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[Event "Antichess Arena"] [Site "https://lichess.org/GS8CGefh"] [Date "2021.02.13"] [White "SimpleMachine"] [Black "FHHJDUFIEU"] [Result "1-0"] [GameId "GS8CGefh"] [UTCDate "2021.02.13"] [UTCTime "01:26:49"] [WhiteElo "1744"] [BlackElo "1312"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.36) Mistake. e3 was best. } { [%eval -1.36] } (1. e3 b5) 1... f5?? { (-1.36 → 2.91) Blunder. b6 was best. } { [%eval 2.91] } (1... b6 2. b3 Na6 3. g5 g6 4. e3 b5 5. Bxb5 Nb4 6. Bxd7) 2. gxf5 { [%eval 2.03] } 2... e6?? { (2.03 → Mate in 16) Checkmate is now unavoidable. g6 was best. } { [%eval #16] } (2... g6 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 b5 6. Bxb5 Bh6 7. Rxh6) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #15] } 4. e4?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-13] } (4. Bg2 Qxd2 5. Bxb7 Qxe1 6. Qxe1 Bxb7 7. Nc3 Bxh1 8. b4 Bxb4) 4... Qxd2 { [%eval #-13] } 5. Kxd2 { [%eval #-11] } 5... Ba3 { [%eval #-13] } 6. bxa3 { [%eval #-10] } 6... Bd7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (6... b5 7. Bxb5 e5 8. Bxe8 Nc6 9. Bxc6 g5 10. Bxa8 Bh3 11. Nxh3 a5 12. Nxg5 Nf6 13. Nxh7) 7. Ba6?? { (Mate in 13 → 3.86) Lost forced checkmate sequence. Bb5 was best. } { [%eval 3.86] } (7. Bb5 Bxb5 8. c4 Bxc4 9. Qc2 Bxa2 10. Qxc7 Bxb1 11. Qxb7 Bxe4 12. Qxg7 Bxh1 13. Qxg8 Rxg8) 7... bxa6?? { (3.86 → Mate in 13) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #13] } (7... Nxa6 8. a4 Bxa4 9. Qg4 Bxc2 10. Qxg7 Bxb1 11. Qxh7 Bxa2 12. Rxa2 Rxh7 13. Rxa6 Rxh2 14. Rxe6) 8. a4 { [%eval #13] } 8... Bxa4 { [%eval #12] } 9. Na3?? { (Mate in 12 → 3.05) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.05] } (9. Qg4 Bxc2 10. Qxe6 Bxb1 11. Rxb1 g5 12. Rxb8 Rxb8 13. Qxe8 Rxe8 14. Ke1 Rxe4 15. Bxg5 Rxe1) 9... Bxc2 { [%eval 1.9] } 10. Nxc2 { [%eval 2.6] } 10... c5?? { (2.60 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } { [%eval #11] } (10... Ne7 11. Kd3) 11. Nb4 { [%eval #11] } 11... cxb4 { [%eval #10] } 12. Ba3 { [%eval #10] } 12... bxa3 { [%eval #9] } 13. Ne2?? { (Mate in 9 → 2.60) Lost forced checkmate sequence. Qb1 was best. } { [%eval 2.6] } (13. Qb1 Nf6 14. Qxb8 Nxe4 15. Qxa7 Nxf2 16. Qxg7 Nxh1 17. Qxh7 Rxh7 18. h4 Rxh4 19. Nh3 Rxh3) 13... Nc6?? { (2.60 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (13... Kd7) 14. Nd4 { [%eval #8] } 14... Nxd4 { [%eval #7] } 15. f3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-10] } (15. Qf3 Nxf3 16. Rhb1 Nxd2 17. Rd1 Nxe4 18. Rab1 Nxf2 19. Rd5 exd5 20. h3 Nxh3 21. Rb5 axb5#) 15... Nxf3 { [%eval #-10] } 16. Qxf3 { [%eval #-9] } 16... Kf7 { [%eval #-10] } 17. Qxf7 { [%eval #-8] } 17... Rf8?? { (Mate in 8 → Mate in 16) Lost forced checkmate sequence. Ne7 was best. } { [%eval #16] } (17... Ne7 18. Qxg7 Rhc8 19. Qxe7 Rab8 20. Qxe6 Rc5 21. Qxa6 h5 22. Qxa3 Ra5 23. Qxa5 h4 24. Qxa7) 18. Qxg8 { [%eval #17] } 18... Rhxg8 { [%eval #16] } 19. Ke3?? { (Mate in 16 → 2.86) Lost forced checkmate sequence. Rac1 was best. } { [%eval 2.86] } (19. Rac1 Rf1 20. Rcxf1 Rf8 21. Rxf8 g6 22. e5 g5 23. Rb1 g4 24. Kd3 g3 25. hxg3 a5) 19... Rf3?? { (2.86 → 11.98) Blunder. Rf4 was best. } { [%eval 11.98] } (19... Rf4) 20. Kxf3 { [%eval 10.53] } 20... Rb8?! { (10.53 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #12] } (20... e5 21. Rhd1) 21. Rab1 { [%eval #12] } 21... Rxb1 { [%eval #11] } 22. Rxb1 { [%eval #11] } 22... a5 { [%eval #9] } 23. h4 { [%eval #15] } 23... a4 { [%eval #9] } 24. h5 { [%eval #9] } 24... g6 { [%eval #5] } 25. hxg6 { [%eval #5] } 25... hxg6 { [%eval #4] } 26. Rb6 { [%eval #6] } 26... axb6 { [%eval #5] } 27. e5 { [%eval #5] } 27... b5 { [%eval #4] } 28. Kg4 { [%eval #7] } 28... g5 { [%eval #6] } 29. Kxg5 { [%eval #6] } 29... b4 { [%eval #5] } 30. Kf5 { [%eval #6] } 30... exf5 { [%eval #5] } 31. e6 { [%eval #5] } 31... b3 { [%eval #4] } 32. axb3 { [%eval #4] } 32... axb3 { [%eval #3] } 33. e7 { [%eval #3] } 33... b2 { [%eval #2] } 34. e8=Q { [%eval #2] } 34... b1=Q { [%eval #1] } 35. Qe4 { [%eval #1] } 35... Qxe4# { Game ends by variant rule. } 1-0