6 { [%eval #-8] } 9. Bxf6 { [%eval #-7] } 9... h5 { [%eval #-8] } 10. Bxh5 { [%eval #-7] } 10... Nc6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nd7 was best. } { [%eval #10] } (10... Nd7 11. Bxf7 Kxf7 12. Qxd7 Kxf6 13. Qxc7 Rg8 14. Qxb7 Kg5 15. Qxa7 Rg7 16. Qxg7) 11. Bxf7 { [%eval #10] } 11... Kxf7 { [%eval #10] } 12. Qd6?? { (Mate in 10 → 3.34) Lost forced checkmate sequence. Bh8 was best. } { [%eval 3.34] } (12. Bh8 Rxh8 13. Qh5 Rxh5 14. Kd1 Rxh3 15. Rg1 Rxh2 16. a4 Rxf2 17. Ke2 Rxe2) 12... Kxf6 { [%eval 3.11] } 13. Qxc6 { [%eval 3.23] } 13... bxc6 { [%eval 3.73] } 14. Nc3 { [%eval 3.46] } 14... Ke5?? { (3.46 → 8.66) Blunder. a5 was best. } { [%eval 8.66] } (14... a5 15. Nd5) 15. Nb5?? { (8.66 → 3.16) Blunder. Ne4 was best. } { [%eval 3.16] } (15. Ne4 Kxe4 16. Ke2 Kd5 17. Rhg1 Rg8 18. Rxg8 c5 19. h4 c4 20. h5 c3) 15... cxb5 { [%eval 3.15] } 16. Rd1?? { (3.15 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (16. Ke2) 16... Rd8 { [%eval #-5] } 17. Rxd8 { [%eval #-4] } 17... Kf4?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Kd5 was best. } { [%eval #8] } (17... Kd5 18. Rxd5 a5 19. Rxb5 c6 20. Rxa5 c5 21. Rxc5#) 18. f3 { [%eval #8] } 18... Kxf3 { [%eval #7] } 19. Ke2?? { (Mate in 7 → 2.21) Lost forced checkmate sequence. Kf2 was best. } { [%eval 2.21] } (19. Kf2 Kxf2 20. a4 bxa4 21. Rd6 cxd6 22. Rg1 Kxg1 23. c3 Kxh2 24. c4 Kxh3) 19... Kxe2 { [%eval 3.1] } 20. Re1?? { (3.10 → 1.05) Blunder. h4 was best. } { [%eval 1.05] } (20. h4 b4) 20... Kxe1 { [%eval 1.07] } 21. Rd1?? { (1.07 → -3.01) Blunder. h4 was best. } { [%eval -3.01] } (21. h4 Kf2) 21... Kxd1 { [%eval -2.37] } 22. h4 { [%eval -2.71] } 22... Kxc2 { [%eval -1.28] } 23. h3?? { (-1.28 → -3.53) Blunder. h5 was best. } { [%eval -3.53] } (23. h5) 23... Kd3 { [%eval -2.99] } 24. h5 { [%eval -2.55] } 24... Kc2? { (-2.55 → -0.95) Mistake. a5 was best. } { [%eval -0.95] } (24... a5) 25. h4? { (-0.95 → -2.44) Mistake. h6 was best. } { [%eval -2.44] } (25. h6 c5) 25... b4? { (-2.44 → -0.70) Mistake. c5 was best. } { [%eval -0.7] } (25... c5) 26. a4?? { (-0.70 → -3.42) Blunder. h6 was best. } { [%eval -3.42] } (26. h6 c5) 26... bxa3 { [%eval -2.96] } 27. h6 { [%eval -2.6] } 27... a2 { [%eval -2.35] } 28. h5 { [%eval -2.26] } 28... Kd3?! { (-2.26 → -1.41) Inaccuracy. a1=R was best. } { [%eval -1.41] } (28... a1=R 29. h7 Kc3 30. h6 Rb1 31. h8=K a5 32. h7 a4 33. Kg7 Rb2 34. Kg6) 29. h7 { [%eval -0.85] } 29... Kc4 { [%eval -0.7] } 30. h6 { [%eval -0.94] } 30... Kd3 { [%eval -0.96] } 31. h8=K { [%eval -1.12] } 31... Kd4?? { (-1.12 → 0.53) Blunder. c5 was best. } { [%eval 0.53] } (31... c5) 32. h7 { [%eval 0.86] } 32... Kd3?! { (0.86 → 1.60) Inaccuracy. c5 was best. } { [%eval 1.6] } (32... c5 33. Kg7 c4 34. Kf6 Kc5 35. Ke5 c3 36. h8=R Kb6 37. Kf4 c2 38. Ke3) 33. Kg7 { [%eval 1.81] } 33... c5 { [%eval 1.11] } 34. Kf6 { [%eval 1.05] } 34... a5?? { (1.05 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (34... c4 35. Kf5) 35. Ke5 { [%eval #9] } 35... Kd4 { [%eval #4] } 36. Kxd4 { [%eval #4] } 36... cxd4 { [%eval #3] } 37. h8=K?? { (Mate in 3 → -2.54) Lost forced checkmate sequence. h8=R was best. } { [%eval -2.54] } (37. h8=R a1=N 38. Re8 Nb3 39. Re3 dxe3#) 37... a4 { [%eval -2.39] } 38. Kg7 { [%eval -2.05] } 38... d3 { [%eval -2.33] } 39. Kf6 { [%eval -2.77] } 39... a3?? { (-2.77 → 0.00) Blunder. d2 was best. } { [%eval 0.0] } (39... d2 40. Ke5 a1=R 41. Kf4 d1=R 42. Ke3 Rd3 43. Kxd3 Rb1 44. Kd4 Rb6 45. Ke4) 40. Ke5 { [%eval 0.0] } 40... d2 { [%eval 0.0] } 41. Kd4?? { (0.00 → -3.44) Blunder. Ke4 was best. } { [%eval -3.44] } (41. Ke4 a1=R 42. Kf3 a2 43. Kf2 Rg1 44. Kxg1 d1=B 45. Kf1 Bb3 46. Ke2 Bd1) 41... d1=K?? { (-3.44 → Mate in 4) Checkmate is now unavoidable. a1=R was best. } { [%eval #4] } (41... a1=R) 42. Kc3 { [%eval #4] } 42... Kc2 { [%eval #2] } 43. Kxc2 { [%eval #2] } 43... a1=K { [%eval #1] } 44. Kb2 { [%eval #1] } 44... axb2# { Game ends by variant rule. } 1-0