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[Event "rated blitz game"] [Site "https://lichess.org/GCusDV4h"] [Date "2026.05.28"] [Round "-"] [White "Moewecanfly"] [Black "denysvorobyov"] [Result "1-0"] [GameId "GCusDV4h"] [UTCDate "2026.05.28"] [UTCTime "12:53:47"] [WhiteElo "1024"] [BlackElo "1005"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "300+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Chigorin Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.08] } 2... Nc6 { [%eval 0.5] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Nc3 { [%eval -0.01] } 3... Nf6 { [%eval 0.17] } 4. e3 { [%eval 0.0] } 4... Ne4 { [%eval 0.41] } 5. Nxe4 { [%eval 0.14] } 5... dxe4 { [%eval 0.17] } 6. Ng5 { [%eval 0.0] } 6... e5 { [%eval 0.18] } 7. Nxe4 { [%eval 0.15] } 7... exd4 { [%eval 0.17] } 8. exd4 { [%eval 0.14] } 8... Qxd4 { [%eval 0.27] } 9. Qxd4 { [%eval 0.28] } 9... Nxd4 { [%eval 0.27] } 10. Kd1? { (0.27 → -0.95) Mistake. Bd3 was best. } { [%eval -0.95] } (10. Bd3 Bg4 11. Bg5 h6 12. Nf6+ gxf6 13. Bxf6 Nxc2+ 14. Bxc2 Bb4+ 15. Kf1 O-O) 10... Bg4+ { [%eval -1.1] } 11. f3 { [%eval -1.38] } 11... Nxf3 { [%eval -1.38] } 12. gxf3?? { (-1.38 → -5.08) Blunder. h3 was best. } { [%eval -5.08] } (12. h3 Ng5+ 13. hxg4 Nxe4 14. Be3 O-O-O+ 15. Bd3 a6 16. a4 Bb4 17. a5 Bc5) 12... Bxf3+ { [%eval -5.12] } 13. Kd2 { [%eval -5.16] } 13... Bxh1 { [%eval -5.05] } 14. Nf2 { [%eval -5.44] } 14... Bc6 { [%eval -5.48] } 15. Nd3 { [%eval -5.55] } 15... O-O-O { [%eval -5.46] } 16. Ke2 { [%eval -5.58] } 16... Bb5 { [%eval -5.25] } 17. Bh3+ { [%eval -5.68] } 17... Kb8 { [%eval -5.56] } 18. Bg5 { [%eval -5.61] } 18... Re8+ { [%eval -5.51] } 19. Kd2 { [%eval -5.28] } 19... Bd6 { [%eval -5.4] } 20. a4 { [%eval -5.37] } 20... Bxd3 { [%eval -5.37] } 21. cxd3 { [%eval -5.54] } 21... Bxh2 { [%eval -5.05] } 22. b3 { [%eval -5.42] } 22... h6 { [%eval -5.38] } 23. Be3 { [%eval -5.41] } 23... a6 { [%eval -5.0] } 24. b4 { [%eval -4.94] } 24... g5 { [%eval -4.94] } 25. Bd7 { [%eval -5.39] } 25... Re7 { [%eval -5.23] } 26. Bf5 { [%eval -5.27] } 26... Bf4 { [%eval -5.1] } 27. Bxf4 { [%eval -5.06] } 27... gxf4 { [%eval -5.35] } 28. Be4 { [%eval -5.42] } 28... Rg8 { [%eval -5.15] } 29. Rf1 { [%eval -5.16] } 29... Rg2+?? { (-5.16 → 3.43) Blunder. f5 was best. } { [%eval 3.43] } (29... f5 30. Bh1 Rd8 31. Rxf4 Red7 32. b5 Rxd3+ 33. Kc2 a5 34. Rxf5 R3d4 35. Rf7) 30. Kc3?? { (3.43 → -5.04) Blunder. Bxg2 was best. } { [%eval -5.04] } (30. Bxg2 Re6 31. Rxf4 h5 32. Bd5 Rh6 33. Rh4 Rf6 34. Rxh5 Rf2+ 35. Kc3 c6) 30... Rg4 { [%eval -5.11] } 31. Bf3 { [%eval -5.25] } 31... Rh4 { [%eval -5.3] } 32. Bd5 { [%eval -5.21] } 32... Rd7 { [%eval -4.93] } 33. Kc4?! { (-4.93 → -6.36) Inaccuracy. Bf3 was best. } { [%eval -6.36] } (33. Bf3 Rd8 34. Be4 h5 35. Bf3 Rh3 36. Be4 f3 37. Bxf3 f5 38. Be2 a5) 33... c6 { [%eval -5.01] } 34. Be4 { [%eval -4.87] } 34... b5+ { [%eval -4.71] } 35. Kc5?! { (-4.71 → -7.57) Inaccuracy. axb5 was best. } { [%eval -7.57] } (35. axb5 axb5+ 36. Kc3 f5 37. Bxf5 Rf7 38. Be4 f3 39. Kd4 Kc7 40. Ke5 f2) 35... Kc7 { [%eval -7.47] } 36. a5? { (-7.47 → Mate in 2) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-2] } (36. Rh1 Rxh1 37. Bxh1 Rxd3 38. axb5 axb5 39. Be4 Ra3 40. Bg2 f3 41. Bf1 Ra1) 36... f3 { [%eval #-3] } 37. Rxf3 { [%eval #-3] } 37... Rxe4?? { (Mate in 3 → -1.56) Lost forced checkmate sequence. Rh5+ was best. } { [%eval -1.56] } (37... Rh5+ 38. Rf5 Rxf5+ 39. Bxf5 Rd5#) 38. dxe4 { [%eval -1.55] } 38... h5 { [%eval -0.09] } 39. Rh3?? { (-0.09 → -8.08) Blunder. Rf6 was best. } { [%eval -8.08] } (39. Rf6 Kb7 40. Rf4 h4 41. Rxh4 f5 42. Rh6 fxe4 43. Rxc6 Re7 44. Rb6+ Kc8) 39... Re7?? { (-8.08 → -0.58) Blunder. f5 was best. } { [%eval -0.58] } (39... f5 40. Rf3 fxe4 41. Rd3 Rd5+ 42. Rxd5 cxd5 43. Kd4 h4 44. Ke3 h3 45. Kf2) 40. Rxh5?? { (-0.58 → -7.37) Blunder. Kd4 was best. } { [%eval -7.37] } (40. Kd4 Rd7+ 41. Kc3 Rd1 42. Rxh5 Kd6 43. Rh7 Rc1+ 44. Kb3 Rf1 45. Rh6+ f6) 40... Rxe4 { [%eval -6.75] } 41. Rh7?? { (-6.75 → Mate in 1) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-1] } (41. Rh4 Rc4+ 42. Rxc4 bxc4 43. Kxc4 Kd6 44. Kd4 f5 45. b5 cxb5 46. Ke3 Ke6) 41... Rf4?? { (Mate in 1 → -6.74) Lost forced checkmate sequence. Rc4# was best. } { [%eval -6.74] } (41... Rc4#) 42. Rh8?? { (-6.74 → Mate in 1) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-1] } (42. Rh4 Rc4+ 43. Rxc4 bxc4 44. Kxc4 Kd6 45. Kd4 f5 46. Ke3 Kd5 47. b5 cxb5) 42... Kd7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rc4# was best. } { [%eval 0.0] } (42... Rc4#) 43. Rh6 { [%eval -0.13] } 43... f6 { [%eval 0.0] } 44. Rh7+ { [%eval 0.0] } 44... Ke6 { [%eval 0.0] } 45. Rh5 { [%eval -0.45] } 45... f5 { [%eval -0.02] } 46. Rh6+ { [%eval -0.19] } 46... Ke5 { [%eval -0.31] } 47. Rh5?? { (-0.31 → -2.48) Blunder. Kxc6 was best. } { [%eval -2.48] } (47. Kxc6 Rxb4 48. Kb6 f4 49. Kxa6 Rb2 50. Rh5+ Kd4 51. Rf5 Ke4 52. Rxb5 Rxb5) 47... Ke4?? { (-2.48 → -0.57) Blunder. Rc4+ was best. } { [%eval -0.57] } (47... Rc4+ 48. Kb6 Rxb4 49. Kxa6 Ra4 50. Rh6 b4 51. Rxc6 b3 52. Rc5+ Ke4 53. Rb5) 48. Rh7 { [%eval -0.86] } { White wins on time. } 1-0