FEN
[Event "rated King of the Hill game"]
[Site "https://lichess.org/G5DlGb6W"]
[Date "2021.02.05"]
[White "HeikoderBopparder"]
[Black "Proboymarc"]
[Result "0-1"]
[GameId "G5DlGb6W"]
[UTCDate "2021.02.05"]
[UTCTime "14:05:10"]
[WhiteElo "2044"]
[BlackElo "1996"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+90"]
[Variant "King of the Hill"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Van Geet Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3 { [%eval -0.05] } { A00 Van Geet Opening } 1... d5 { [%eval 0.59] } 2. e4? { (0.59 → -0.77) Mistake. d4 was best. } { [%eval -0.77] } (2. d4 c5 3. e4 dxe4 4. d5 Nf6 5. f3 e6 6. fxe4 exd5) 2... d4 { [%eval 0.0] } 3. Nce2?! { (0.00 → -0.78) Inaccuracy. Nf3 was best. } { [%eval -0.78] } (3. Nf3 Bg4 4. Ne2 Nc6 5. c3 e5 6. Qb3 Qf6 7. Qxb7 Rb8) 3... c5 { [%eval -0.67] } 4. Ng3?! { (-0.67 → -1.24) Inaccuracy. f4 was best. } { [%eval -1.24] } (4. f4 Nc6) 4... Nc6 { [%eval -1.37] } 5. Nf3 { [%eval -1.5] } 5... e5 { [%eval -1.4] } 6. Bc4 { [%eval -1.25] } 6... Be7?! { (-1.25 → -0.54) Inaccuracy. Bd6 was best. } { [%eval -0.54] } (6... Bd6 7. c3) 7. Bd5?! { (-0.54 → -1.16) Inaccuracy. c3 was best. } { [%eval -1.16] } (7. c3 Nf6 8. d3 O-O 9. cxd4 exd4 10. O-O Bd6 11. Bd2 Bg4 12. h3 Bxf3 13. gxf3 Qb8) 7... Be6 { [%eval -1.12] } 8. Bxc6+ { [%eval -1.03] } 8... bxc6 { [%eval -0.54] } 9. Nxe5 { [%eval -0.9] } 9... Qd6?! { (-0.90 → 0.16) Inaccuracy. Bf6 was best. } { [%eval 0.16] } (9... Bf6 10. Nf3 h5 11. d3 h4 12. Ne2 h3 13. Rg1 Bg4 14. Nd2 Kd7 15. gxh3 Be6 16. Nf3) 10. Nf3 { [%eval 0.09] } 10... Bg4 { [%eval -0.55] } 11. d3 { [%eval -0.42] } 11... Nf6?? { (-0.42 → 1.44) Blunder. Kd7 was best. } { [%eval 1.44] } (11... Kd7 12. c3) 12. h3 { [%eval 1.55] } 12... Bxf3 { [%eval 1.49] } 13. Qxf3 { [%eval 1.2] } 13... O-O?! { (1.20 → 2.30) Inaccuracy. g6 was best. } { [%eval 2.3] } (13... g6 14. Bf4) 14. Nf5 { [%eval 1.94] } 14... Qe6 { [%eval 2.37] } 15. Nxe7+ { [%eval 2.18] } 15... Qxe7 { [%eval 2.14] } 16. Bg5 { [%eval 2.0] } 16... h6? { (2.00 → 3.86) Mistake. Rfe8 was best. } { [%eval 3.86] } (16... Rfe8) 17. Bxf6 { [%eval 3.78] } 17... Qxf6 { [%eval 3.98] } 18. Qxf6 { [%eval 3.53] } 18... gxf6 { [%eval 4.21] } 19. f4 { [%eval 4.49] } 19... Kg7?! { (4.49 → 6.07) Inaccuracy. Rfd8 was best. } { [%eval 6.07] } (19... Rfd8 20. Ke2) 20. f5?! { (6.07 → 4.11) Inaccuracy. g4 was best. } { [%eval 4.11] } (20. g4 Rae8 21. Kf2 Re7 22. Kf3 f5 23. e5 Kg6 24. h4 h5 25. gxh5+ Kxh5 26. Rhg1 f6) 20... Rfe8 { [%eval 4.16] } 21. b3?? { (4.16 → -0.22) Blunder. Ke2 was best. } { [%eval -0.22] } (21. Ke2 Kf8) 21... Re5?? { (-0.22 → 3.00) Blunder. Kf8 was best. } { [%eval 3.0] } (21... Kf8 22. Kf2) 22. a4?? { (3.00 → -0.47) Blunder. Kf2 was best. } { [%eval -0.47] } (22. Kf2 Kf8 23. c4 Ke7 24. Kf3 Kd6 25. Kf4 Rg8 26. g4 a5 27. Rae1 Rg5 28. Rb1 Rg8) 22... Rae8?? { (-0.47 → 1.98) Blunder. Kf8 was best. } { [%eval 1.98] } (22... Kf8) 23. Kf2 { [%eval 0.94] } 23... Kf8 { [%eval 1.91] } 24. Kf3?? { (1.91 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (24. c4 dxc3) 24... Ke7 { [%eval 0.58] } 25. Kf4 { [%eval 0.11] } 25... Kd6 { [%eval 1.1] } 26. Rhf1?? { (1.10 → -2.73) Blunder. Rac1 was best. } { [%eval -2.73] } (26. Rac1 h5) 26... R8e7?? { (-2.73 → 2.55) Blunder. Rg8 was best. } { [%eval 2.55] } (26... Rg8) 27. Rf3?? { (2.55 → 0.70) Blunder. a5 was best. } { [%eval 0.7] } (27. a5) 27... h5?? { (0.70 → 3.23) Blunder. Re8 was best. } { [%eval 3.23] } (27... Re8) 28. Rg3?? { (3.23 → 0.00) Blunder. Rb1 was best. } { [%eval 0.0] } (28. Rb1) 28... c4?? { (0.00 → 10.36) Blunder. Rxf5+ was best. } { [%eval 10.36] } (28... Rxf5+ 29. Kxf5 Re5+ 30. Kxf6 Re6+ 31. Kf5 Re5+) 29. bxc4 { [%eval 10.07] } 29... Rb7 { [%eval 10.95] } 30. Rg7 { [%eval 12.31] } 30... Ree7?! { (12.31 → Mate in 5) Checkmate is now unavoidable. Rbe7 was best. } { [%eval #5] } (30... Rbe7 31. Rh7) 31. Ra2?? { (Mate in 5 → 3.67) Lost forced checkmate sequence. Rxf7 was best. } { [%eval 3.67] } (31. Rxf7 Rb5 32. Rxf6+ Kd7 33. axb5 a6 34. e5 Kc8 35. Ke4#) 31... Rb1 { [%eval 3.89] } 32. Rh7?? { (3.89 → Mate in 2) Checkmate is now unavoidable. Rg3 was best. } { [%eval #-2] } (32. Rg3 Kc5) 32... Rf1+ { [%eval #-1] } 33. Kg3 { [%eval #-1] } 33... Ke5# { Game ends by variant rule. } 0-1