- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/G65uzKGR"] [Date "2025.06.15"] [Round "-"] [White "Nefnef300"] [Black "Shield_15"] [Result "0-1"] [GameId "G65uzKGR"] [UTCDate "2025.06.15"] [UTCTime "11:16:55"] [WhiteElo "1743"] [BlackElo "1269"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+79"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.80 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. g4 { [%eval -0.46] } 2... Bxg4 { [%eval -0.22] } 3. Qb3?! { (-0.22 → -0.96) Inaccuracy. Na3 was best. } { [%eval -0.96] } (3. Na3 Bxe2 4. Nxe2 f5 5. Ng1 f4 6. Ba6 Nxa6 7. b4 Nxb4) 3... Bxe2 { [%eval -0.55] } 4. Qxb7 { [%eval -0.72] } 4... Bxf1 { [%eval -0.95] } 5. Qxb8?! { (-0.95 → -1.88) Inaccuracy. Qxc7 was best. } { [%eval -1.88] } (5. Qxc7 Qxc7 6. Kxf1 Qxc3 7. dxc3 f5 8. Bh6 Nxh6 9. Kg2 Ng8) 5... Rxb8 { [%eval -1.69] } 6. Kxf1 { [%eval -1.15] } 6... Rxb2 { [%eval -1.08] } 7. Bxb2 { [%eval -1.12] } 7... e6?? { (-1.12 → 0.90) Blunder. c5 was best. } { [%eval 0.9] } (7... c5 8. Ne2) 8. d4?? { (0.90 → -2.44) Blunder. h4 was best. } { [%eval -2.44] } (8. h4 Qxh4) 8... c5? { (-2.44 → -0.79) Mistake. e5 was best. } { [%eval -0.79] } (8... e5 9. dxe5) 9. dxc5 { [%eval -0.67] } 9... dxc5 { [%eval -1.03] } 10. Nd2?? { (-1.03 → -8.00) Blunder. h4 was best. } { [%eval -8.0] } (10. h4 Qxh4) 10... Qxd2 { [%eval -4.87] } 11. c4?? { (-4.87 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-11] } (11. Ba3 Qxa2 12. Bxc5 Qxf2 13. Kxf2 Bxc5 14. Rxa7 Bxf2 15. Rxf7 Bxg1 16. Rxg1 Kxf7) 11... Qxf2 { [%eval #-11] } 12. Bxg7 { [%eval #-10] } 12... Qxa2 { [%eval #-10] } 13. Bxf8 { [%eval #-8] } 13... Qxh2?? { (Mate in 8 → -0.46) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -0.46] } (13... Kxf8 14. Rxa2 Ke8 15. Rxa7 Kd7 16. Rxd7 h6 17. Rxf7 Ne7 18. Rxe7 Ra8 19. Rxe6) 14. Rxh2?? { (-0.46 → Mate in 7) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-7] } (14. Bxc5) 14... Kxf8 { [%eval #-7] } 15. Rxh7 { [%eval #-6] } 15... Rxh7 { [%eval #-6] } 16. Rxa7 { [%eval #-5] } 16... f6 { [%eval #-5] } 17. Rxh7 { [%eval #-4] } 17... Nh6 { [%eval #-4] } 18. Rxh6 { [%eval #-3] } 18... Ke8 { [%eval #-3] } 19. Rxf6 { [%eval #-2] } 19... Kd8 { [%eval #-2] } 20. Rxe6 { [%eval #-1] } 20... Ke7 { [%eval #-1] } 21. Rxe7# { Game ends by variant rule. } 0-1