FEN
[Event "casual rapid game"]
[Site "https://lichess.org/GjnT8asi"]
[Date "2024.12.26"]
[Round "-"]
[White "Maxippo1"]
[Black "Anonymous"]
[Result "1/2-1/2"]
[GameId "GjnT8asi"]
[UTCDate "2024.12.26"]
[UTCTime "20:40:19"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.17] } 3. Nc3 { [%eval 0.11] } 3... Nf6 { [%eval 0.08] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.07] } 5. d3 { [%eval 0.08] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... d6 { [%eval 0.09] } 6. h3 { [%eval 0.0] } 6... O-O { [%eval 0.13] } 7. a3 { [%eval 0.0] } 7... h6 { [%eval 0.16] } 8. O-O { [%eval 0.01] } 8... Nd4 { [%eval 0.06] } 9. Nxd4 { [%eval -0.08] } 9... Bxd4 { [%eval -0.04] } 10. Nd5 { [%eval -0.05] } 10... Nxd5 { [%eval -0.02] } 11. Bxd5 { [%eval -0.04] } 11... Qf6 { [%eval 0.12] } 12. Qe2 { [%eval -0.02] } 12... c6 { [%eval 0.0] } 13. Bb3 { [%eval -0.03] } 13... Be6 { [%eval -0.06] } 14. Bxe6 { [%eval -0.06] } 14... Qxe6 { [%eval -0.03] } 15. Qf3 { [%eval -0.19] } 15... d5 { [%eval -0.15] } 16. Re1 { [%eval -0.24] } 16... dxe4 { [%eval -0.02] } 17. dxe4 { [%eval -0.02] } 17... Rad8 { [%eval -0.03] } 18. c3 { [%eval -0.05] } 18... Bb6 { [%eval -0.06] } 19. Be3 { [%eval -0.1] } 19... Bxe3 { [%eval -0.12] } 20. Qxe3 { [%eval -0.04] } 20... Qb3 { [%eval -0.03] } 21. Rab1 { [%eval -0.24] } 21... b6 { [%eval -0.19] } 22. Qg3 { [%eval -0.28] } 22... Rfe8 { [%eval -0.32] } 23. Qf3 { [%eval -0.31] } 23... Rd2 { [%eval -0.4] } 24. Rbd1 { [%eval -0.68] } 24... Rxb2 { [%eval -0.3] } 25. Kh2?! { (-0.30 → -1.16) Inaccuracy. Rd7 was best. } { [%eval -1.16] } (25. Rd7) 25... Qxa3 { [%eval -0.81] } 26. Ra1?? { (-0.81 → -3.48) Blunder. Rd7 was best. } { [%eval -3.48] } (26. Rd7) 26... Qc5 { [%eval -3.28] } 27. Rxa7 { [%eval -3.02] } 27... Qxf2 { [%eval -2.34] } 28. Qxf2 { [%eval -2.98] } 28... Rxf2 { [%eval -2.84] } 29. Kg1 { [%eval -2.98] } 29... Rd2 { [%eval -2.8] } 30. Rea1?! { (-2.80 → -3.61) Inaccuracy. Rc7 was best. } { [%eval -3.61] } (30. Rc7 Re6 31. Rf1 Rg6 32. Rf2 Rxf2 33. Kxf2 h5 34. Rc8+ Kh7 35. Rc7 Rf6+) 30... Red8 { [%eval -3.56] } 31. Kh2 { [%eval -3.87] } 31... Rc2 { [%eval -4.0] } 32. R7a2 { [%eval -3.99] } 32... Rdd2 { [%eval -3.84] } 33. Rxc2 { [%eval -3.92] } 33... Rxc2 { [%eval -3.91] } 34. Ra8+ { [%eval -4.08] } 34... Kh7 { [%eval -3.87] } 35. Ra3?! { (-3.87 → -4.96) Inaccuracy. Ra6 was best. } { [%eval -4.96] } (35. Ra6 Rxc3 36. Rxb6 Kg6 37. Ra6 f6 38. h4 Rc4 39. Kh3 h5 40. Kg3 Rxe4) 35... b5 { [%eval -4.8] } 36. Rb3 { [%eval -4.97] } 36... g6 { [%eval -4.88] } 37. Kg3 { [%eval -4.89] } 37... f5 { [%eval -4.85] } 38. exf5 { [%eval -4.91] } 38... gxf5 { [%eval -4.88] } 39. Kf3 { [%eval -4.88] } 39... e4+ { [%eval -4.93] } 40. Kf4 { [%eval -4.97] } 40... Rf2+ { [%eval -4.77] } 41. Ke3 { [%eval -5.2] } 41... Rxg2 { [%eval -5.48] } 42. Kf4 { [%eval -5.85] } 42... Rf2+ { [%eval -5.72] } 43. Ke5 { [%eval -5.85] } 43... Kg6 { [%eval -5.73] } 44. Kd6 { [%eval -7.32] } 44... e3 { [%eval -6.94] } 45. Kxc6 { [%eval -9.11] } 45... e2 { [%eval -8.9] } 46. Rb1 { [%eval -9.08] } 46... Rf1 { [%eval -8.96] } 47. Rxf1? { (-8.96 → Mate in 11) Checkmate is now unavoidable. Rxb5 was best. } { [%eval #-11] } (47. Rxb5 e1=Q 48. Rb6 Qxc3+ 49. Kb7+ Kg5 50. h4+ Kf4 51. Kb8 Rd1 52. Ka7 Rd7+) 47... exf1=Q { [%eval #-10] } 48. Kb6 { [%eval #-10] } 48... Qf2+ { [%eval #-16] } 49. Kxb5 { [%eval #-9] } 49... Qh4 { [%eval #-8] } 50. c4 { [%eval #-8] } 50... f4 { [%eval #-7] } 51. c5 { [%eval #-7] } 51... Qd8 { [%eval #-7] } 52. c6 { [%eval #-7] } 52... Qc8 { [%eval #-8] } 53. Kb6 { [%eval #-7] } 53... f3 { [%eval #-6] } 54. c7 { [%eval #-6] } 54... f2 { [%eval #-5] } 55. Ka7 { [%eval #-3] } 55... Qxc7+ { [%eval #-2] } 56. Ka8 { [%eval #-2] } 56... f1=Q { [%eval #-1] } 57. h4 { [%eval #-1] } 57... Qf2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qa1# was best. } { [%eval 0.0] } (57... Qa1#) 58. h5+ { [%eval 0.0] } 58... Kxh5 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2