FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/G8WkYiUd"]
[Date "2026.06.12"]
[Round "-"]
[White "DanielTseng"]
[Black "loloeq3892eq"]
[Result "1-0"]
[GameId "G8WkYiUd"]
[UTCDate "2026.06.12"]
[UTCTime "11:18:03"]
[WhiteElo "1488"]
[BlackElo "1500"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-246"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → 0.27) Lost forced checkmate sequence. g5 was best. } { [%eval 0.27] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval -0.21] } 2... gxh6?? { (-0.21 → 2.05) Blunder. Nxh6 was best. } { [%eval 2.05] } (2... Nxh6 3. g3 Bh3 4. Nxh3 g5 5. Nxg5 Ng4 6. Nxf7 Kxf7 7. Rg1) 3. e4?? { (2.05 → Mate in 14) Checkmate is now unavoidable. h3 was best. } { [%eval #-14] } (3. h3 Bxh3 4. Nxh3 h5 5. Nd2 Nf6 6. e4 dxe4 7. Nxe4 Nxe4 8. Qxh5 Nxf2) 3... dxe4 { [%eval #-14] } 4. dxe4 { [%eval #-13] } 4... Qxd1 { [%eval #-13] } 5. Kxd1 { [%eval #-12] } 5... Bg4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (5... b5 6. Bxb5 h5 7. Bxe8 e5 8. Bxf7 Nh6 9. Bxh5 Ba3 10. bxa3 Re8 11. Bxe8) 6. Ba6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. h4 was best. } { [%eval #-13] } (6. h4 Bxd1 7. Nc3 Bxc2 8. Bd3 Bxd3 9. Na4 Bxe4 10. g4 Bxh1 11. Nf3 Bxf3) 6... Bxd1 { [%eval #-13] } 7. Bxb7 { [%eval #-12] } 7... Bxc2 { [%eval #-12] } 8. Bxa8 { [%eval #-11] } 8... Bxb1 { [%eval #-11] } 9. Rxb1 { [%eval #-10] } 9... Nc6 { [%eval #-10] } 10. Bxc6 { [%eval #-9] } 10... Kd8?? { (Mate in 9 → 1.23) Lost forced checkmate sequence. h5 was best. } { [%eval 1.23] } (10... h5 11. Bxe8 e5 12. Bxf7 Nh6 13. Bxh5 Nf7 14. Bxf7 Rg8 15. Bxg8 Bh6 16. Bxh7) 11. Bd7?! { (1.23 → 0.47) Inaccuracy. Be8 was best. } { [%eval 0.47] } (11. Be8 Kxe8 12. b3 e5 13. Ne2 Ne7 14. f3 c5 15. Nc3 a5 16. b4 cxb4) 11... Kxd7 { [%eval 0.75] } 12. Nf3?? { (0.75 → Mate in 9) Checkmate is now unavoidable. b3 was best. } { [%eval #-9] } (12. b3 e6) 12... Bg7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. e5 was best. } { [%eval #8] } (12... e5 13. Nxe5 Kc8 14. Nxf7 Ba3 15. bxa3 Ne7 16. Nxh8 Kb7 17. Rxb7 a5 18. Rxc7) 13. Ne5?? { (Mate in 8 → -3.45) Lost forced checkmate sequence. Ra1 was best. } { [%eval -3.45] } (13. Ra1 Bxb2 14. Ne1 Bxa1 15. e5 Bxe5 16. Rg1 Bxh2 17. a4 Bxg1 18. a5 Bxf2) 13... Bxe5 { [%eval -1.9] } 14. f4?? { (-1.90 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (14. h4 Bxb2) 14... Bxf4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #8] } (14... Bxb2 15. Rxb2 e5 16. fxe5 Nf6 17. exf6 Rb8 18. Rxb8 Kc8 19. Rxc8 h5 20. Rxc7) 15. e5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Rhe1 was best. } { [%eval #-9] } (15. Rhe1 Bxh2 16. g3 Bxg3 17. Rbc1 Bxe1 18. Rxc7 Kxc7 19. b4 Bxb4 20. a3 Bxa3) 15... Bxe5?? { (Mate in 9 → -3.96) Lost forced checkmate sequence. Bxh2 was best. } { [%eval -3.96] } (15... Bxh2 16. Rxh2 h5 17. Rxh5 Nh6 18. Rxh6 Rd8 19. Rxh7 e6 20. Rxf7 Ke8 21. Rxc7) 16. Rhg1?! { (-3.96 → -5.45) Inaccuracy. h4 was best. } { [%eval -5.45] } (16. h4 Bxb2) 16... Bxh2 { [%eval -5.48] } 17. Rbe1 { [%eval -5.25] } 17... Bxg1 { [%eval -6.67] } 18. Rxe7 { [%eval -7.23] } 18... Kxe7 { [%eval -6.06] } 19. g3 { [%eval -7.78] } 19... Bd4?? { (-7.78 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (19... f5 20. a4) 20. g4 { [%eval #3] } 20... Bxb2 { [%eval #2] } 21. g5 { [%eval #2] } 21... hxg5 { [%eval #1] } 22. a3 { [%eval #1] } 22... Bxa3# { Game ends by variant rule. } 1-0