FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/G34H9grm"]
[Date "2026.02.15"]
[Round "-"]
[White "mahdel"]
[Black "o00000000000000000O"]
[Result "0-1"]
[GameId "G34H9grm"]
[UTCDate "2026.02.15"]
[UTCTime "11:18:09"]
[WhiteElo "1929"]
[BlackElo "1871"]
[WhiteRatingDiff "-113"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-2.16 → -0.03) Blunder. e6 was best. } { [%eval -0.03] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e4?? { (-0.03 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (2. g4 fxg4 3. fxg4 g6 4. Kf2 Kf7 5. Qe1 a6 6. b3 c6) 2... fxe4 { [%eval #-16] } 3. fxe4 { [%eval #-15] } 3... b5 { [%eval #-15] } 4. Bxb5 { [%eval #-15] } 4... d5 { [%eval #-15] } 5. Bxe8 { [%eval #-14] } 5... Qxe8 { [%eval #-14] } 6. exd5 { [%eval #-13] } 6... Nc6?? { (Mate in 13 → 3.57) Lost forced checkmate sequence. Be6 was best. } { [%eval 3.57] } (6... Be6 7. dxe6 h5 8. Qxh5 Rxh5 9. Nh3 Rxh3 10. gxh3 Qf7 11. exf7 e6 12. fxg8=K) 7. dxc6 { [%eval 2.04] } 7... Qxc6 { [%eval 2.3] } 8. Qf3?? { (2.30 → -0.99) Blunder. Ne2 was best. } { [%eval -0.99] } (8. Ne2 Qxg2 9. h3 Qxh3 10. Rxh3 Bxh3 11. Kf2 Bf1 12. Qxf1 Nf6 13. Kg2 Nd7) 8... Qxf3? { (-0.99 → 0.46) Mistake. Qxc2 was best. } { [%eval 0.46] } (8... Qxc2 9. Qxa8) 9. Nxf3?? { (0.46 → Mate in 10) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-10] } (9. gxf3 Nf6 10. h3 Bxh3 11. Rxh3 h6 12. Rxh6 gxh6 13. Nh3 Rg8 14. a4 Rg1) 9... Bh3 { [%eval #-10] } 10. gxh3 { [%eval #-9] } 10... e5 { [%eval #-9] } 11. Nxe5 { [%eval #-8] } 11... Ba3 { [%eval #-8] } 12. Nxa3 { [%eval #-7] } 12... c6 { [%eval #-7] } 13. Nxc6 { [%eval #-6] } 13... Re8 { [%eval #-6] } 14. Nxa7 { [%eval #-5] } 14... Rxe1 { [%eval #-5] } 15. Rxe1 { [%eval #-4] } 15... Ne7 { [%eval #-4] } 16. Rxe7 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Rxg7 { [%eval #-2] } 17... Rh7 { [%eval #-2] } 18. Rxh7 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Rxh4# { Game ends by variant rule. } 0-1
