- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual variant:atomic game"] [Site "https://lichess.org/FqiVqonZ"] [Date "2024.08.01"] [Round "-"] [White "ReChesster"] [Black "lutobida"] [Result "1/2-1/2"] [GameId "FqiVqonZ"] [UTCDate "2024.08.01"] [UTCTime "22:03:09"] [WhiteElo "2022"] [BlackElo "2066"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?? { (0.15 → -5.41) Blunder. d4 was best. } { [%eval -5.41] } (1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. Nf3 b6 5. Bd2 O-O) 1... f6?? { (-5.41 → -0.62) Blunder. Nf6 was best. } { [%eval -0.62] } (1... Nf6 2. Qa4 Nc6 3. Kd1 Ng4 4. c5 d5 5. Nc3 e5 6. h3) 2. d3? { (-0.62 → -2.07) Mistake. e3 was best. } { [%eval -2.07] } (2. e3) 2... Kf7?? { (-2.07 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (2... e5 3. a3 Nh6 4. g4 Bb4+ 5. Nc3 d5 6. Bg2 O-O 7. e3 a5 8. Kf1) 3. Kd2?? { (Mate in 5 → -4.37) Lost forced checkmate sequence. e4 was best. } { [%eval -4.37] } (3. e4 h5 4. Qf3 Ke8 5. Qf5 d6 6. Qd7+ Kf7 7. Qxe7#) 3... b5?? { (-4.37 → 4.05) Blunder. Nc6 was best. } { [%eval 4.05] } (3... Nc6 4. Qa4) 4. Kc3?? { (4.05 → Mate in 1) Checkmate is now unavoidable. e4 was best. } { [%eval #-1] } (4. e4 Ke8) 4... Ke6?? { (Mate in 1 → 44.96) Lost forced checkmate sequence. bxc4# was best. } { [%eval 44.96] } (4... bxc4#) 5. Bg5?? { (44.96 → Mate in 1) Checkmate is now unavoidable. c5 was best. } { [%eval #-1] } (5. c5) 5... d5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (5... bxc4#) 6. Kb4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (6. Bxf6#) 6... Kf5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (6... bxc4#) 7. Kc5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (7. Bxf6#) 7... Nh6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (7... dxc4#) 8. Nf3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (8. Bxf6#) 8... Nd7+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (8... dxc4#) 9. Kd4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (9. Bxf6#) 9... e6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (9... dxc4#) 10. b4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (10. Bxf6#) 10... Bd6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (10... dxc4#) 11. a4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (11. Bxf6#) 11... Nc5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (11... bxc4#) 12. Ne5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (12. Bxf6#) 12... Qe8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxd3# was best. } { [%eval #1] } (12... Nxd3#) 13. Ra3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf6# was best. } { [%eval #-1] } (13. Bxf6#) 13... Ng4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (13... bxc4#) 14. Qb3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxg4# was best. } { [%eval #-1] } (14. Nxg4#) 14... h5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (14... bxc4#) 15. Nc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxg4# was best. } { [%eval #-1] } (15. Nxg4#) 15... h4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (15... bxc4#) 16. h3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxg4# was best. } { [%eval #-1] } (16. Nxg4#) 16... Rh5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (16... bxc4#) 17. g3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (17. hxg4#) 17... Qg6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (17... bxc4#) 18. f4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxg6# was best. } { [%eval #-1] } (18. Nxg6#) 18... Qh6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (18... dxc4#) 19. Ne4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (19. hxg4#) 19... g6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (19... dxc4#) 20. Qc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (20. hxg4#) 20... a5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. bxc4# was best. } { [%eval #1] } (20... bxc4#) 21. e3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (21. hxg4#) 21... c6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (21... dxc4#) 22. Be2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (22. hxg4#) 22... Rb8?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. dxc4# was best. } { [%eval #1] } (22... dxc4#) 23. Bf3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (23. hxg4#) 23... Ba6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxe3# was best. } { [%eval #1] } (23... Nxe3#) 24. Rb1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { [%eval #-1] } (24. hxg4#) 24... Rb6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxe3# was best. } { [%eval #1] } (24... Nxe3#) 25. Rbb3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. hxg4# was best. } { White offers draw } { [%eval #-1] } { The game is a draw. } (25. hxg4#) 1/2-1/2