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[Event "casual variant:antichess game"] [Site "https://lichess.org/G9TGPGMZ"] [Date "2026.04.18"] [Round "-"] [White "chesskrdplaton89"] [Black "lichess AI level 2"] [Result "1-0"] [GameId "G9TGPGMZ"] [UTCDate "2026.04.18"] [UTCTime "11:11:02"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. c4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxc4 { [%eval #-15] } 4. Bxc4 { [%eval #-14] } 4... b5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Kd8 was best. } { [%eval #14] } (4... Kd8 5. Bxf7 h5 6. Bxg8 Rxg8 7. Qxh5 Bh3 8. Qxh3 e6 9. Qxe6) 5. Bxf7 { [%eval #14] } 5... Kxf7 { [%eval #13] } 6. a4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qa4 was best. } { [%eval #-13] } (6. Qa4 bxa4 7. g4 Bxg4 8. Nf3 Bxf3 9. a3 Bxh1 10. f3 Bxf3) 6... bxa4 { [%eval #-13] } 7. Qxa4 { [%eval #-11] } 7... Ba6 { [%eval #-12] } 8. Qxa6 { [%eval #-11] } 8... Nxa6 { [%eval #-11] } 9. Rxa6 { [%eval #-10] } 9... Rc8 { [%eval #-10] } 10. Rxa7 { [%eval #-9] } 10... c5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rb8 was best. } { [%eval #10] } (10... Rb8 11. Rxc7 Rxb2 12. Bxb2 g5 13. Bxh8 Kf6 14. Bxf6 exf6 15. Rxh7 Bg7 16. Rxg7) 11. Rxe7 { [%eval #10] } 11... Kxe7 { [%eval #9] } 12. d4 { [%eval #9] } 12... cxd4 { [%eval #8] } 13. f3 { [%eval #8] } 13... Rxc1 { [%eval #7] } 14. Kd1 { [%eval #8] } 14... Rxb1 { [%eval #7] } 15. b4?? { (Mate in 7 → -2.98) Lost forced checkmate sequence. h4 was best. } { [%eval -2.98] } (15. h4 Rxb2 16. Kc1 Rxg2 17. Ne2 Rxe2 18. Rh2 Rxh2 19. f4 Rxh4 20. Kd2 Rxf4) 15... Rxd1?? { (-2.98 → Mate in 8) Checkmate is now unavoidable. Rxb4 was best. } { [%eval #8] } (15... Rxb4) 16. f4?? { (Mate in 8 → Mate in 18) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-18] } (16. Nh3 Rxh1 17. Nf2 Rxh2 18. Nd3 Rxg2 19. Nb2 Rxb2 20. f4 Rxb4 21. f5 Ke6) 16... Rxg1 { [%eval #-19] } 17. Rxg1 { [%eval -5.0] } 17... h6?? { (-5.00 → -1.85) Blunder. g5 was best. } { [%eval -1.85] } (17... g5 18. fxg5) 18. f5?? { (-1.85 → -4.57) Blunder. Rc1 was best. } { [%eval -4.57] } (18. Rc1) 18... d3?! { (-4.57 → -3.00) Inaccuracy. g6 was best. } { [%eval -3.0] } (18... g6 19. fxg6 Nf6 20. b5 Nh7 21. gxh7 Rxh7 22. g4 Rf7 23. Rf1 Rxf1 24. g5) 19. f6? { (-3.00 → -5.65) Mistake. Re1 was best. } { [%eval -5.65] } (19. Re1 g6) 19... Nxf6 { [%eval -4.69] } 20. b5 { [%eval -5.86] } 20... Ne8 { [%eval -4.98] } 21. g4?? { (-4.98 → Mate in 10) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-10] } (21. Rh1 Ke6) 21... Ke6?? { (Mate in 10 → -5.94) Lost forced checkmate sequence. h5 was best. } { [%eval -5.94] } (21... h5 22. gxh5 Rxh5 23. Rxg7 Rxh2 24. Rxe7 Bxe7 25. b6 d2 26. b7 d1=Q 27. b8=K) 22. g5?? { (-5.94 → Mate in 11) Checkmate is now unavoidable. h3 was best. } { [%eval #-11] } (22. h3 Rg8 23. Rb1 h5 24. gxh5 Bd6 25. h4 Rf8 26. Rb4 Bxb4 27. b6 Rf2) 22... hxg5 { [%eval #-11] } 23. Rxg5 { [%eval #-10] } 23... Rxh2 { [%eval #-10] } 24. Rxg7 { [%eval #-9] } 24... Nxg7 { [%eval #-9] } 25. b6 { [%eval #-8] } 25... Ra2 { [%eval #-12] } 26. b7 { [%eval #-11] } 26... Kf6?? { (Mate in 11 → -4.43) Lost forced checkmate sequence. Ra7 was best. } { [%eval -4.43] } (26... Ra7 27. b8=K Rc7 28. Kxc7 Kd7 29. Kxd7 Ne8 30. Kxe8 d2 31. Kxf8 d1=Q 32. Kg7) 27. b8=Q?? { (-4.43 → Mate in 4) Checkmate is now unavoidable. b8=K was best. } { [%eval #-4] } (27. b8=K Rf2 28. Kb7 Nh5 29. Kb6 Bh6 30. Kc5 Kf5 31. Kb5 Bg5 32. Kc5 Ng3) 27... Ne8 { [%eval #-4] } 28. Qxe8 { [%eval #-3] } 28... d2 { [%eval #-4] } 29. Qxf8 { [%eval #-3] } 29... Rc2?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Ra4 was best. } { [%eval #3] } (29... Ra4 30. Qxf6 Ra1 31. Qxa1 d1=B 32. Qxd1#) 30. Qxf6 { [%eval #3] } 30... Rc1 { [%eval #1] } 31. Qc6 { [%eval #1] } 31... Rxc6# { Game ends by variant rule. } 1-0