- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/GEYDhcy6"] [Date "2020.05.09"] [Round "-"] [White "RyanRajesh"] [Black "Ckksapu"] [Result "1-0"] [GameId "GEYDhcy6"] [UTCDate "2020.05.09"] [UTCTime "11:12:10"] [WhiteElo "1247"] [BlackElo "1372"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.75] } 1... e5?? { (1.75 → 4.85) Blunder. b5 was best. } { [%eval 4.85] } (1... b5 2. Bxb5) 2. Ba6 { [%eval 3.01] } 2... Nxa6?? { (3.01 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6) 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #14] } 4. Nc3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-16] } (4. Qh5 Nxc2 5. Qxh7 Nxa1 6. Qxg7 Bxg7 7. d4 exd4 8. exd4 Bxd4 9. Kd1 Bxf2 10. g4 Bxg1) 4... Nxc2 { [%eval #-16] } 5. Qxc2 { [%eval #-15] } 5... e4?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.0] } (5... Ba3 6. Bxa3 c5 7. Qxh7 Rxh7 8. Bxc5 Rxh2 9. Bxa7 Rxa7 10. Rxh2 Rxa2 11. Nxa2 Qh4 12. Rxh4) 6. Qxe4 { [%eval -0.19] } 6... Qh4?? { (-0.19 → Mate in 13) Checkmate is now unavoidable. Qg5 was best. } { [%eval #13] } (6... Qg5 7. Qxb7) 7. Qxb7 { [%eval #13] } 7... Qxf2 { [%eval #10] } 8. Qxc8?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-11] } (8. Kxf2 Bxb7 9. g3 Bxh1 10. Kg2 Bxg2 11. Nf3 Bxf3 12. g4 Bxg4 13. h3 Bxh3 14. Ba3 Bxa3) 8... Qxd2?? { (Mate in 11 → 1.75) Lost forced checkmate sequence. Rxc8 was best. } { [%eval 1.75] } (8... Rxc8 9. Kxf2 Ba3 10. Bxa3 d5 11. Nxd5 Ra8 12. Nxc7 Rd8 13. Nxe8 Rxd2 14. Nxg7 Rxa2 15. Rxa2) 9. Qxc7?? { (1.75 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (9. Kxd2 Rxc8) 9... Qxa2?? { (Mate in 11 → 2.47) Lost forced checkmate sequence. Qxe3 was best. } { [%eval 2.47] } (9... Qxe3 10. Bxe3 Rb8 11. Qxa7 g5 12. Bxg5 d5 13. Nxd5 Kd7 14. Qxb8 Nf6 15. Qxf8 Nxd5 16. Qxf7) 10. Qxa7?? { (2.47 → Mate in 13) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-13] } (10. Nxa2) 10... Qxg2 { [%eval #-13] } 11. Qxa8 { [%eval #-8] } 11... Qxh2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #10] } (11... Qxa8 12. Rxa8 h5 13. Rxe8 d6 14. Rxf8 Ne7 15. Rxh8 f5 16. Rxh5 g5 17. Rxg5 f4 18. exf4) 12. Qxe8 { [%eval #10] } 12... Qxh1 { [%eval #7] } 13. Qxd7?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-12] } (13. Qxf7 Qxg1 14. Qxg7 Qxg7 15. e4 Qxc3 16. Ra6 Qxe1 17. Ra5 Qxe4 18. Re5 Qxe5 19. Bb2 Qxb2#) 13... Qxg1 { [%eval #-12] } 14. Qxf7 { [%eval #-11] } 14... Qxe3?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #5] } (14... Qxe1 15. Qxg8 Qxc3 16. Qxg7 Qxa1 17. Qxh8 Qxh8 18. Bb2 Qxb2 19. e4 Qb7 20. e5 Bg7 21. e6) 15. Qxg7 { [%eval #5] } 15... Bxg7 { [%eval #4] } 16. Bxe3 { [%eval #4] } 16... Bxc3 { [%eval #3] } 17. Bd4?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-4] } (17. Kf1 Bxa1 18. Bd4 Bxd4 19. Kg1 Bxg1#) 17... Bxd4?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Bxe1 was best. } { [%eval #2] } (17... Bxe1 18. Rxe1 h5 19. Bxh8 Nf6 20. Bxf6 h4 21. Bxh4#) 18. Kd2 { [%eval #2] } 18... Bxa1 { [%eval #1] } 19. Kc3 { [%eval #1] } 19... Bxc3# { Game ends by variant rule. } 1-0