lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GRLadOQD"] [Date "2024.08.22"] [White "BHATIAARYAN1"] [Black "OfEnzo_123"] [Result "0-1"] [UTCDate "2024.08.22"] [UTCTime "13:45:09"] [WhiteElo "1004"] [BlackElo "1098"] [WhiteRatingDiff "-74"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 h5?? { (0.48 → 2.47) Blunder. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 Bxd7?? { (1.95 → Mate in 15) Checkmate is now unavoidable. Qxd7 was best. } (3... Qxd7 4. Qxh5 Rxh5 5. c4 Rxh2 6. Rxh2 Qxd2 7. Bxd2 Bh3 8. Rxh3) 4. Qxh5 Rxh5 5. Nh3?? { (Mate in 14 → 0.18) Lost forced checkmate sequence. g4 was best. } (5. g4 Bxg4 6. Nf3 Bxf3 7. Kd1 Bxh1 8. b4 Rxh2 9. d4 Rxf2 10. Ke2 Rxe2) 5... Rxh3 6. gxh3 Bxh3 7. Rg1?? { (0.77 → Mate in 12) Checkmate is now unavoidable. a4 was best. } (7. a4 Qxd2) 7... Qxd2 8. Rxg7 Qxf2?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } (8... Qxe1 9. Rxf7 Qxc1 10. Rxe7 Qxc2 11. Rxe8 Qxf2 12. Rxb8 Qxb2 13. Rxf8 Qxa2 14. Rxa2) 9. Rxf7?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } (9. Kxf2 Bxg7 10. Bd2 Bxb2 11. Kg1 Bxa1 12. Kg2 Bxg2 13. e4 Bxe4 14. Bc1 Bxc2) 9... Qxe3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxc2 was best. } (9... Qxc2 10. Rxe7 Qxc1 11. Rxe8 Qxb2 12. Rxf8 Qxa1 13. Rxb8 Qxa2 14. Rxa8 Qxh2 15. Rxg8) 10. Rxe7?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxe3 was best. } (10. Bxe3 Kxf7 11. Bxa7 Rxa7 12. Kf1 Bxf1 13. c4 Bxc4 14. b3 Rxa2 15. Rxa2 Bxb3) 10... Qxc1 11. Rxc7 Qxe1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Qxb2 was best. } (11... Qxb2 12. Rxa7 Qxa1 13. Rxa8 Qxb1 14. Rxb8 Qxa2 15. Rxe8 Qxc2 16. Rxf8 Qxh2 17. Rxg8) 12. Rxa7 Qxb1 13. Rxa8?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxb1 was best. } (13. Rxb1 Rxa7 14. a4 Rxa4 15. c4 Rxc4 16. b4 Bxb4 17. Rxb4 Rxb4#) 13... Qxa2 14. Rxb8 Qxb2 15. Rxe8 Qxc2 16. Rxf8 Qxh2 17. Rxg8 Bg4 18. Rxg4 Qg2 19. Rxg2# { Game ends by variant rule. } 0-1