- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/GarDyYIF"] [Date "2023.04.02"] [Round "-"] [White "Czlowiethepyth"] [Black "BellaWinner2014"] [Result "1-0"] [GameId "GarDyYIF"] [UTCDate "2023.04.02"] [UTCTime "10:11:49"] [WhiteElo "797"] [BlackElo "790"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-18"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C44"] [Opening "King's Pawn Game: Dresden Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. c4?! { (0.32 → -0.41) Inaccuracy. Bb5 was best. } { [%eval -0.41] } { C44 King's Pawn Game: Dresden Opening } (3. Bb5 Nf6 4. O-O Nxe4 5. Re1 Nd6 6. Nxe5 Be7 7. Bf1 Nxe5) 3... Nf6 { [%eval 0.0] } 4. d3 { [%eval -0.23] } 4... Bb4+ { [%eval 0.25] } 5. Bd2?! { (0.25 → -0.40) Inaccuracy. Nc3 was best. } { [%eval -0.4] } (5. Nc3 Bc5 6. Be2 d6 7. O-O O-O 8. a3 Bg4 9. b4 Bb6) 5... O-O?! { (-0.40 → 0.60) Inaccuracy. Bxd2+ was best. } { [%eval 0.6] } (5... Bxd2+ 6. Qxd2 O-O 7. Be2 d6 8. h3 Re8 9. Nc3 Nd7 10. O-O) 6. a3? { (0.60 → -0.85) Mistake. Bxb4 was best. } { [%eval -0.85] } (6. Bxb4 Nxb4 7. Nxe5 Re8 8. Nf3 d5 9. cxd5 Nbxd5 10. Qd2 Qd6) 6... Bc5? { (-0.85 → 0.31) Mistake. Bxd2+ was best. } { [%eval 0.31] } (6... Bxd2+ 7. Qxd2 d6 8. Nc3 Bg4 9. Be2 Nd7 10. Rb1 a5 11. b4) 7. b4 { [%eval 0.31] } 7... Bd6 { [%eval 0.62] } 8. c5?! { (0.62 → -0.42) Inaccuracy. g3 was best. } { [%eval -0.42] } (8. g3) 8... Be7 { [%eval -0.32] } 9. Nh4?? { (-0.32 → -2.36) Blunder. Bc3 was best. } { [%eval -2.36] } (9. Bc3) 9... b6?! { (-2.36 → -1.54) Inaccuracy. a5 was best. } { [%eval -1.54] } (9... a5 10. b5) 10. b5?! { (-1.54 → -2.55) Inaccuracy. Be3 was best. } { [%eval -2.55] } (10. Be3 a5) 10... bxc5?? { (-2.55 → 1.63) Blunder. Nd4 was best. } { [%eval 1.63] } (10... Nd4 11. cxb6 axb6 12. Nf3 Nxb5 13. Nxe5 d5 14. Nc3 Nd4 15. Nf3 Bc5 16. Nxd4 Bxd4 17. Be2) 11. bxc6 { [%eval 1.9] } 11... dxc6?! { (1.90 → 3.18) Inaccuracy. d5 was best. } { [%eval 3.18] } (11... d5 12. Bg5 dxe4 13. dxe4 Nxe4 14. Qxd8 Bxd8 15. Bxd8 Rxd8 16. Nf3 Rb8 17. Bc4 Nd6 18. Ba2) 12. Nf5? { (3.18 → 1.72) Mistake. Qc2 was best. } { [%eval 1.72] } (12. Qc2 Rb8 13. Nf3 Be6 14. Nc3 c4 15. dxc4 Bc5 16. h3 Bd4 17. Bd3 Nd7 18. O-O Nc5) 12... Bd6? { (1.72 → 3.40) Mistake. Bxf5 was best. } { [%eval 3.4] } (12... Bxf5 13. exf5) 13. Qg4?? { (3.40 → -5.81) Blunder. Ne3 was best. } { [%eval -5.81] } (13. Ne3 Be6 14. Qc2 Rb8 15. Be2 Nd5 16. Nc4 f5 17. exd5 cxd5 18. Nxd6 cxd6 19. O-O f4) 13... Nxg4 { [%eval -5.98] } 14. h4 { [%eval -6.67] } 14... Nf6 { [%eval -5.98] } 15. h5 { [%eval -6.91] } 15... Nxh5?! { (-6.91 → -5.18) Inaccuracy. Bxf5 was best. } { [%eval -5.18] } (15... Bxf5 16. exf5 e4 17. Be2 exd3 18. Bf3 Re8+ 19. Kf1 Be5 20. Nc3 Rb8 21. Rd1 Rb2 22. Na4) 16. g4 { [%eval -6.29] } 16... Nf6 { [%eval -5.8] } 17. g5 { [%eval -6.13] } 17... Ng4 { [%eval -5.8] } 18. f3 { [%eval -7.0] } 18... Ne3?! { (-7.00 → -5.11) Inaccuracy. Bxf5 was best. } { [%eval -5.11] } (18... Bxf5 19. Nc3 Be6 20. fxg4 c4 21. Nd1 Bc5 22. Rc1 Bxa3 23. Ra1 Be7 24. Ra4 cxd3 25. Rh3) 19. Bxe3 { [%eval -5.18] } 19... c4 { [%eval -4.57] } 20. dxc4 { [%eval -5.6] } 20... Ba6? { (-5.60 → -3.42) Mistake. Bxf5 was best. } { [%eval -3.42] } (20... Bxf5 21. exf5 e4 22. fxe4 Qe7 23. Nd2 Rfd8 24. Kf2 Qe5 25. g6 hxg6 26. fxg6 Rab8 27. Ke2) 21. Nc3 { [%eval -3.27] } 21... Bxc4?? { (-3.27 → 1.82) Blunder. Be7 was best. } { [%eval 1.82] } (21... Be7 22. Rd1 Qe8 23. Rd2 g6 24. Rdh2 h5 25. Be2 Rd8 26. f4 exf4 27. Bxf4 Bd6 28. Nxd6) 22. Bxc4 { [%eval 1.72] } 22... Qb8?! { (1.72 → 2.45) Inaccuracy. g6 was best. } { [%eval 2.45] } (22... g6 23. Nh6+) 23. g6 { [%eval 3.4] } 23... hxg6 { [%eval 8.28] } 24. Nh4 { [%eval 3.45] } 24... g5?? { (3.45 → Mate in 3) Checkmate is now unavoidable. Kh7 was best. } { [%eval #3] } (24... Kh7 25. Kf2) 25. Nf5?? { (Mate in 3 → -1.78) Lost forced checkmate sequence. Ng6 was best. } { [%eval -1.78] } (25. Ng6 Qb1+ 26. Rxb1 Bb4 27. Rh8#) 25... Qc8?? { (-1.78 → 4.81) Blunder. Qb2 was best. } { [%eval 4.81] } (25... Qb2 26. Rc1 g6 27. Nd1 Qxa3 28. Nxd6 cxd6 29. Rc3 Qb4 30. Bxg5 Kg7 31. Bh6+ Kf6 32. Bxf8) 26. Rd1?! { (4.81 → 3.27) Inaccuracy. Kf2 was best. } { [%eval 3.27] } (26. Kf2 Qd8 27. Rh5 g6 28. Rxg5 Qxg5 29. Bxg5 Bc5+ 30. Kg3 gxf5 31. exf5 Kg7 32. Ne4 f6) 26... Qd8? { (3.27 → 5.39) Mistake. Re8 was best. } { [%eval 5.39] } (26... Re8 27. Kf2) 27. a4?? { (5.39 → 2.29) Blunder. Rg1 was best. } { [%eval 2.29] } (27. Rg1 g4 28. Rxg4 Qf6 29. Bg5 Qe6 30. Nxd6 cxd6 31. Bxe6 fxe6 32. Rg3 d5 33. Rb1 Rfb8) 27... Rb8 { [%eval 2.72] } 28. Rd2?! { (2.72 → 1.62) Inaccuracy. Rg1 was best. } { [%eval 1.62] } (28. Rg1 Bb4) 28... Rb4?? { (1.62 → Mate in 7) Checkmate is now unavoidable. g6 was best. } { [%eval #7] } (28... g6 29. Rg1 Bb4 30. Kd1 Be7 31. Rxd8 Rfxd8+ 32. Kc2 gxf5 33. Bxg5 Bxg5 34. Rxg5+ Kh7 35. Rxf5) 29. Ba2?? { (Mate in 7 → 2.22) Lost forced checkmate sequence. Rdh2 was best. } { [%eval 2.22] } (29. Rdh2 Rb1+ 30. Nxb1 Bb4+ 31. Nd2 Bxd2+ 32. Kf1 Qd3+ 33. Bxd3 f6 34. Bc4+ Rf7 35. Rh8#) 29... Rc4?? { (2.22 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { Black offers draw } { [%eval #3] } (29... g6 30. Rg1 Rxa4 31. Nxa4 Bb4 32. Ke2 Bxd2 33. Bxd2 Qb8 34. Rb1 Qd8 35. Ne3 Qd4 36. Rb4) 30. Bxc4?? { (Mate in 3 → 6.17) Lost forced checkmate sequence. Rdh2 was best. } { [%eval 6.17] } (30. Rdh2 f6 31. Bxc4+ Rf7 32. Rh8#) 30... Bb4 { [%eval 6.67] } 31. Rdh2 { [%eval #5] } 31... Bxc3+ { [%eval #5] } 32. Kf2 { [%eval #5] } 32... Re8 { [%eval #1] } 33. Rh8# { White wins by checkmate. } 1-0