FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Gh4vOsTm"]
[Date "2022.10.16"]
[White "Rusb-na-veka"]
[Black "Dmitry_Predatory"]
[Result "0-1"]
[GameId "Gh4vOsTm"]
[UTCDate "2022.10.16"]
[UTCTime "13:45:08"]
[WhiteElo "1937"]
[BlackElo "1341"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+54"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?? { (0.15 → -3.00) Blunder. e3 was best. } { [%eval -3.0] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b6?? { (-3.00 → -0.79) Blunder. e6 was best. } { [%eval -0.79] } (1... e6 2. c4 Bxa3 3. Nxa3 Ne7 4. Nc2 b5 5. Rxa7 Rxa7 6. cxb5) 2. e3 { [%eval 0.2] } 2... Ba6 { [%eval 0.25] } 3. Bxa6 { [%eval -0.02] } 3... Nxa6 { [%eval 0.07] } 4. Qh5?! { (0.07 → -1.00) Inaccuracy. c3 was best. } { [%eval -1.0] } (4. c3 c5) 4... Nb4?? { (-1.00 → 0.90) Blunder. Nf6 was best. } { [%eval 0.9] } (4... Nf6 5. Qxf7 Kxf7 6. e4 Nxe4 7. Ke2 Nxf2 8. Kxf2 Qb8 9. Ne2 Nb4 10. axb4 c5 11. Rxa7) 5. axb4 { [%eval 0.77] } 5... Rb8 { [%eval 1.1] } 6. Rxa7 { [%eval 1.0] } 6... e5?? { (1.00 → 3.29) Blunder. Nf6 was best. } { [%eval 3.29] } (6... Nf6 7. Qxh7) 7. Rxc7?? { (3.29 → Mate in 18) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-18] } (7. Qxf7 Kxf7) 7... Bxb4?? { (Mate in 18 → Mate in 14) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #14] } (7... Qxc7 8. Qxf7 Qxc2 9. Qxg8 Qxb1 10. Qxg7 Qxc1 11. Qxd7 Qxe1 12. Qxe8 Qxf2 13. Qxb8 Qxg2 14. Qxe5) 8. Rxd7 { [%eval #14] } 8... Bxd2 { [%eval #12] } 9. Bxd2 { [%eval #12] } 9... Qxd7 { [%eval #12] } 10. Qxf7?! { (Mate in 12 → 14.91) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 14.91] } (10. Qxh7 Rxh7 11. Ba5 bxa5 12. Ke2 Rxb2 13. Nc3 Rxc2 14. Na4 Rxe2 15. Nxe2 Qxa4 16. Rb1 Rxh2) 10... Qxd2 { [%eval 8.61] } 11. Kxd2?? { (8.61 → 3.21) Blunder. Nxd2 was best. } { [%eval 3.21] } (11. Nxd2) 11... Kxf7 { [%eval 3.27] } 12. Ne2 { [%eval 3.26] } 12... Ra8 { [%eval 3.26] } 13. Na3? { (3.26 → 1.59) Mistake. b3 was best. } { [%eval 1.59] } (13. b3 Re8) 13... Rxa3 { [%eval 1.3] } 14. bxa3 { [%eval 1.82] } 14... e4?? { (1.82 → 5.91) Blunder. Ne7 was best. } { [%eval 5.91] } (14... Ne7 15. Rg1) 15. f3?? { (5.91 → -0.36) Blunder. c4 was best. } { [%eval -0.36] } (15. c4 b5) 15... exf3 { [%eval -0.53] } 16. gxf3 { [%eval -0.31] } 16... Nh6 { [%eval -0.29] } 17. Rd1 { [%eval -0.17] } 17... Ng4?? { (-0.17 → 2.11) Blunder. Rf8 was best. } { [%eval 2.11] } (17... Rf8 18. h3) 18. fxg4 { [%eval 2.39] } 18... Rg8 { [%eval 1.99] } 19. Ng1 { [%eval 1.83] } 19... h5?! { (1.83 → 2.96) Inaccuracy. g6 was best. } { [%eval 2.96] } (19... g6 20. g5) 20. gxh5 { [%eval #14] } 20... g6 { [%eval #11] } 21. hxg6 { [%eval #11] } 21... Rxg6 { [%eval #6] } 22. Ke1 { [%eval #6] } 22... Rxg1 { [%eval #5] } 23. Rd2 { [%eval #5] } 23... Rxe1 { [%eval #4] } 24. Re2?? { (Mate in 4 → Mate in 23) Lost forced checkmate sequence. c4 was best. } { [%eval #-23] } (24. c4 Rxe3 25. Rd5 Rxa3 26. h3 Rxh3 27. Rc5 bxc5#) 24... Rxe2 { [%eval -1.99] } 25. e4 { [%eval -4.91] } 25... Rxc2 { [%eval #-25] } 26. e5 { [%eval #-7] } 26... Rxh2 { [%eval #-7] } 27. e6 { [%eval #-6] } 27... Kxe6 { [%eval #-6] } 28. a4 { [%eval #-5] } 28... b5 { [%eval #-5] } 29. axb5 { [%eval #-4] } 29... Rc2 { [%eval #-4] } 30. b6 { [%eval #-3] } 30... Rc7 { [%eval #-3] } 31. bxc7 { [%eval #-2] } 31... Ke7 { [%eval #-2] } 32. c8=R { [%eval #-1] } 32... Kd8 { [%eval #-1] } 33. Rxd8# { Game ends by variant rule. } 0-1