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[Event "rated blitz game"] [Site "https://lichess.org/GAL6yZc3"] [Date "2026.06.02"] [Round "-"] [White "juliano1961"] [Black "Elubai57-01"] [Result "1/2-1/2"] [GameId "GAL6yZc3"] [UTCDate "2026.06.02"] [UTCTime "01:09:54"] [WhiteElo "1803"] [BlackElo "1831"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+3"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.15] } 1... d5 { [%eval 0.27] } 2. Bf4 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } 2... e6 { [%eval 0.1] } 3. e3 { [%eval 0.1] } 3... Nf6 { [%eval 0.1] } 4. Nd2 { [%eval 0.0] } 4... a6 { [%eval 0.29] } 5. a4 { [%eval 0.07] } 5... Nbd7 { [%eval 0.35] } 6. Ngf3 { [%eval 0.29] } 6... c5 { [%eval 0.33] } 7. c3 { [%eval 0.4] } 7... c4 { [%eval 0.55] } 8. b3 { [%eval 0.75] } 8... cxb3 { [%eval 0.71] } 9. Qxb3 { [%eval 0.78] } 9... b6 { [%eval 0.78] } 10. h3 { [%eval 0.81] } 10... Bb7 { [%eval 0.72] } 11. c4 { [%eval 0.28] } 11... dxc4 { [%eval 0.46] } 12. Bxc4 { [%eval 0.48] } 12... Rc8 { [%eval 0.41] } 13. O-O { [%eval 0.43] } 13... Be7 { [%eval 0.48] } 14. Rfc1 { [%eval 0.5] } 14... O-O { [%eval 0.47] } 15. Rab1 { [%eval 0.41] } 15... Bd5 { [%eval 0.79] } 16. Bxd5 { [%eval 0.46] } 16... Nxd5 { [%eval 0.33] } 17. Bg3 { [%eval 0.35] } 17... a5 { [%eval 0.45] } 18. Rxc8 { [%eval 0.0] } 18... Qxc8 { [%eval 0.14] } 19. Ne4?! { (0.14 → -0.82) Inaccuracy. Nc4 was best. } { [%eval -0.82] } (19. Nc4 h6 20. e4 N5f6 21. Bd6 Bxd6 22. Nxd6 Qc6 23. e5 Nd5 24. Rb2 Qc1+) 19... h6?! { (-0.82 → -0.02) Inaccuracy. Qc6 was best. } { [%eval -0.02] } (19... Qc6 20. Kh2 Bb4 21. Ne5 Nxe5 22. dxe5 b5 23. axb5 Qxb5 24. Qd1 a4 25. Nf6+) 20. Nd6 { [%eval -0.12] } 20... Qc6 { [%eval 0.38] } 21. Nb5 { [%eval 0.28] } 21... Bb4 { [%eval 0.45] } 22. Ne5 { [%eval 0.44] } 22... Nxe5 { [%eval 0.47] } 23. Bxe5 { [%eval 0.47] } 23... Rc8?? { (0.47 → 2.96) Blunder. Be7 was best. } { [%eval 2.96] } (23... Be7 24. Qd1 Qb7 25. e4 Nf6 26. f3 Rc8 27. Rc1 Ne8 28. Kh2 Rxc1 29. Qxc1) 24. e4?! { (2.96 → 1.75) Inaccuracy. Na7 was best. } { [%eval 1.75] } (24. Na7 Qe8 25. Nxc8 Qxc8 26. Kh2 f6 27. Bg3 Qc3 28. Qxc3 Nxc3 29. Ra1 Kf7) 24... Nc3?! { (1.75 → 2.68) Inaccuracy. Ne7 was best. } { [%eval 2.68] } (24... Ne7 25. Na7 Qxe4 26. Nxc8 Nxc8 27. Rc1 Ne7 28. Qg3 Nf5 29. Qg4 Qd5 30. Rc8+) 25. d5 { [%eval 2.62] } 25... exd5? { (2.62 → 4.42) Mistake. Ne2+ was best. } { [%eval 4.42] } (25... Ne2+ 26. Kf1 exd5 27. Kxe2 dxe4 28. Kf1 Qc1+ 29. Qd1 Qc4+ 30. Kg1 e3 31. fxe3) 26. Bxc3 { [%eval 4.25] } 26... Bxc3 { [%eval 3.6] } 27. Nxc3?? { (3.60 → 0.04) Blunder. Na7 was best. } { [%eval 0.04] } (27. Na7 Qc4 28. Nxc8 Qxc8 29. exd5 Bb4 30. Rd1 Qc7 31. Qe3 Kf8 32. Qe4 Qe7) 27... Qxc3 { [%eval 0.06] } 28. Qxc3 { [%eval 0.01] } 28... Rxc3 { [%eval 0.06] } 29. exd5 { [%eval 0.11] } 29... Ra3 { [%eval 0.04] } 30. Rxb6 { [%eval 0.03] } 30... Rxa4 { [%eval 0.02] } 31. d6 { [%eval 0.0] } 31... Rd4 { [%eval 0.0] } 32. Ra6 { [%eval 0.03] } 32... a4 { [%eval 0.0] } 33. Kf1 { [%eval 0.01] } 33... Kf8?? { (0.01 → Mate in 1) Checkmate is now unavoidable. f6 was best. } { [%eval #1] } (33... f6 34. Ra7 Rxd6 35. Rxa4 f5 36. Ra3 Rd1+ 37. Ke2 Rd5 38. Kf3 Kf7 39. Kg3) 34. Ke2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ra8# was best. } { [%eval 0.0] } (34. Ra8#) 34... Ke8 { [%eval 0.0] } 35. Ke3 { [%eval 0.0] } 35... Rb4 { [%eval 0.0] } 36. Ra7 { [%eval 0.0] } 36... Rb3+ { [%eval 0.0] } 37. Kd4 { [%eval 0.0] } 37... a3 { [%eval 0.0] } 38. Kd5 { [%eval 0.0] } 38... Rd3+ { [%eval 0.0] } 39. Kc6 { [%eval 0.0] } 39... Rc3+ { [%eval 0.0] } 40. Kd5 { [%eval 0.0] } 40... g6 { [%eval 0.0] } 41. Kd4 { [%eval 0.0] } 41... Rb3 { [%eval 0.0] } 42. Kd5 { [%eval 0.0] } 42... h5 { [%eval 0.0] } 43. Kc6 { [%eval 0.0] } 43... Rc3+ { [%eval 0.0] } 44. Kd5 { [%eval 0.0] } 44... g5 { [%eval 0.0] } 45. g3 { [%eval 0.0] } 45... g4 { [%eval 0.0] } 46. hxg4 { [%eval 0.0] } 46... hxg4 { [%eval 0.0] } 47. Kd4 { [%eval 0.0] } 47... Rf3 { [%eval 0.0] } 48. Kd5 { [%eval 0.0] } 48... Rd3+ { [%eval 0.0] } 49. Kc6 { [%eval 0.0] } 49... Rc3+ { [%eval 0.0] } 50. Kd5 { [%eval 0.0] } 50... Rf3 { [%eval 0.0] } 51. Kc6 { [%eval 0.0] } 51... Rc3+ { [%eval 0.0] } 52. Kd5 { [%eval 0.0] } 52... Rd3+ { [%eval 0.0] } 53. Kc6 { [%eval 0.0] } 53... Rc3+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2