FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/GcVrKNTf"]
[Date "2024.11.09"]
[White "Insert_Good_Name"]
[Black "MateoCh8"]
[Result "1-0"]
[GameId "GcVrKNTf"]
[UTCDate "2024.11.09"]
[UTCTime "17:53:18"]
[WhiteElo "993"]
[BlackElo "1040"]
[WhiteRatingDiff "+53"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "240+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... d5?? { (0.05 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. d3?? { (Mate in 14 → -0.43) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.43] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3 7. Nc4 dxc4) 3... Bh3 { [%eval -0.65] } 4. gxh3 { [%eval -0.46] } 4... d4?? { (-0.46 → 1.94) Blunder. Nd7 was best. } { [%eval 1.94] } (4... Nd7 5. c4) 5. exd4 { [%eval 1.94] } 5... Qxd4 { [%eval 2.08] } 6. Qg4?? { (2.08 → Mate in 13) Checkmate is now unavoidable. b3 was best. } { [%eval #-13] } (6. b3 Qxa1 7. f4 Qxa2 8. Qf3 Qxb3 9. Qxa8 Qxd3 10. Qxa7 Qxc2 11. Qxb8 Qxh2) 6... Qxd3?? { (Mate in 13 → 0.93) Lost forced checkmate sequence. Qxg4 was best. } { [%eval 0.93] } (6... Qxg4 7. hxg4 f5 8. gxf5 e6 9. fxe6 g5 10. Bxg5 Nf6 11. Bxf6 Nc6 12. Bxh8) 7. Qxg7?? { (0.93 → Mate in 11) Checkmate is now unavoidable. cxd3 was best. } { [%eval #-11] } (7. cxd3 g5) 7... Qxh3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #11] } (7... Bxg7 8. cxd3 Bxb2 9. Bxb2 Nc6 10. Bxh8 Nd4 11. Bxd4 Rc8 12. Bxa7 Rb8 13. Bxb8) 8. Qxh7?? { (Mate in 11 → 1.19) Lost forced checkmate sequence. Nxh3 was best. } { [%eval 1.19] } (8. Nxh3 Bxg7 9. Bf4 Bxb2 10. Bxc7 Bxa1 11. Bxb8 Rxb8 12. Nf4 Rxb1 13. Rg1 Rxe1) 8... Qxh2 { [%eval 1.71] } 9. Qxf7 { [%eval 1.21] } 9... Qxf2?? { (1.21 → Mate in 10) Checkmate is now unavoidable. Qxg1 was best. } { [%eval #10] } (9... Qxg1 10. Rxg1 Kxf7 11. Rxg8 Rxg8 12. Bh6 Bxh6 13. f4 Bxf4 14. Kf1 Bd2 15. Nxd2) 10. Qxe7?? { (Mate in 10 → 1.07) Lost forced checkmate sequence. Qxf2 was best. } { [%eval 1.07] } (10. Qxf2 Rxh1 11. Qxa7 Rxg1 12. Qxb8 Rxe1 13. Qxe8 Rxc1 14. Qxe7 Nxe7 15. Nd2 Rxa1) 10... Qxc2?? { (1.07 → 5.26) Blunder. Qxg1 was best. } { [%eval 5.26] } (10... Qxg1 11. Rxg1 Kxe7 12. Rxg8 Rxg8 13. Bh6 Bxh6 14. Kf1 Bd2 15. Nxd2 Rg2 16. Kxg2) 11. Qxc7?? { (5.26 → Mate in 9) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-9] } (11. Qxe8) 11... Qxb2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #8] } (11... Qxc7 12. Rxh8 Qxc1 13. Rxg8 Qxb2 14. Rxf8 Qxa1 15. Rxe8 Qxb1 16. Rxb8 Qxa2 17. Rxa8) 12. Qxa7 { [%eval #15] } 12... Qxa2 { [%eval #7] } 13. Qxa6?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-7] } (13. Qxa8 Rxh1 14. Rxa2 Rxg1 15. Qxa6 Rxe1 16. Qa5 Rxc1 17. Rd2 Rxb1 18. Rd7 Nxd7) 13... Qxb1 { [%eval #-7] } 14. Qxa8 { [%eval #-6] } 14... Qxc1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #5] } (14... Rxh1 15. Qxh1 Qxc1 16. Rxc1 Bc5 17. Rxc5 Nh6 18. Qxh6 Kf8 19. Qxf8 Nc6 20. Rxc6#) 15. Qxb8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-5] } (15. Rxh8 Qxa1 16. Rxg8 Qxa8 17. Rxf8 Kxf8 18. Nf3 Qxf3 19. Kd1 Qxd1#) 15... Qxe1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #4] } (15... Rxh1 16. Qxe8 Rxg1 17. Rxc1 Rxe1 18. Rxe1 Nf6 19. Qxf8 Ne4 20. Rxe4#) 16. Qxe8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-4] } (16. Rxh8 Qxg1 17. Qxe8 Qxa1 18. Qxf8 Qxh8 19. Qxg8 Qxg8#) 16... Qxg1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #3] } (16... Qxe8 17. Rxh8 Qe4 18. Rxg8 Qh1 19. Rxf8 Qxg1 20. Rxg1#) 17. Qxf8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-3] } (17. Rxh8 Qxa1 18. Qxf8 Qxh8 19. Qxg8 Qxg8#) 17... Qxa1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #2] } (17... Qxh1 18. Qxg8 Rxg8 19. Rxh1 Rg1 20. Rxg1#) 18. Qxg8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-2] } (18. Rxh8 Qxh8 19. Qxg8 Qxg8#) 18... Rxh1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #1] } (18... Rxg8 19. Rxa1 Rg1 20. Rxg1#) 19. Qg1 { [%eval #1] } 19... Rxg1# { Game ends by variant rule. } 1-0

