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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/FqEgsKPE"] [Date "2022.06.02"] [Round "-"] [White "Rusiru2010"] [Black "KritSYur"] [Result "1-0"] [GameId "FqEgsKPE"] [UTCDate "2022.06.02"] [UTCTime "11:33:10"] [WhiteElo "1194"] [BlackElo "1464"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 16 → -1.68) Lost forced checkmate sequence. b4 was best. } { [%eval -1.68] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Nxd7) 2... Ba3 { [%eval -1.16] } 3. bxa3?! { (-1.16 → -2.22) Inaccuracy. Nxa3 was best. } { [%eval -2.22] } (3. Nxa3 b5 4. Nxb5 Qf6 5. Nxc7 Qxb2 6. Nxe8 Qxc2 7. Nxg7 Qxd1 8. Kxd1 Ba6 9. Nxe6 Bxe2) 3... Qh4 { [%eval -2.36] } 4. Bg2 { [%eval -2.43] } 4... Qxh2 { [%eval -2.02] } 5. Bxb7 { [%eval -2.2] } 5... Qxf2?? { (-2.20 → Mate in 12) Checkmate is now unavoidable. Bxb7 was best. } { [%eval #12] } (5... Bxb7 6. Rxh2) 6. Bxc8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-13] } (6. Kxf2 Bxb7 7. Rxh7 Rxh7 8. Kg2 Bxg2 9. Qf1 Bxf1 10. Nf3 Bxe2 11. Nc3 Bxf3 12. d4 Bxg4) 6... Qxe1 { [%eval #-13] } 7. Bxd7 { [%eval #-11] } 7... Kxd7 { [%eval #-11] } 8. Qxe1 { [%eval #-10] } 8... h5?? { (Mate in 10 → -1.78) Lost forced checkmate sequence. Nf6 was best. } { [%eval -1.78] } (8... Nf6 9. Rxh7 Nxg4 10. Rxh8 Ne3 11. Rxb8 Rxb8 12. dxe3 Rxb1 13. Rxb1 a5 14. Qxa5 Ke7 15. Qxc7) 9. Rxh5 { [%eval -2.14] } 9... Rxh5 { [%eval -2.74] } 10. gxh5 { [%eval -2.67] } 10... g6?? { (-2.67 → -0.76) Blunder. Nh6 was best. } { [%eval -0.76] } (10... Nh6 11. Nc3 Na6 12. a4 Kc6 13. a5 Kb5 14. Nxb5 Re8 15. Nxc7 Nxc7 16. a6 Nxa6 17. Nh3) 11. hxg6 { [%eval -0.03] } 11... fxg6 { [%eval 0.14] } 12. Nc3? { (0.14 → -1.37) Mistake. c4 was best. } { [%eval -1.37] } (12. c4 Nh6) 12... Ke7? { (-1.37 → 0.00) Mistake. Na6 was best. } { [%eval 0.0] } (12... Na6 13. a4) 13. Nd5?? { (0.00 → -2.28) Blunder. Rb1 was best. } { [%eval -2.28] } (13. Rb1 Na6 14. Rb4 Nxb4 15. axb4 Nh6 16. a3 Re8 17. Na2 Kf6 18. Nc3 Ke7) 13... exd5 { [%eval -2.92] } 14. c4? { (-2.92 → -5.14) Mistake. Qf2 was best. } { [%eval -5.14] } (14. Qf2 Nc6) 14... dxc4 { [%eval -6.08] } 15. Rb1?? { (-6.08 → Mate in 7) Checkmate is now unavoidable. Qf2 was best. } { [%eval #-7] } (15. Qf2 a5) 15... Nd7?? { (Mate in 7 → -5.73) Lost forced checkmate sequence. c3 was best. } { [%eval -5.73] } (15... c3 16. dxc3 Nh6 17. Bxh6 g5 18. Rxb8 Rxb8 19. Bxg5 a5 20. Bxe7 Rd8 21. Bxd8 a4 22. Bxc7#) 16. Rb6 { [%eval -9.16] } 16... cxb6 { [%eval -5.15] } 17. e3 { [%eval -9.47] } 17... c3?! { (-9.47 → -6.05) Inaccuracy. Kf6 was best. } { [%eval -6.05] } (17... Kf6 18. Ne2) 18. dxc3 { [%eval -5.94] } 18... Rb8?? { (-5.94 → -1.62) Blunder. Nf8 was best. } { [%eval -1.62] } (18... Nf8) 19. Qe2?? { (-1.62 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (19. c4 Ra8 20. c5 bxc5 21. Qa5 Re8 22. Qxc5 Nxc5 23. a4 Nxa4 24. Bb2 Nxb2 25. Ne2 Rc8) 19... g5?? { (Mate in 7 → -4.62) Lost forced checkmate sequence. a6 was best. } { [%eval -4.62] } (19... a6 20. Qxa6 Rc8 21. Qxb6 Rxc3 22. Qxg6 Rxe3 23. Bxe3 Ne5 24. Qxg8 Nf3 25. Nxf3 Ke6 26. Qxe6#) 20. Qb5?? { (-4.62 → Mate in 10) Checkmate is now unavoidable. Qa6 was best. } { [%eval #-10] } (20. Qa6 Nh6) 20... Ndf6?? { (Mate in 10 → -4.94) Lost forced checkmate sequence. Rc8 was best. } { [%eval -4.94] } (20... Rc8 21. Qxd7 Rxc3 22. Qxe7 Rxc1 23. Qxg5 Rxg1 24. Qxg8 Rxg8 25. e4 Rf8 26. e5 Rf7 27. e6) 21. Qxb6 { [%eval -4.82] } 21... axb6 { [%eval -5.3] } 22. e4?? { (-5.30 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (22. a4 Re8) 22... Nxe4 { [%eval #-13] } 23. Bxg5 { [%eval #-13] } 23... Nxg5 { [%eval #-12] } 24. Nf3 { [%eval #-10] } 24... Nxf3 { [%eval #-10] } 25. c4 { [%eval #-9] } 25... b5 { [%eval #-9] } 26. cxb5 { [%eval #-8] } 26... Rxb5 { [%eval #-8] } 27. a4 { [%eval #-7] } 27... Ne5 { [%eval #-8] } 28. axb5 { [%eval #-7] } 28... Nc6 { [%eval #-7] } 29. bxc6 { [%eval #-6] } 29... Kd7?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Nf6 was best. } { [%eval #12] } (29... Nf6 30. c7 Nd7 31. a3 Nf6 32. a4 Nd7 33. c8=Q Nc5 34. Qxc5 Kf8 35. Qxf8#) 30. cxd7 { [%eval #12] } 30... Nh6 { [%eval #11] } 31. a4?? { (Mate in 11 → 1.49) Lost forced checkmate sequence. d8=B was best. } { [%eval 1.49] } (31. d8=B Ng4 32. Bf6 Nxf6 33. a3 Ne4 34. a4 Nf2 35. a5 Ne4 36. a6 Nd6 37. a7 Nf7) 31... Nf5?? { (1.49 → Mate in 12) Checkmate is now unavoidable. Ng4 was best. } { [%eval #12] } (31... Ng4 32. d8=N) 32. a5 { [%eval #12] } 32... Nd6 { [%eval #11] } 33. d8=B { [%eval #11] } 33... Nc8 { [%eval #10] } 34. Be7 { [%eval #10] } 34... Nxe7 { [%eval #9] } 35. a6 { [%eval #9] } 35... Nd5 { [%eval #8] } 36. a7 { [%eval #8] } 36... Nb4 { [%eval #7] } 37. a8=K?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. a8=N was best. } { [%eval #-2] } (37. a8=N Nc6 38. Nb6 Nd4 39. Nc4 Ne6 40. Ne5 Ng7 41. Nf7 Nh5 42. Ng5 Nf4 43. Ne6 Nxe6#) 37... Na6?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Nd5 was best. } { [%eval #1] } (37... Nd5 38. Kb7 Nb6 39. Kxb6#) 38. Kb8 { [%eval #1] } 38... Nxb8# { Game ends by variant rule. } 1-0