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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/GOkFklQp"] [Date "2025.07.04"] [White "kcong12345"] [Black "Belgabat"] [Result "0-1"] [GameId "GOkFklQp"] [UTCDate "2025.07.04"] [UTCTime "20:02:41"] [WhiteElo "1607"] [BlackElo "1344"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+98"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Nc3?? { (4.67 → -3.92) Blunder. Qh5 was best. } { [%eval -3.92] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxc3 { [%eval -4.7] } 5. dxc3 { [%eval -4.85] } 5... Nc6 { [%eval -4.86] } 6. Qxd7 { [%eval -3.61] } 6... Qxd7 { [%eval -3.23] } 7. Kd1 { [%eval -3.7] } 7... Qxd1 { [%eval -3.28] } 8. Bd2?? { (-3.28 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (8. Ne2 Qxc1) 8... Qxg1 { [%eval #-12] } 9. Rhxg1 { [%eval #-11] } 9... Nd4 { [%eval #-11] } 10. exd4 { [%eval #-10] } 10... e5 { [%eval #-10] } 11. dxe5 { [%eval #-9] } 11... g5 { [%eval #-9] } 12. Bxg5 { [%eval #-8] } 12... Nf6 { [%eval #-9] } 13. exf6 { [%eval #-8] } 13... Bh3 { [%eval #-9] } 14. gxh3 { [%eval #-8] } 14... Ke7?? { (Mate in 8 → 0.94) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.94] } (14... Rf8 15. Bh6 Rg8 16. Rxg8 Kd7 17. Rxa8 a5 18. Rxa7 Ke8 19. Rxc7 Kd7 20. Rxd7) 15. fxe7 { [%eval 0.58] } 15... Rhf8?? { (0.58 → Mate in 15) Checkmate is now unavoidable. f6 was best. } { [%eval #15] } (15... f6 16. Bxf6) 16. exf8=K { [%eval #16] } 16... Rxf8 { [%eval #15] } 17. Bd8 { [%eval #15] } 17... Rxd8 { [%eval 7.23] } 18. Rg6?? { (7.23 → -1.73) Blunder. Rad1 was best. } { [%eval -1.73] } (18. Rad1 Rxd1 19. Rxd1 f6 20. h4 f5 21. h5 f4 22. h6 a5 23. c4 a4) 18... fxg6 { [%eval -1.04] } 19. Rd1?? { (-1.04 → -8.54) Blunder. c4 was best. } { [%eval -8.54] } (19. c4 c5) 19... Rxd1 { [%eval -7.09] } 20. f3 { [%eval -8.17] } 20... Rd3?? { (-8.17 → 1.34) Blunder. h5 was best. } { [%eval 1.34] } (20... h5 21. h4 a5 22. c4 a4 23. c5 a3 24. c4 Rd8 25. c6 Rb8 26. c5) 21. cxd3 { [%eval 1.34] } 21... h6 { [%eval 1.35] } 22. f4 { [%eval 1.42] } 22... g5 { [%eval 1.13] } 23. fxg5 { [%eval 2.37] } 23... hxg5 { [%eval 2.17] } 24. h4 { [%eval 1.75] } 24... gxh4 { [%eval 1.38] } 25. c4 { [%eval 0.88] } 25... h3?? { (0.88 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (25... c5 26. h3) 26. a4?? { (Mate in 8 → -4.69) Lost forced checkmate sequence. c5 was best. } { [%eval -4.69] } (26. c5 a5 27. a4 a6 28. d4 c6 29. d5 cxd5 30. c6 d4 31. c7 d3) 26... a5?? { (-4.69 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (26... c5 27. d4 cxd4 28. c5 d3 29. c6 d2 30. c7 d1=N 31. c8=K a5 32. Kc7) 27. d4?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. c5 was best. } { [%eval #-2] } (27. c5 a6 28. d4 c6 29. d5 cxd5 30. c6 d4 31. c7 d3 32. c8=R d2) 27... c6?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. c5 was best. } { [%eval #6] } (27... c5 28. dxc5 a6 29. c6#) 28. d5?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. c5 was best. } { [%eval #-2] } (28. c5 a6 29. d5 cxd5 30. c6 d4 31. c7 d3 32. c8=R d2 33. Rc1 dxc1=K#) 28... cxd5 { [%eval #-2] } 29. cxd5 { [%eval #-1] } 29... a6 { [%eval #-1] } 30. d6# { Game ends by variant rule. } 0-1