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[Event "rated classical game"] [Site "https://lichess.org/FuF4N3JD"] [Date "2024.10.16"] [Round "-"] [White "Skipp"] [Black "apolayon"] [Result "1-0"] [GameId "FuF4N3JD"] [UTCDate "2024.10.16"] [UTCTime "13:23:10"] [WhiteElo "1757"] [BlackElo "1676"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "960+16"] [ECO "A00"] [Opening "Hungarian Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.08] } { A00 Hungarian Opening } 1... e5 { [%eval 0.23] } 2. Bg2 { [%eval -0.2] } 2... d5 { [%eval -0.11] } 3. h3 { [%eval -0.55] } 3... Bb4 { [%eval -0.02] } 4. Nf3 { [%eval -0.4] } 4... Nc6 { [%eval -0.36] } 5. O-O { [%eval -0.39] } 5... Be6 { [%eval -0.23] } 6. Kh2? { (-0.23 → -1.61) Mistake. d4 was best. } { [%eval -1.61] } (6. d4 e4) 6... Qd7?! { (-1.61 → -0.52) Inaccuracy. e4 was best. } { [%eval -0.52] } (6... e4 7. Ng1 f5 8. d3 Nf6 9. c3 Bc5 10. dxe4 dxe4 11. Qxd8+ Rxd8 12. Bg5) 7. Ng1? { (-0.52 → -1.96) Mistake. d3 was best. } { [%eval -1.96] } (7. d3) 7... Bd6 { [%eval -1.39] } 8. e4?! { (-1.39 → -2.11) Inaccuracy. d3 was best. } { [%eval -2.11] } (8. d3 h5) 8... d4?! { (-2.11 → -1.29) Inaccuracy. dxe4 was best. } { [%eval -1.29] } (8... dxe4 9. Nc3 f5 10. d3 exd3 11. cxd3 Nf6 12. Nf3 h6 13. Re1 O-O 14. d4) 9. d3 { [%eval -1.17] } 9... Nh6?? { (-1.17 → 0.56) Blunder. f6 was best. } { [%eval 0.56] } (9... f6 10. Nd2 h5 11. Nc4 Be7 12. Ne2 g5 13. c3 O-O-O 14. cxd4 exd4 15. b3) 10. Bxh6 { [%eval 0.59] } 10... gxh6 { [%eval 0.58] } 11. Nd2 { [%eval 0.55] } 11... O-O-O { [%eval 0.6] } 12. c3?? { (0.60 → -1.38) Blunder. Ngf3 was best. } { [%eval -1.38] } (12. Ngf3 f6) 12... Rhg8?? { (-1.38 → 0.79) Blunder. dxc3 was best. } { [%eval 0.79] } (12... dxc3 13. bxc3 Be7 14. d4 exd4 15. c4 Na5 16. Ngf3 d3 17. Rb1 Rhg8 18. e5) 13. c4 { [%eval 0.76] } 13... Rg7 { [%eval 0.91] } 14. Re1 { [%eval 0.45] } 14... Rdg8 { [%eval 0.43] } 15. Nf1? { (0.43 → -0.94) Mistake. Ngf3 was best. } { [%eval -0.94] } (15. Ngf3 Nb4) 15... h5?! { (-0.94 → -0.02) Inaccuracy. Ne7 was best. } { [%eval -0.02] } (15... Ne7 16. Rc1) 16. Qxh5 { [%eval -0.02] } 16... Ne7 { [%eval -0.03] } 17. a3 { [%eval -0.4] } 17... Ng6 { [%eval -0.53] } 18. Ne2?! { (-0.53 → -1.29) Inaccuracy. Bf3 was best. } { [%eval -1.29] } (18. Bf3) 18... Kb8?! { (-1.29 → -0.54) Inaccuracy. f5 was best. } { [%eval -0.54] } (18... f5) 19. b4 { [%eval -0.54] } 19... Be7 { [%eval -0.79] } 20. Rec1?! { (-0.79 → -1.64) Inaccuracy. Bf3 was best. } { [%eval -1.64] } (20. Bf3 Rf8) 20... Nf8?? { (-1.64 → 2.72) Blunder. Nh4 was best. } { [%eval 2.72] } (20... Nh4 21. Ng1 Nxg2 22. Kxg2 Bg5 23. Re1 Rg6 24. b5 Rh6 25. Qf3 Bxh3+ 26. Nxh3) 21. c5?? { (2.72 → -1.30) Blunder. Qxe5 was best. } { [%eval -1.3] } (21. Qxe5 Qc8 22. Qxd4 Ng6 23. f4 Nh4 24. f5 h5 25. Qf2 Bd6 26. fxe6 Qxe6) 21... Qb5?? { (-1.30 → 3.03) Blunder. Rg5 was best. } { [%eval 3.03] } (21... Rg5 22. Qf3) 22. Qxe5 { [%eval 2.91] } 22... Qxd3 { [%eval 3.03] } 23. Nxd4?? { (3.03 → -2.69) Blunder. Nf4 was best. } { [%eval -2.69] } (23. Nf4 Qa6 24. Qxd4 Bc8 25. Nd5 Bg5 26. Rc2 f5 27. b5 Qxb5) 23... Rg5?? { (-2.69 → 3.16) Blunder. Ng6 was best. } { [%eval 3.16] } (23... Ng6) 24. Nf5 { [%eval 3.05] } 24... Qe2?! { (3.05 → 3.86) Inaccuracy. Ng6 was best. } { [%eval 3.86] } (24... Ng6 25. Qd4 Qxd4 26. Nxd4 h5 27. Nf3 h4 28. Nxg5 hxg3+ 29. fxg3 Bxg5 30. Re1) 25. Rd1?? { (3.86 → -1.70) Blunder. Qd4 was best. } { [%eval -1.7] } (25. Qd4 Ng6 26. Re1 Qc2 27. Nxe7 Nxe7 28. Rad1 Nc6 29. Qd2 Qa4 30. f4 R5g7) 25... Ng6?? { (-1.70 → 3.47) Blunder. Rxf5 was best. } { [%eval 3.47] } (25... Rxf5 26. Rd2) 26. Qd4 { [%eval 3.23] } 26... Nf4?! { (3.23 → 5.06) Inaccuracy. Bxf5 was best. } { [%eval 5.06] } (26... Bxf5 27. exf5 Rxf5 28. Rd2 Qe6 29. Rad1 c6 30. f4 Bf6 31. Qe3 Nxf4 32. gxf4) 27. Nxe7 { [%eval 4.79] } 27... Re8?? { (4.79 → Mate in 8) Checkmate is now unavoidable. Nxg2 was best. } { [%eval #8] } (27... Nxg2 28. Kxg2 a6 29. Nxg8 Rxg8 30. Qe3 Qh5 31. g4 Bxg4 32. hxg4 Qxg4+ 33. Ng3) 28. Qd8+ { [%eval #7] } 28... Rxd8 { [%eval #2] } 29. Rxd8+ { [%eval #1] } 29... Bc8 { [%eval #1] } 30. Rxc8# { White wins by checkmate. } 1-0