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[Event "Rated Antichess game"] [Site "https://lichess.org/FzEBkoXU"] [Date "2017.09.02"] [White "iskendermyucel"] [Black "grigor7"] [Result "0-1"] [UTCDate "2017.09.02"] [UTCTime "18:32:19"] [WhiteElo "1473"] [BlackElo "1332"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+51"] [Variant "Antichess"] [TimeControl "180+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -2.41) Blunder. e3 was best. } (1. e3 b5) 1... g6?? { (-2.41 → 1.04) Blunder. e6 was best. } (1... e6 2. b4) 2. Qb3?? { (1.04 → -0.97) Blunder. e3 was best. } (2. e3 h5) 2... c6?? { (-0.97 → 1.36) Blunder. b6 was best. } (2... b6 3. Qxb6 cxb6 4. e3 Qc7 5. Ba6 Qxh2 6. Rxh2 Nxa6 7. Rxh7 Rxh7 8. b4 Nxb4 9. cxb4) 3. Qxb7 Bxb7 4. d4?? { (1.11 → Mate in 14) Checkmate is now unavoidable. c4 was best. } (4. c4 Bc8) 4... e5 5. dxe5 Bd6 6. exd6 Qc7 7. dxc7 Ne7?? { (Mate in 12 → 0.07) Lost forced checkmate sequence. g5 was best. } (7... g5 8. Bxg5 Nf6 9. Bxf6 h5 10. Bxh8 f6 11. Bxf6 Ke7 12. Bxe7 d6 13. cxb8=N Rxb8 14. Bxd6) 8. cxb8=N?! { (0.07 → -0.93) Inaccuracy. cxb8=Q was best. } (8. cxb8=Q) 8... Rxb8 9. Na3?? { (-0.37 → Mate in 12) Checkmate is now unavoidable. Kd2 was best. } (9. Kd2) 9... g5 10. Bxg5 f6 11. Bxf6 Nd5?? { (Mate in 10 → 6.93) Lost forced checkmate sequence. Ng8 was best. } (11... Ng8 12. Bxh8 Nf6 13. Bxf6 Ke7 14. Bxe7 d6 15. Bxd6 h5 16. Bxb8 h4 17. Bxa7 c5 18. Bxc5) 12. Bxh8 Nxc3 13. bxc3 c5?? { (4.95 → Mate in 12) Checkmate is now unavoidable. a6 was best. } (13... a6 14. Kd1) 14. Bd4?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. e4 was best. } (14. e4 Bxe4 15. Bc4 Bxg2 16. Bg7 Bxh1 17. Bd5 Bxd5 18. Rd1 Bxa2 19. Rxd7 Kxd7 20. Nc4 Bxc4) 14... Bxg2 15. Bxg2 cxd4 16. cxd4 Rb7?? { (Mate in 6 → 1.15) Lost forced checkmate sequence. d5 was best. } (16... d5 17. Bxd5 Kf7 18. Bxf7 Rb5 19. Nxb5 h6 20. Nxa7 h5 21. Bxh5#) 17. Bxb7 d5 18. Bxd5 Kf7 19. Bxf7 h5 20. Bxh5 a5 21. Nc4 a4 22. d5?? { (1.16 → Mate in 2) Checkmate is now unavoidable. Nb2 was best. } (22. Nb2 a3 23. Nh3 axb2 24. Kd1 bxa1=B 25. a4 Bxd4 26. Ng5 Bxf2 27. Rg1 Bxg1 28. a5 Bxh2) 22... a3 23. Nxa3# { Game ends by variant rule. } 0-1