lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/GiyrblTy"] [Date "2024.06.03"] [Round "-"] [White "Iamnotverygoodplaye"] [Black "EnoJR"] [Result "1-0"] [GameId "GiyrblTy"] [UTCDate "2024.06.03"] [UTCTime "07:28:27"] [WhiteElo "1103"] [BlackElo "1498"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.33) Blunder. e6 was best. } { [%eval 2.33] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.23] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.42] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Bxg8?? { (2.50 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bd5 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... a6?? { (Mate in 8 → 4.93) Lost forced checkmate sequence. e6 was best. } { [%eval 4.93] } (8... e6 9. Qxa8 g5 10. Qxb8 Rg6 11. Qxf8 c5 12. Qxc5 g4 13. Qxa7 e5 14. Qxh7) 9. Qxa8 { [%eval 4.85] } 9... e6?? { (4.85 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (9... Nd7 10. Qxf8) 10. Qxa6 { [%eval #11] } 10... Nxa6 { [%eval #10] } 11. b4 { [%eval #10] } 11... Nxb4 { [%eval #9] } 12. a4 { [%eval #9] } 12... Nxc2 { [%eval #8] } 13. e4 { [%eval #8] } 13... Nxa1 { [%eval #7] } 14. Bh6 { [%eval #7] } 14... gxh6 { [%eval #6] } 15. e5 { [%eval #6] } 15... Rxg1 { [%eval #5] } 16. Kd1?? { (Mate in 5 → -0.92) Lost forced checkmate sequence. Ke2 was best. } { [%eval -0.92] } (16. Ke2 Rxb1 17. Kf1 Rxf1 18. f4 Rxf4 19. h3 Rxa4 20. h4 Rxh4#) 16... Rxd1 { [%eval -0.53] } 17. f4?? { (-0.53 → -2.99) Blunder. Nd2 was best. } { [%eval -2.99] } (17. Nd2 Rxd2 18. a5 Rxf2 19. a6 Rxh2 20. a7 Rg2 21. a8=B c5 22. Bxg2 Nb3) 17... Rxb1 { [%eval -3.3] } 18. f5?! { (-3.30 → -4.38) Inaccuracy. a5 was best. } { [%eval -4.38] } (18. a5 Bd6 19. exd6 cxd6 20. a6 Rg1 21. a7 d5 22. a8=K d4 23. Kb7 h5) 18... exf5 { [%eval -3.52] } 19. a5 { [%eval -3.71] } 19... c5? { (-3.71 → -1.92) Mistake. Bd6 was best. } { [%eval -1.92] } (19... Bd6 20. exd6) 20. e6?! { (-1.92 → -2.87) Inaccuracy. a6 was best. } { [%eval -2.87] } (20. a6 Nb3 21. a7 f4 22. e6 Bg7 23. a8=B f3 24. Bxf3 h5 25. Bxh5 c4) 20... Bd6? { (-2.87 → -1.23) Mistake. Bg7 was best. } { [%eval -1.23] } (20... Bg7 21. a6) 21. e7 { [%eval -0.91] } 21... Bxe7 { [%eval -0.7] } 22. h4 { [%eval -0.89] } 22... Bxh4 { [%eval -0.97] } 23. a6 { [%eval -0.76] } 23... c4 { [%eval -0.29] } 24. a7 { [%eval -0.13] } 24... Rb8?? { (-0.13 → Mate in 3) Checkmate is now unavoidable. Nb3 was best. } { [%eval #3] } (24... Nb3 25. a8=B Rh1 26. Bxh1 f4 27. Bd5 c3 28. Bxb3 Be7 29. Be6 Bd6 30. Bh3) 25. axb8=K { [%eval #14] } 25... c3 { [%eval #11] } 26. Kb7 { [%eval #11] } 26... c2 { [%eval #6] } 27. Kb6 { [%eval #7] } 27... f4 { [%eval #5] } 28. Kb5 { [%eval #7] } 28... f3 { [%eval #6] } 29. Kc5 { [%eval #6] } 29... f2 { [%eval #4] } 30. Kd4 { [%eval #6] } 30... f1=R { [%eval #5] } 31. Kc3?? { (Mate in 5 → 6.99) Lost forced checkmate sequence. Ke5 was best. } { [%eval 6.99] } (31. Ke5 Rf4 32. Kxf4 Bg3 33. Kxg3 Nb3 34. Kf4 c1=B 35. Kg5 hxg5#) 31... Nb3 { [%eval #18] } 32. Kxb3 { [%eval 8.34] } 32... h5? { (8.34 → Mate in 13) Checkmate is now unavoidable. Rf7 was best. } { [%eval #13] } (32... Rf7 33. Kxc2) 33. Kxc2 { [%eval #13] } 33... Rb1 { [%eval #7] } 34. Kxb1 { [%eval #7] } 34... Bg3 { [%eval #6] } 35. Kc1 { [%eval #6] } 35... h4 { [%eval #5] } 36. Kc2 { [%eval #6] } 36... h3 { [%eval #5] } 37. Kd3 { [%eval #5] } 37... h2 { [%eval #4] } 38. Kc4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Ke3 was best. } { [%eval 0.0] } (38. Ke3 Bf4 39. Kxf4 h1=R 40. Kf5 h6 41. Kg5 hxg5#) 38... h1=R { [%eval 0.0] } 39. Kd3 { [%eval 0.0] } 39... Rf1?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Bc7 was best. } { [%eval #12] } (39... Bc7 40. Kd2 Rh5 41. Kc3 Rh1 42. Kd2) 40. Ke3?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-3] } (40. Kd2 Rc1 41. Kxc1 Bd6 42. Kd2 Be7 43. Kd3 Bd8 44. Kd4 Bh4 45. Ke5 Bf6) 40... Rf3 { [%eval #-3] } 41. Kxf3 { [%eval #-2] } 41... h6?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. h5 was best. } { [%eval #2] } (41... h5 42. Kxg3 h4 43. Kxh4#) 42. Kxg3 { [%eval #2] } 42... h5 { [%eval #1] } 43. Kg4 { [%eval #1] } 43... hxg4# { Game ends by variant rule. } 1-0