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[Event "rated Antichess game"] [Site "https://lichess.org/GLw0KrwO"] [Date "2022.03.28"] [White "ExploringChess"] [Black "HuGo_Vail_13"] [Result "0-1"] [GameId "GLw0KrwO"] [UTCDate "2022.03.28"] [UTCTime "15:40:14"] [WhiteElo "1540"] [BlackElo "1011"] [WhiteRatingDiff "-50"] [BlackRatingDiff "+104"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Ne2 Qh4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Ba6 { [%eval 0.0] } 3... Qxg2 { [%eval 0.0] } 4. Bxb7 { [%eval 0.0] } 4... Qxh2?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (4... Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7 8. Rxh2 Nf6 9. Rxh7) 5. Rxh2 { [%eval #12] } 5... Bxb7 { [%eval #11] } 6. Rxh7 { [%eval #11] } 6... Rxh7 { [%eval #10] } 7. Nf3?? { (Mate in 10 → -1.85) Lost forced checkmate sequence. Qh5 was best. } { [%eval -1.85] } (7. Qh5 Rxh5 8. Nf3 Bxf3 9. Kd1 Bxd1 10. Nc3 Bxc2 11. Nd5 Rxd5 12. d4 Rxd4 13. Rb1 Bxb1) 7... Bxf3 { [%eval -1.46] } 8. Qxf3 { [%eval -2.3] } 8... e6?? { (-2.30 → Mate in 9) Checkmate is now unavoidable. Nd7 was best. } { [%eval #9] } (8... Nd7 9. Qxf7) 9. Qxf7 { [%eval #9] } 9... Kxf7 { [%eval #8] } 10. d3?? { (Mate in 8 → -1.40) Lost forced checkmate sequence. b4 was best. } { [%eval -1.4] } (10. b4 Bxb4 11. d3 Bxe1 12. Bg5 Bxf2 13. d4 Bxd4 14. a3 Bxa1 15. Nc3 Bxc3 16. Bh4 Rxh4) 10... Ba3 { [%eval -1.7] } 11. Nxa3 { [%eval -1.11] } 11... Rh1?? { (-1.11 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (11... Nf6 12. Bh6) 12. Nb5 { [%eval #8] } 12... Rxe1 { [%eval #7] } 13. Nxa7 { [%eval #7] } 13... Rxc1 { [%eval #6] } 14. Rxc1 { [%eval #6] } 14... Rxa7 { [%eval #5] } 15. b4 { [%eval #6] } 15... Rxa2 { [%eval #5] } 16. b5?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-6] } (16. Rb1 Rxc2 17. d4 Rxf2 18. d5 exd5 19. Rb2 Rxb2 20. b5 Rxb5#) 16... Rxc2 { [%eval #-6] } 17. Rxc2 { [%eval #-5] } 17... Nc6?? { (Mate in 5 → -1.08) Lost forced checkmate sequence. e5 was best. } { [%eval -1.08] } (17... e5 18. Rxc7 Ke6 19. Rxg7 Kd5 20. Rxg8 Na6 21. bxa6 Ke4 22. dxe4#) 18. bxc6 { [%eval -1.69] } 18... Nf6?? { (-1.69 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (18... e5 19. Rb2 Nh6 20. Rb6 cxb6 21. c7 b5 22. d4 exd4 23. c8=R d3 24. Rc1 Ke8 25. f4) 19. d4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-4] } (19. Rb2 Kf8 20. d4 Kf7 21. Rb3 Ke7 22. Rb2 Kf7) 19... e5 { [%eval #-4] } 20. dxe5 { [%eval #-3] } 20... Ke8?? { (Mate in 3 → 1.80) Lost forced checkmate sequence. Nd7 was best. } { [%eval 1.8] } (20... Nd7 21. cxd7 c6 22. Rxc6 Kg6 23. Rxg6#) 21. exf6 { [%eval 1.46] } 21... gxf6 { [%eval 1.79] } 22. Rc5?? { (1.79 → Mate in 2) Checkmate is now unavoidable. Rd2 was best. } { [%eval #-2] } (22. Rd2) 22... Kd7 { [%eval #-9] } 23. cxd7 { [%eval #-8] } 23... f5 { [%eval #-8] } 24. Rxf5 { [%eval #-1] } 24... c5 { [%eval #-1] } 25. Rxc5# { Game ends by variant rule. } 0-1