- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/G98Fh8Xr"] [Date "2025.05.09"] [White "GuiltyPrince"] [Black "olabilitesiolsabari1"] [Result "0-1"] [GameId "G98Fh8Xr"] [UTCDate "2025.05.09"] [UTCTime "19:38:57"] [WhiteElo "1697"] [BlackElo "1666"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+93"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C40"] [Opening "King's Pawn Game: Damiano Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.75] } 2. Nf3 { [%eval 0.98] } 2... f6? { (0.98 → 2.26) Mistake. f5 was best. } { [%eval 2.26] } { C40 King's Pawn Game: Damiano Defense } (2... f5 3. d4 fxe4 4. Nxe5 Nf6 5. Bg5 Be7 6. Nc3 d5 7. f3) 3. Nc3 { [%eval 1.84] } 3... c6 { [%eval 2.2] } 4. d4 { [%eval 2.25] } 4... exd4?? { (2.25 → 5.50) Blunder. d6 was best. } { [%eval 5.5] } (4... d6 5. Bc4) 5. Nxd4 { [%eval 5.0] } 5... Ke7? { (5.00 → 10.67) Mistake. Qc7 was best. } { [%eval 10.67] } (5... Qc7) 6. Bc4 { [%eval 10.17] } 6... d5 { [%eval 14.34] } 7. exd5 { [%eval 14.33] } 7... cxd5 { [%eval 21.92] } 8. Nxd5+ { [%eval 18.1] } 8... Kf7?! { (18.10 → Mate in 7) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #7] } (8... Qxd5 9. Bxd5) 9. Nf4+?! { (Mate in 7 → 16.66) Lost forced checkmate sequence. Nc7+ was best. } { [%eval 16.66] } (9. Nc7+ Qd5 10. Qh5+ Ke7 11. Qxd5 Nh6 12. Kd2 Ng4 13. Ndb5 Bd7 14. Kd3 Bxb5) 9... Ke8 { [%eval 16.28] } 10. Qe2+ { [%eval 14.95] } 10... Ne7 { [%eval 16.68] } 11. Kd2?? { (16.68 → -0.85) Blunder. Nd5 was best. } { [%eval -0.85] } (11. Nd5 h5) 11... Qxd4+ { [%eval -1.36] } 12. Qd3?? { (-1.36 → -5.76) Blunder. Ke1 was best. } { [%eval -5.76] } (12. Ke1 Nc6) 12... Qxf4+ { [%eval -5.15] } 13. Kc3?! { (-5.15 → -6.84) Inaccuracy. Ke2 was best. } { [%eval -6.84] } (13. Ke2 Qe5+) 13... Qe5+ { [%eval -6.69] } 14. Qd4 { [%eval -6.14] } 14... Nbc6 { [%eval -6.7] } 15. Qxe5 { [%eval -6.53] } 15... fxe5 { [%eval -6.38] } 16. Kd3?! { (-6.38 → -13.85) Inaccuracy. Rd1 was best. } { [%eval -13.85] } (16. Rd1 Bf5) 16... Bf5+ { [%eval -12.61] } 17. Ke3 { [%eval -13.99] } 17... Ng6 { [%eval -12.92] } 18. g4 { [%eval -16.0] } 18... Bc5+ { [%eval -16.44] } 19. Kf3 { [%eval -16.11] } 19... e4+ { [%eval -16.0] } 20. Kg3 { [%eval -15.61] } 20... Bd6+ { [%eval -15.01] } 21. Bf4 { [%eval -31.77] } 21... Bxf4+ { [%eval -29.5] } 22. Kg2 { [%eval -33.22] } 22... Nh4+ { [%eval -27.4] } 23. Kf1 { [%eval -34.49] } 23... Bxg4 { [%eval -34.81] } 24. Rg1?! { (-34.81 → Mate in 7) Checkmate is now unavoidable. f3 was best. } { [%eval #-7] } (24. f3 Bxf3) 24... Bh3+ { [%eval #-7] } 25. Ke2 { [%eval #-7] } 25... Nd4+ { [%eval #-6] } 26. Kd1 { [%eval -35.69] } 26... Nhf3 { [%eval -33.86] } 27. c3 { [%eval -42.87] } 27... Nc6 { [%eval -24.19] } 28. Kc2 { [%eval -34.24] } 28... Ke7 { [%eval -42.32] } 29. Rad1 { [%eval -40.07] } 29... Kf6 { [%eval -37.77] } 30. Rd5 { [%eval -39.66] } 30... Nxg1 { [%eval -39.44] } 31. Kb3 { [%eval -44.37] } 31... Nf3 { [%eval -43.64] } 32. Be2?! { (-43.64 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (32. a4 Nd2+ 33. Ka2 Be6 34. Rh5 Bxc4+ 35. b3 Bxb3+ 36. Ka1 Rad8 37. Rc5 Bxa4) 32... Nfe5?! { (Mate in 4 → -40.84) Lost forced checkmate sequence. Be6 was best. } { [%eval -40.84] } (32... Be6 33. Kc4 Rad8 34. Bxf3 Bxd5+ 35. Kc5 Ke5#) 33. c4 { [%eval -41.3] } 33... Kf5 { [%eval -42.64] } 34. Kc3 { [%eval -38.54] } 34... e3 { [%eval -37.24] } 35. Bd3+ { [%eval -36.91] } 35... Kf6 { [%eval -36.08] } 36. fxe3 { [%eval -33.23] } 36... Bxe3 { [%eval -36.87] } 37. Be4 { [%eval -38.15] } 37... Bf5 { [%eval -35.14] } 38. Bxf5?! { (-35.14 → Mate in 3) Checkmate is now unavoidable. Rd6+ was best. } { [%eval #-3] } (38. Rd6+ Be6) 38... Kxf5 { [%eval #-2] } 39. Rd4 { [%eval #-2] } 39... Bxd4+ { [%eval #-1] } 40. Kd2 { [%eval #-1] } 40... Ke4# { Game ends by variant rule. } 0-1