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[Event "kaspov Arena"] [Site "https://lichess.org/Gk6QFXIZ"] [Date "2019.10.11"] [White "Chumel04"] [Black "PoissonKernel"] [Result "0-1"] [GameId "Gk6QFXIZ"] [UTCDate "2019.10.11"] [UTCTime "05:30:16"] [WhiteElo "1473"] [BlackElo "1500"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+162"] [Variant "Antichess"] [TimeControl "45+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.37] } 1... d5?? { (-0.37 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (1... g6 2. c4 c6 3. Qb3 b5 4. Qxb5 cxb5 5. cxb5 Ba6 6. bxa6 Nxa6 7. b4 Nxb4 8. Na3) 2. b3?? { (Mate in 16 → 2.41) Lost forced checkmate sequence. e4 was best. } { [%eval 2.41] } (2. e4 dxe4 3. Qg4 Bxg4 4. Ba6 Nxa6 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. g4 Bxh1) 2... e5?? { (2.41 → Mate in 16) Checkmate is now unavoidable. Bh3 was best. } { [%eval #16] } (2... Bh3) 3. Ba3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. e4 was best. } { [%eval #-15] } (3. e4 dxe4 4. b4 Bxb4 5. Qe2 Bxd2 6. Qxe4 Bxe1 7. Qxb7 Bxb7 8. Nc3 Bxf2 9. Nf3 Bxg3) 3... Bxa3 { [%eval #-15] } 4. Nxa3 { [%eval #-14] } 4... b5 { [%eval #-15] } 5. Nxb5 { [%eval #-14] } 5... Qd6?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qh4 was best. } { [%eval #14] } (5... Qh4 6. Nxa7 Rxa7 7. gxh4 Rxa2 8. Rxa2 g5 9. hxg5 Nf6 10. gxf6 Ke7 11. fxe7 Rd8 12. exd8=Q) 6. Nxd6 { [%eval #14] } 6... cxd6 { [%eval #13] } 7. Bh3?? { (Mate in 13 → -0.68) Lost forced checkmate sequence. g4 was best. } { [%eval -0.68] } (7. g4 Bxg4 8. Bg2 Bxe2 9. Bxd5 Bxd1 10. Bxa8 Bxc2 11. a4 Bxb3 12. Rc1 Bxa4 13. Rc2 Bxc2) 7... Bxh3 { [%eval -0.82] } 8. Nxh3 { [%eval -0.98] } 8... g5 { [%eval -1.89] } 9. Nxg5 { [%eval -1.49] } 9... Nd7?? { (-1.49 → Mate in 13) Checkmate is now unavoidable. d4 was best. } { [%eval #13] } (9... d4 10. Nxf7 Kxf7 11. e3 dxe3 12. fxe3 Ne7 13. Qh5 Kg8 14. Qxe5 dxe5 15. c4 Nd7 16. c5) 10. Nxf7?? { (Mate in 13 → -1.82) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -1.82] } (10. Nxh7 Rxh7 11. e4 Rxh2 12. Rxh2 dxe4 13. Qf3 exf3 14. Rh6 Nxh6 15. Ke2 fxe2 16. g4 Nxg4) 10... Kxf7 { [%eval -1.62] } 11. e4 { [%eval -1.62] } 11... dxe4 { [%eval -1.74] } 12. f3?? { (-1.74 → Mate in 10) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-10] } (12. Qg4 Ndf6) 12... exf3 { [%eval #-10] } 13. Qxf3 { [%eval #-9] } 13... Ngf6?? { (Mate in 9 → -1.90) Lost forced checkmate sequence. Ke6 was best. } { [%eval -1.9] } (13... Ke6 14. Qxa8 Nh6 15. Qxa7 Kf6 16. Qxd7 Re8 17. Qxd6 e4 18. Qxf6 Rh8 19. Qxh8 Nf5 20. Qxh7) 14. Qxa8 { [%eval -2.6] } 14... Rxa8 { [%eval -2.68] } 15. g4 { [%eval -2.73] } 15... Nxg4 { [%eval -2.48] } 16. d4?? { (-2.48 → Mate in 7) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-7] } (16. Rg1 Nxh2) 16... Nxh2 { [%eval #-7] } 17. dxe5 { [%eval #-6] } 17... Nxe5 { [%eval #-6] } 18. Rxh2 { [%eval #-5] } 18... Nf3?? { (Mate in 5 → 49.61) Lost forced checkmate sequence. Nc4 was best. } { [%eval 49.61] } (18... Nc4 19. bxc4 Ke6 20. Rxh7 Kd5 21. cxd5 Re8 22. Rxa7 Rxe1 23. Rxe1#) 19. Rxh7 { [%eval 49.7] } 19... Nxe1 { [%eval 48.79] } 20. Rxe1?? { (48.79 → Mate in 4) Checkmate is now unavoidable. Rxf7 was best. } { [%eval #-4] } (20. Rxf7 Nxc2 21. Rxa7 Nxa1 22. Rxa8 Nxb3 23. axb3 d5 24. Ra1 d4 25. Ra7 d3 26. b4 d2) 20... Re8 { [%eval #-10] } 21. Rxe8 { [%eval #-3] } 21... Kxe8 { [%eval #-3] } 22. Rxa7 { [%eval #-2] } 22... d5 { [%eval #-11] } 23. Re7 { [%eval #-8] } 23... Kxe7 { [%eval #-8] } 24. b4 { [%eval #-6] } 24... Kd6 { [%eval #-8] } 25. c4 { [%eval #-7] } 25... dxc4 { [%eval #-7] } 26. a4 { [%eval #-6] } 26... c3 { [%eval #-6] } 27. b5 { [%eval #-5] } 27... Kc7?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. c2 was best. } { [%eval #2] } (27... c2 28. b6 c1=Q 29. a5 Kc7 30. bxc7 Qxc7 31. a6 Qb7 32. axb7#) 28. a5?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. b6 was best. } { [%eval #-4] } (28. b6 Kxb6 29. a5 Kxa5#) 28... Kb7 { [%eval #-6] } 29. b6 { [%eval #-4] } 29... Kxb6 { [%eval #-4] } 30. axb6 { [%eval #-3] } 30... c2 { [%eval #-3] } 31. b7 { [%eval #-2] } 31... c1=Q { [%eval #-2] } 32. b8=N { [%eval #-1] } 32... Qc6 { [%eval #-1] } 33. Nxc6# { Game ends by variant rule. } 0-1