FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Fr4DU5OW"]
[Date "2024.01.26"]
[White "YouKnowWho123"]
[Black "KChessboy_2009"]
[Result "0-1"]
[GameId "Fr4DU5OW"]
[UTCDate "2024.01.26"]
[UTCTime "15:06:15"]
[WhiteElo "2415"]
[BlackElo "2045"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.14] } 1... g6 { [%eval 0.16] } 2. Na3 { [%eval -0.2] } 2... Nh6 { [%eval 0.2] } 3. b4?! { (0.20 → -0.84) Inaccuracy. g3 was best. } { [%eval -0.84] } (3. g3 b5) 3... c6 { [%eval -0.87] } 4. Qa4 { [%eval -1.07] } 4... Qb6?! { (-1.07 → 0.00) Inaccuracy. c5 was best. } { [%eval 0.0] } (4... c5 5. bxc5 Ng4 6. Qxd7 Kxd7 7. h3 Nxf2 8. Kxf2 Qa5 9. Ke3 Qxc5 10. d3 Qxa3 11. Bxa3) 5. Qxa7 { [%eval 0.16] } 5... Rxa7?? { (0.16 → 2.84) Blunder. Qxb4 was best. } { [%eval 2.84] } (5... Qxb4 6. Qxb8) 6. d4?? { (2.84 → Mate in 14) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-14] } (6. Nb5 cxb5 7. cxb5 Qxb5 8. g3 Qxe2 9. Kxe2 Rxa2 10. Rxa2 Ng8 11. Kd3 g5 12. Ne2 Kd8) 6... Rxa3?? { (Mate in 14 → -3.23) Lost forced checkmate sequence. Qxd4 was best. } { [%eval -3.23] } (6... Qxd4 7. Bxh6 Rxa3 8. Bxf8 Qxc4 9. Bxe7 Qxb4 10. Bxb4 Rxa2 11. Rxa2 c5 12. Bxc5 d6 13. Bxd6) 7. Bxh6?? { (-3.23 → Mate in 13) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-13] } (7. Bxa3 Qxd4 8. Nh3 Qxf2 9. Kxf2 Nf5 10. Ng5 c5 11. bxc5 Rg8 12. Nxf7 Kxf7 13. Ke3 Nxe3) 7... Qxb4 { [%eval #-13] } 8. Bxf8 { [%eval #-12] } 8... Qxc4 { [%eval #-12] } 9. Bxe7 { [%eval #-11] } 9... Qxd4 { [%eval #-11] } 10. Bxa3 { [%eval #-10] } 10... Qxf2 { [%eval #-10] } 11. Kxf2 { [%eval #-9] } 11... c5 { [%eval #-10] } 12. Bxc5 { [%eval #-9] } 12... d6 { [%eval #-9] } 13. Bxd6 { [%eval #-8] } 13... Kd7 { [%eval #-8] } 14. Bxb8 { [%eval #-7] } 14... Kc7 { [%eval #-7] } 15. Bxc7 { [%eval #-6] } 15... b6 { [%eval #-6] } 16. Bxb6 { [%eval #-5] } 16... Rd8 { [%eval #-5] } 17. Bxd8 { [%eval #-4] } 17... f6 { [%eval #-4] } 18. Bxf6 { [%eval #-3] } 18... g5 { [%eval #-3] } 19. Bxg5 { [%eval #-2] } 19... h6 { [%eval #-2] } 20. Bxh6 { [%eval #-1] } 20... Bh3 { [%eval #-1] } 21. Nxh3# { Game ends by variant rule. } 0-1

