FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/FwtL5QmP"]
[Date "2023.07.30"]
[Round "-"]
[White "Igetdefeated"]
[Black "SITHUMI2012WKCA"]
[Result "0-1"]
[GameId "FwtL5QmP"]
[UTCDate "2023.07.30"]
[UTCTime "05:59:07"]
[WhiteElo "1081"]
[BlackElo "1201"]
[WhiteRatingDiff "-51"]
[BlackRatingDiff "+51"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... d5?? { (1.78 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #14] } 3. Qh5?? { (Mate in 14 → 5.06) Lost forced checkmate sequence. e4 was best. } { [%eval 5.06] } (3. e4 dxe4 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4) 3... Bh3 { [%eval 2.67] } 4. Qxf7?? { (2.67 → 0.00) Blunder. Qxh3 was best. } { [%eval 0.0] } (4. Qxh3 Kd7) 4... Kxf7 { [%eval 0.77] } 5. Nxh3?? { (0.77 → Mate in 12) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-12] } (5. gxh3) 5... Ke6?? { (Mate in 12 → 1.71) Lost forced checkmate sequence. g5 was best. } { [%eval 1.71] } (5... g5 6. Nxg5 h5 7. Nxf7 Qe8 8. Nxh8 Qg6 9. Nxg6 e6 10. Nxf8 c5 11. Nxe6 Nc6 12. Nxc5) 6. e4 { [%eval 1.29] } 6... dxe4 { [%eval 1.64] } 7. Ng1 { [%eval 1.07] } 7... Qxd2 { [%eval 1.76] } 8. Kxd2 { [%eval 0.76] } 8... e3? { (0.76 → 2.38) Mistake. Nc6 was best. } { [%eval 2.38] } (8... Nc6 9. a4 e3 10. fxe3 Nd8 11. Ne2 Kd7 12. Nbc3 e5 13. Nd1 Bb4 14. Ke1 Bxe1 15. Rxe1) 9. fxe3?! { (2.38 → 1.43) Inaccuracy. Kxe3 was best. } { [%eval 1.43] } (9. Kxe3 Nd7 10. Ne2 Rb8 11. b3 Rxb3 12. cxb3 Nb6 13. Rg1 a5 14. a4 Nxa4 15. bxa4 Kd6) 9... Nc6 { [%eval 1.81] } 10. Nf3?? { (1.81 → Mate in 10) Checkmate is now unavoidable. a4 was best. } { [%eval #-10] } (10. a4) 10... Nd4 { [%eval #-12] } 11. Nxd4 { [%eval #-11] } 11... Rd8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (11... a5 12. Nxe6 Rb8 13. Nxf8 Rxb2 14. Nxh7 Rxa2 15. Rxa2 Rxh7 16. Rxa5 Rxh2 17. Rxa7 Rxh1 18. Rxc7) 12. Nxe6 { [%eval #12] } 12... Rxd2 { [%eval #11] } 13. Nxc7?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Nxg7 was best. } { [%eval #-7] } (13. Nxg7 Rxc2 14. Bd2 Rxb2 15. Na3 Rxd2 16. Rab1 Rxg2 17. Rb4 Bxg7 18. Re1 Rxa2 19. Nc2 Rxc2) 13... Rxc2 { [%eval #-7] } 14. Nxa6 { [%eval #-6] } 14... Rxb2 { [%eval #-6] } 15. Bxb2 { [%eval #-5] } 15... e5 { [%eval #-5] } 16. Bxe5 { [%eval #-4] } 16... Bd6 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... Rf8?? { (Mate in 3 → 0.14) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.14] } (18... Rd8 19. Bxd8 g5 20. Bxg5 h6 21. Bxh6#) 19. Bxf8 { [%eval 0.46] } 19... h6?? { (0.46 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (19... h5 20. Bxg7) 20. Bxg7 { [%eval #13] } 20... h5 { [%eval #12] } 21. Bh6?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-3] } (21. Rf1 h4 22. Rf7 h3 23. Rxa7 hxg2 24. Rf7 g1=Q 25. Rf1 Qxf1 26. Nc3 Qxa1 27. Nd1 Qxd1) 21... h4 { [%eval #-3] } 22. h3# { Game ends by variant rule. } 0-1