FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FzgJO3u2"]
[Date "2019.01.04"]
[Round "-"]
[White "sndf"]
[Black "TravelerThroughTime"]
[Result "0-1"]
[GameId "FzgJO3u2"]
[UTCDate "2019.01.04"]
[UTCTime "18:00:35"]
[WhiteElo "1620"]
[BlackElo "2062"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval 0.42] } 1... d5?? { (0.42 → 3.86) Blunder. c5 was best. } { [%eval 3.86] } (1... c5 2. Qa4 b5 3. cxb5 Qa5 4. Qxa5 Na6 5. bxa6 Bxa6 6. Qxc5) 2. cxd5 { [%eval 3.53] } 2... Qxd5 { [%eval 2.47] } 3. g4 { [%eval 2.06] } 3... Bxg4 { [%eval 1.91] } 4. Qc2?? { (1.91 → 0.00) Blunder. Qa4 was best. } { [%eval 0.0] } (4. Qa4 Bxe2 5. Kxe2 Qxa2 6. Qxe8 Qxb1 7. Qxf8 Qxb2 8. Qxf7 Qxc1 9. Rxa7 Rxa7 10. Qxg8 Qxf1) 4... Bxe2?! { (0.00 → 0.72) Inaccuracy. Qxh1 was best. } { [%eval 0.72] } (4... Qxh1 5. Qxc7) 5. Nxe2?! { (0.72 → 0.15) Inaccuracy. Bxe2 was best. } { [%eval 0.15] } (5. Bxe2 Qxa2) 5... Qxa2?? { (0.15 → Mate in 13) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #13] } (5... Qxd2 6. Qxc7 Qxb2 7. Qxb7 Qxe2 8. Bxe2 Nd7 9. Qxa7 Rxa7 10. Bh6 Rxa2 11. Rxa2 Nxh6 12. Bg4) 6. Qxc7 { [%eval #16] } 6... Qxb2 { [%eval #12] } 7. Qxb7?? { (Mate in 12 → 0.15) Lost forced checkmate sequence. Rxa7 was best. } { [%eval 0.15] } (7. Rxa7 Rxa7 8. Qxb8 Qxc1 9. Qxe8 Qxe1 10. Qxe7 Bxe7 11. Rg1 Qxd2 12. Rxg7 Qxe2 13. Bxe2 Ra6) 7... Qxb7 { [%eval 0.38] } 8. Rxa7 { [%eval 0.0] } 8... Qxb1 { [%eval 0.0] } 9. Rxe7 { [%eval -0.55] } 9... Bxe7?? { (-0.55 → Mate in 8) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #8] } (9... Qxc1) 10. Nf4 { [%eval #8] } 10... Qxc1 { [%eval #7] } 11. d4?? { (Mate in 7 → -7.06) Lost forced checkmate sequence. Rg1 was best. } { [%eval -7.06] } (11. Rg1 Qxd2 12. Rxg7 Qxe1 13. Rxg8 Rxg8 14. h4 Bxh4 15. Be2 Qxe2 16. Nxe2 Bxf2 17. Nd4 Bxd4#) 11... Qxf4 { [%eval -6.62] } 12. Rg1 { [%eval -7.92] } 12... Qxf2 { [%eval -7.95] } 13. Rxg7 { [%eval -6.25] } 13... Qxe1?? { (-6.25 → Mate in 4) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #4] } (13... Qxf1 14. Kxf1 Ra1 15. Rxf7 Kxf7 16. d5 Rxf1 17. h4 Bxh4 18. d6 Na6 19. d7 Be1 20. d8=K) 14. Rxh7?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Rxf7 was best. } { [%eval #-9] } (14. Rxf7 Qxf1 15. Rxh7 Rxh7 16. d5 Rxh2 17. d6 Bxd6#) 14... Qxf1 { [%eval #-9] } 15. Rxf7 { [%eval #-8] } 15... Rxh2 { [%eval #-8] } 16. Rxe7 { [%eval #-7] } 16... Kxe7 { [%eval #-7] } 17. d5 { [%eval #-6] } 17... Nc6 { [%eval #-7] } 18. dxc6 { [%eval #-6] } 18... Kd7 { [%eval #-6] } 19. cxd7 { [%eval #-5] } 19... Re8?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Ra6 was best. } { [%eval #2] } (19... Ra6 20. d8=K Ne7 21. Kxe7 Qf7 22. Kxf7 Rg6 23. Kxg6 Rh7 24. Kxh7#) 20. dxe8=B?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. dxe8=N was best. } { [%eval #-3] } (20. dxe8=N Rb2 21. Nf6 Nxf6#) 20... Qf7 { [%eval #-3] } 21. Bxf7 { [%eval #-2] } 21... Rh6 { [%eval #-2] } 22. Bxg8 { [%eval #-1] } 22... Re6 { [%eval #-1] } 23. Bxe6# { Game ends by variant rule. } 0-1