FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/G4MCmAhF"]
[Date "2022.07.05"]
[Round "-"]
[White "Santosh98338"]
[Black "Kaltt"]
[Result "1-0"]
[GameId "G4MCmAhF"]
[UTCDate "2022.07.05"]
[UTCTime "18:08:18"]
[WhiteElo "942"]
[BlackElo "1275"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -3.08) Blunder. e3 was best. } { [%eval -3.08] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (-3.08 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g3 Ng4 3. hxg4 g5 4. Rxh7 Rxh7 5. Nh3 Rxh3 6. Bxh3) 2. g4?? { (Mate in 16 → -1.44) Lost forced checkmate sequence. b4 was best. } { [%eval -1.44] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... h5?? { (-1.44 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #16] } (2... Ba3 3. bxa3 Ne7 4. a4 Na6 5. e3 b5 6. Bxb5 h5 7. gxh5 Rxh5 8. Bxa6 Bxa6 9. Qxh5) 3. gxh5 { [%eval #16] } 3... Rxh5 { [%eval #15] } 4. a3?? { (Mate in 15 → -1.40) Lost forced checkmate sequence. b4 was best. } { [%eval -1.4] } (4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd7 Qxd7 8. a3 Bxf2 9. h4 Rxh4 10. Rxh4 Bxh4) 4... Rxh3 { [%eval -0.83] } 5. Bxh3?? { (-0.83 → Mate in 15) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-15] } (5. Rxh3) 5... Bxa3 { [%eval #-15] } 6. Rxa3 { [%eval #-13] } 6... Na6?? { (Mate in 13 → 2.47) Lost forced checkmate sequence. Qf6 was best. } { [%eval 2.47] } (6... Qf6 7. Bxe6 Qxb2 8. Bxf7 Kxf7 9. Bxb2 Ke6 10. Bxg7 Ke5 11. Bxe5 a5 12. Rxa5 Rxa5 13. Bxc7) 7. Bxe6 { [%eval 2.21] } 7... dxe6?? { (2.21 → Mate in 14) Checkmate is now unavoidable. fxe6 was best. } { [%eval #14] } (7... fxe6 8. Rxa6) 8. Rxa6 { [%eval 5.17] } 8... Qxd2?? { (5.17 → Mate in 10) Checkmate is now unavoidable. bxa6 was best. } { [%eval #10] } (8... bxa6 9. Nc3) 9. Qxd2 { [%eval #10] } 9... bxa6 { [%eval #9] } 10. Qd7?? { (Mate in 9 → 1.41) Lost forced checkmate sequence. Qd5 was best. } { [%eval 1.41] } (10. Qd5 exd5 11. Rh6 Nxh6 12. Bxh6 gxh6 13. Nh3 Bxh3 14. Kf1 Bxf1 15. Nd2 Bxe2 16. Nf3 Bxf3) 10... Kxd7 { [%eval 1.28] } 11. Rh6 { [%eval 1.3] } 11... gxh6 { [%eval 1.21] } 12. Bxh6 { [%eval 1.44] } 12... Nxh6 { [%eval 1.38] } 13. Nf3?? { (1.38 → -1.12) Blunder. e3 was best. } { [%eval -1.12] } (13. e3 Kc6 14. Ke2 f5 15. f4 Bd7 16. Nh3 Be8 17. Kf3 e5 18. fxe5 f4 19. exf4 Ng4) 13... e5 { [%eval -1.14] } 14. Nxe5 { [%eval -1.42] } 14... Ng4?? { (-1.42 → 1.63) Blunder. Kd6 was best. } { [%eval 1.63] } (14... Kd6 15. Nxf7 Nxf7 16. f4 Ng5 17. fxg5 a5 18. g6 a4 19. Kf2 Bd7 20. Kf3 a3 21. bxa3) 15. Nxd7 { [%eval 1.62] } 15... Nxf2 { [%eval 2.07] } 16. Kxf2 { [%eval 2.04] } 16... Bxd7 { [%eval 1.46] } 17. c4 { [%eval 1.44] } 17... Rc8?? { (1.44 → 5.07) Blunder. c5 was best. } { [%eval 5.07] } (17... c5 18. Ke3 a5 19. Kd3 a4 20. Nd2 Bb5 21. cxb5 c4 22. Kxc4 a6 23. bxa6 Rxa6 24. Kd5) 18. Kg2?? { (5.07 → 2.00) Blunder. c5 was best. } { [%eval 2.0] } (18. c5 f5) 18... Bh3?? { (2.00 → 4.97) Blunder. Bb5 was best. } { [%eval 4.97] } (18... Bb5 19. cxb5) 19. Kxh3 { [%eval 4.62] } 19... Rd8?? { (4.62 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #4] } (19... f5 20. c5) 20. Nd2 { [%eval #4] } 20... Rxd2 { [%eval #3] } 21. c5 { [%eval #3] } 21... Rxe2 { [%eval #2] } 22. Kg2 { [%eval #2] } 22... Rxb2 { [%eval #1] } 23. c6 { [%eval #1] } 23... Rxg2# { Game ends by variant rule. } 1-0