FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/G06Rf0m7"]
[Date "2019.03.24"]
[Round "-"]
[White "qormdor"]
[Black "sakenzo"]
[Result "0-1"]
[GameId "G06Rf0m7"]
[UTCDate "2019.03.24"]
[UTCTime "09:10:40"]
[WhiteElo "1500"]
[BlackElo "1505"]
[WhiteRatingDiff "-173"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... f5?? { (Mate in 15 → -1.48) Lost forced checkmate sequence. b5 was best. } { [%eval -1.48] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. exf5 { [%eval -2.05] } 2... g5?? { (-2.05 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Ba6 { [%eval #16] } 4... bxa6 { [%eval #15] } 5. Qh5? { (Mate in 15 → 9.56) Lost forced checkmate sequence. Na3 was best. } { [%eval 9.56] } (5. Na3 Rxh2 6. Rxh2 c6 7. Rh6 Bxh6 8. Qg4 Bxd2 9. Qxg6 Bxc1 10. Qxg8 Bxb2 11. Qxe8 Bxa3) 5... Rxh5? { (9.56 → Mate in 15) Checkmate is now unavoidable. gxh5 was best. } { [%eval #15] } (5... gxh5) 6. d3?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (6. g4 Rxh2 7. Rxh2 g5 8. Ne2 d5 9. Nd4 Bxg4 10. Nc6 Nxc6 11. Rh5 Bxh5 12. Kd1 Bxd1) 6... Rxh2 { [%eval #-14] } 7. Rxh2 { [%eval #-13] } 7... Bh6?? { (Mate in 13 → 4.59) Lost forced checkmate sequence. g5 was best. } { [%eval 4.59] } (7... g5 8. Bxg5 Bg7 9. Bxe7 Bxb2 10. Bxd8 Bxa1 11. Bxc7 Bc3 12. Nxc3 d5 13. Nxd5 Nh6 14. Bxb8) 8. Bxh6?? { (4.59 → Mate in 12) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-12] } (8. Rxh6 Nxh6 9. Bxh6 g5 10. Bxg5 c6 11. Bxe7 Kxe7 12. Ke2 Ke6 13. f4 Qg5 14. fxg5 c5) 8... Nxh6 { [%eval #-12] } 9. Rxh6 { [%eval #-11] } 9... Nc6 { [%eval #-21] } 10. Rxg6 { [%eval #-20] } 10... Na5?? { (Mate in 20 → Mate in 11) Lost forced checkmate sequence. d5 was best. } { [%eval #11] } (10... d5 11. Rxc6 Rb8 12. Rxc7 Rxb2 13. Rxe7 Qxe7 14. Nc3 Rxc2 15. Nxd5 Rxf2 16. Nxe7 Rxg2 17. Nxc8) 11. Rxa6 { [%eval #11] } 11... Bxa6 { [%eval #10] } 12. b3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. c3 was best. } { [%eval #-12] } (12. c3 Bxd3 13. c4 Nxc4 14. Nc3 Nxb2 15. Na4 Nxa4 16. Rb1 Bxb1 17. Ne2 Bxa2 18. Nc3 Nxc3) 12... Nxb3?? { (Mate in 12 → 2.93) Lost forced checkmate sequence. Bxd3 was best. } { [%eval 2.93] } (12... Bxd3 13. cxd3 Nxb3 14. axb3 Qb8 15. Rxa7 Qxb3 16. Rxc7 Qxb1 17. Rxd7 Qxe1 18. Rxe7 Qxg1 19. Rxe8) 13. cxb3 { [%eval 2.28] } 13... Bxd3 { [%eval 1.99] } 14. Ne2?! { (1.99 → 1.00) Inaccuracy. a4 was best. } { [%eval 1.0] } (14. a4 Bxb1) 14... Bxb1 { [%eval 0.5] } 15. Rxb1 { [%eval 0.43] } 15... d5? { (0.43 → 1.85) Mistake. c5 was best. } { [%eval 1.85] } (15... c5 16. Ra1) 16. f3?? { (1.85 → -1.85) Blunder. Ng3 was best. } { [%eval -1.85] } (16. Ng3) 16... d4?? { (-1.85 → Mate in 6) Checkmate is now unavoidable. Qd7 was best. } { [%eval #6] } (16... Qd7 17. Nc3 Qc8 18. Nxd5 c5 19. Nxe7 Kxe7 20. g4 Qxg4 21. fxg4 Re8 22. b4 cxb4 23. Rxb4) 17. Nxd4 { [%eval #6] } 17... Qxd4 { [%eval #5] } 18. Kf2 { [%eval #6] } 18... Qxf2 { [%eval #5] } 19. Rf1?? { (Mate in 5 → Mate in 11) Lost forced checkmate sequence. f4 was best. } { [%eval #-11] } (19. f4 Qxa2 20. b4 Qxg2 21. Rb2 Qxb2 22. b5 Qxb5 23. f5 Qxf5#) 19... Qxf1?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Qxf3 was best. } { [%eval #4] } (19... Qxf3 20. gxf3 Rd8 21. Rd1 Rxd1 22. f4 e5 23. fxe5 a6 24. e6 Kd7 25. exd7 Rxd7 26. a3) 20. b4?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (20. g4 Qxf3 21. b4 Qxg4 22. a4 Qxb4 23. a5 Qxa5#) 20... Qxf3 { [%eval #-9] } 21. gxf3 { [%eval #-8] } 21... c5 { [%eval #-8] } 22. bxc5 { [%eval #-7] } 22... e6 { [%eval #-8] } 23. a4 { [%eval #-6] } 23... Rd8 { [%eval #-6] } 24. c6 { [%eval #-5] } 24... Kf7 { [%eval #-5] } 25. a5 { [%eval #-4] } 25... e5?? { (Mate in 4 → -1.58) Lost forced checkmate sequence. a6 was best. } { [%eval -1.58] } (25... a6 26. f4 e5 27. fxe5 Rd7 28. cxd7 Kf6 29. exf6#) 26. a6?? { (-1.58 → Mate in 3) Checkmate is now unavoidable. f4 was best. } { [%eval #-3] } (26. f4 exf4) 26... e4 { [%eval #-3] } 27. fxe4 { [%eval #-2] } 27... Rd5 { [%eval #-2] } 28. exd5 { [%eval #-1] } 28... Ke6 { [%eval #-1] } 29. dxe6# { Game ends by variant rule. } 0-1